blender/tests/files/render/shader/normal_map_displaced.blend
Brecht Van Lommel 934346f935 Cycles: Add Normal Map node Base option for displaced surfaces
To choose between:
* The smooth, undisplaced base surface normal and tangents, when you
  have a displacement map and normal map that match.
* The displaced surface normal and tangents, when you want to apply a
  normal map in addition to displacement.

This is Cycles only for now, to fix a regression in 5.0 regarding
adaptive subdivison.  More unified handling with EEVEE is for another
time. This is an alternative solution to replace #122397.

Fix #153670

Pull Request: https://projects.blender.org/blender/blender/pulls/154031
2026-02-27 18:52:50 +01:00

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