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This adds the Join Bundle node to shader nodes. It works the same as in Geometry Nodes. So when there are name collisions, the first occurrence is used. About half of the new code in this patch is necessary because this is the first shader node that supports multi-input sockets. So this patch adds support for multi-inputs to the inliner. Pull Request: https://projects.blender.org/blender/blender/pulls/152896
3 lines
131 B
Text
3 lines
131 B
Text
version https://git-lfs.github.com/spec/v1
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size 876675
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