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After fixing a bunch of issues over the years, the render tests failure threshold it too high and let valid errors become undetected. Divide the fail threshold by 10 in most cases and by 2 in worst cases. This reduces the threshold to a very low number since most EEVEE renders have a low amount of noise. Some tests are updated to reduce platform differences. This unveiled quite a few issues that will be fixed in main later on (see blocklist edits). Test refinement: - 🟩 NVidia Opengl (reference) - 🟩 AMD Opengl - 🟩 AMD Vulkan - 🟩 Intel Opengl - 🟩 Metal Pull Request: https://projects.blender.org/blender/blender/pulls/158810
3 lines
131 B
Text
3 lines
131 B
Text
version https://git-lfs.github.com/spec/v1
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