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Ensure points have dPdu/dPdv for bump mapping. These are set to
arbitrary direction. We could have used some UV parametrization with Z
up in object space too, but it's more complicated and doesn't seem
particularly meaningful.
Issue introduced in 48777385c2.
Pull Request: https://projects.blender.org/blender/blender/pulls/164513
3 lines
130 B
Text
3 lines
130 B
Text
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