blender/tests/files/sequence_editing/effects
Aras Pranckevicius e42863bc96 Fix #162664: VSE compositor Set Alpha incorrect result
Was caused by previous attempt to fix edge artifacts around
"pure emissive" cases (1f06b0b5f), however that created inconsistent
results with regular non-pure-emissive, yet containing or gaining some
transparency inside compositor cases.

Arguably the "regular transparency" case is more common, so do that.
If someone really really wants pure emissive cases inside VSE, they can
still have that without edge artifacts by using scene linear color
space as VSE working space. Maybe at some point we should just do that
globally.

As far as I can tell, there's no way to make both cases work properly, as
that would require being able to distinguish "coverage" from "transparency",
but we only have one alpha channel.

Pull Request: https://projects.blender.org/blender/blender/pulls/162904
2026-08-21 05:51:17 +02:00
..
reference Fix #162664: VSE compositor Set Alpha incorrect result 2026-08-21 05:51:17 +02:00
adjustment_layer.blend
adjustment_layer_stack.blend
adjustment_layer_transformed.blend
alpenkreuzer.ttf
animated_mask.blend Tests: add animated mask VSE render test coverage 2026-03-27 15:53:42 +01:00
blend_pure_emissive.blend Fix #156235: VSE alpha over does not preserve compositor glow 2026-06-09 15:31:37 +02:00
blends.blend
BrightRingsNanInf.exr
color_stacked.blend
emissive_glow.exr Fix #156235: VSE alpha over does not preserve compositor glow 2026-06-09 15:31:37 +02:00
exr_multilayer.blend
fx_comp.blend VSE: Expose compositor node group inputs to compositor effect UI 2026-08-06 09:00:05 +02:00
gaussian_blur.blend
glow.blend
image.png Tests: add VSE mask ID modifier render test 2025-09-12 14:01:52 +02:00
image_alpha_exr.exr Tests: more VSE render tests, now with alpha channel of PNG/EXR inputs 2026-04-15 10:02:35 +02:00
image_alpha_exr_aces.exr Tests: more VSE render tests, now with alpha channel of PNG/EXR inputs 2026-04-15 10:02:35 +02:00
image_alpha_png.png Tests: more VSE render tests, now with alpha channel of PNG/EXR inputs 2026-04-15 10:02:35 +02:00
image_bw_alpha_tga.tga Refactor: change ImBuf::planes to be ImColorMode enum, and rename to color_mode 2026-05-12 18:34:01 +02:00
image_stacked.blend
letterbox.blend
letterbox_alpha.blend
logo.png
mask.png
mask2.png Tests: add VSE mask ID modifier render test 2025-09-12 14:01:52 +02:00
mask_tricky.blend Fix #156558: Mask feather edge artifacts 2026-03-30 12:49:37 +02:00
mod_bright_contrast.blend VSE: Remove "use linear modifiers" Strip option 2026-03-26 09:38:48 +01:00
mod_colorbalance.blend VSE: Remove "use linear modifiers" Strip option 2026-03-26 09:38:48 +01:00
mod_comp.blend Tests: add more VSE render tests 2025-10-06 13:44:13 +02:00
mod_comp_alpha.blend Refactor: change ImBuf::planes to be ImColorMode enum, and rename to color_mode 2026-05-12 18:34:01 +02:00
mod_comp_blur_expand.blend VSE: Execute modifiers in strip-local space (#145688) 2025-10-07 13:51:41 +02:00
mod_comp_chain.blend Tests: VSE: More compositor modifier tests 2026-01-07 15:40:03 +01:00
mod_comp_chain_nested.blend Tests: VSE: More compositor modifier tests 2026-01-07 15:40:03 +01:00
mod_comp_mask_with_comp_162667.blend Fix #162667: VSE GPU compositor crash when strip with compositor modifier uses strip with compositor modifier as a mask 2026-08-17 15:22:23 +02:00
mod_comp_transform.blend VSE: Detect when compositor effect/modifier is fully opaque 2026-05-27 07:59:56 +02:00
mod_curves.blend VSE: Remove "use linear modifiers" Strip option 2026-03-26 09:38:48 +01:00
mod_huecorrect.blend VSE: Remove "use linear modifiers" Strip option 2026-03-26 09:38:48 +01:00
mod_mask.blend
mod_mask_id.blend Tests: add VSE mask ID modifier render test 2025-09-12 14:01:52 +02:00
mod_mask_id_rot.blend Tests: add more VSE render tests 2025-10-06 13:44:13 +02:00
mod_tonemap.blend
mod_whitebalance.blend VSE: Remove "use linear modifiers" Strip option 2026-03-26 09:38:48 +01:00
monkey-exr.exr
monkey-png.png
opaque.jpg
recursive_mask_crash_146943.blend Fix #146943: VSE crash due to recursive mask rendering 2025-09-30 16:54:46 +02:00
recursive_render_crash_146484.blend Fix #146484: Stack overflow due to recursive strip rendering 2025-09-25 08:48:56 +02:00
recursive_scene_strip_crash_147955.blend Fix: VSE: Crash when rendering scene strip that points to same scene as VSE timeline 2025-10-20 19:50:37 +02:00
subtract.blend
suzanne_multilayer.exr
text_long_string.blend
text_options.blend
text_outline_stack.blend
text_shadow_outline.blend
transition_cross.blend
transition_wipe.blend Fix #147319: VSE double wipe transition artifacts; cleanup code, improve perf 2025-10-27 11:36:16 +01:00