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Some EEVEE tests that run at high frame rates have relatively high variance. This may be due to the performance tests only mandating a minimum number of frames, but not a minimum number of recording time seconds. For example, at 500 FPS, the previous limit of a minimum of 250 frames would have been finished in 0.5 seconds. This commit introduces a minimum recording time of 20 seconds and a maximum recording time of 60 seconds. Under all circumstances, it is ensured that a playback iteration that was started is also finished. This way, performance tests stay comparable across GPUs, but it is also ensured that the previous minimum number of 3 playback iterations does not lead to excessive test times. Pull Request: https://projects.blender.org/blender/blender/pulls/163822 |
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| api | ||
| tests | ||
| benchmark.py | ||