blender/source/gameengine
2013-05-19 12:26:20 +00:00
..
BlenderRoutines Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
Converter svn merge ^/trunk/blender -c56892 -c56894 -c56896 -c56897 -c56898 -c56901 -c56902 -c56905 -c56906 -c56912 2013-05-19 12:26:20 +00:00
Expressions bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range. 2013-05-03 01:13:51 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Ketsji svn merge ^/trunk/blender -c56620 -c56639 -c56643 -c56647 -c56648 -c56650 -c56651 -c56653 -c56654 -c56661 -c56662 -c56663 -c56668 -c56670 -c56671 -c56672 -c56673 -c56674 -c56676 -c56678 -c56679 -c56680 -c56682 -c56688 -c56689 -c56698 -c56700 -c56707 -c56711 -c56735 -c56745 -c56747 -c56748 -c56749 -c56755 -c56756 -c56759 -c56760 -c56763 -c56766 -c56767 -c56773 -c56778 -c56783 -c56784 -c56785 -c56790 -c56791 -c56793 -c56800 -c56806 -c56807 -c56809 -c56815 -c56816 -c56820 2013-05-16 10:43:18 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
Rasterizer svn merge ^/trunk/blender -c56620 -c56639 -c56643 -c56647 -c56648 -c56650 -c56651 -c56653 -c56654 -c56661 -c56662 -c56663 -c56668 -c56670 -c56671 -c56672 -c56673 -c56674 -c56676 -c56678 -c56679 -c56680 -c56682 -c56688 -c56689 -c56698 -c56700 -c56707 -c56711 -c56735 -c56745 -c56747 -c56748 -c56749 -c56755 -c56756 -c56759 -c56760 -c56763 -c56766 -c56767 -c56773 -c56778 -c56783 -c56784 -c56785 -c56790 -c56791 -c56793 -c56800 -c56806 -c56807 -c56809 -c56815 -c56816 -c56820 2013-05-16 10:43:18 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture More image painting fixes: 2013-04-30 06:07:42 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00