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Navigation mesh object need to access the current scene at creation time. This can be at scene start or when an object is instantiated from an inactive layer. The method of getting the scene differs in these cases. This fix handles both. |
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| .. | ||
| BlenderRoutines | ||
| Converter | ||
| Expressions | ||
| GameLogic | ||
| GamePlayer | ||
| Ketsji | ||
| Network | ||
| Physics | ||
| Rasterizer | ||
| SceneGraph | ||
| VideoTexture | ||
| CMakeLists.txt | ||
| SConscript | ||