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Since the same pixel gets used every sample, the rounding error accumulates and biases the result instead of averaging out, as we're using a fixed offset. Fix by dithering the rounding offset per sample instead of using a fixed value. Pull Request: https://projects.blender.org/blender/blender/pulls/161958 |
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| cycles_renders | ||
| eevee_renders | ||
| storm_renders | ||
| transparency_blended.blend | ||
| transparency_dithered.blend | ||