blender/source/gameengine/Converter
2013-05-19 12:26:20 +00:00
..
BL_ActionActuator.cpp svn merge ^/trunk/blender -c56892 -c56894 -c56896 -c56897 -c56898 -c56901 -c56902 -c56905 -c56906 -c56912 2013-05-19 12:26:20 +00:00
BL_ActionActuator.h style cleanup 2013-04-18 01:52:38 +00:00
BL_ArmatureActuator.cpp
BL_ArmatureActuator.h
BL_ArmatureChannel.cpp
BL_ArmatureChannel.h
BL_ArmatureConstraint.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_ArmatureConstraint.h
BL_ArmatureObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_ArmatureObject.h
BL_BlenderDataConversion.cpp svn merge ^/trunk/blender -c56620 -c56639 -c56643 -c56647 -c56648 -c56650 -c56651 -c56653 -c56654 -c56661 -c56662 -c56663 -c56668 -c56670 -c56671 -c56672 -c56673 -c56674 -c56676 -c56678 -c56679 -c56680 -c56682 -c56688 -c56689 -c56698 -c56700 -c56707 -c56711 -c56735 -c56745 -c56747 -c56748 -c56749 -c56755 -c56756 -c56759 -c56760 -c56763 -c56766 -c56767 -c56773 -c56778 -c56783 -c56784 -c56785 -c56790 -c56791 -c56793 -c56800 -c56806 -c56807 -c56809 -c56815 -c56816 -c56820 2013-05-16 10:43:18 +00:00
BL_BlenderDataConversion.h
BL_DeformableGameObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_ModifierDeformer.cpp code cleanup: unused defines, shadowing and unintended enum-as-variable. 2013-03-22 14:31:03 +00:00
BL_ModifierDeformer.h
BL_ShapeActionActuator.cpp code cleanup: 2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h
BL_ShapeDeformer.cpp BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
BL_ShapeDeformer.h BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a bug with replicas (added objects) crashing when using shape keys. 2013-04-14 18:54:06 +00:00
BL_SkinDeformer.cpp
BL_SkinDeformer.h
BlenderWorldInfo.cpp
BlenderWorldInfo.h
CMakeLists.txt BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action). It was kind of a fluke that they worked before. 2013-02-23 02:47:22 +00:00
KX_BlenderScalarInterpolator.cpp
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp svn merge ^/trunk/blender -c56620 -c56639 -c56643 -c56647 -c56648 -c56650 -c56651 -c56653 -c56654 -c56661 -c56662 -c56663 -c56668 -c56670 -c56671 -c56672 -c56673 -c56674 -c56676 -c56678 -c56679 -c56680 -c56682 -c56688 -c56689 -c56698 -c56700 -c56707 -c56711 -c56735 -c56745 -c56747 -c56748 -c56749 -c56755 -c56756 -c56759 -c56760 -c56763 -c56766 -c56767 -c56773 -c56778 -c56783 -c56784 -c56785 -c56790 -c56791 -c56793 -c56800 -c56806 -c56807 -c56809 -c56815 -c56816 -c56820 2013-05-16 10:43:18 +00:00
KX_BlenderSceneConverter.h
KX_ConvertActuators.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ConvertActuators.h
KX_ConvertControllers.cpp
KX_ConvertControllers.h
KX_ConvertProperties.cpp
KX_ConvertProperties.h
KX_ConvertSensors.cpp BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
KX_ConvertSensors.h
KX_LibLoadStatus.cpp Fix for building without python. 2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h
KX_SoftBodyDeformer.cpp
KX_SoftBodyDeformer.h
SConscript