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Ensure points have dPdu/dPdv for bump mapping. These are set to
arbitrary direction. We could have used some UV parametrization with Z
up in object space too, but it's more complicated and doesn't seem
particularly meaningful.
Issue introduced in
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|---|---|---|
| .. | ||
| cycles_renders | ||
| eevee_renders | ||
| storm_hydra_renders | ||
| storm_renders | ||
| workbench_renders | ||
| point_info.blend | ||
| points.blend | ||
| points_bump.blend | ||
| points_emission.blend | ||
| points_motion.blend | ||
| points_transparent.blend | ||
| points_volume.blend | ||