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Force textured view in that case. Also correct a few uses of the GLSL flag in the viewport. Should only be relevant for textured viewport. |
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| .. | ||
| BL_KetsjiEmbedStart.cpp | ||
| BL_System.cpp | ||
| BL_System.h | ||
| CMakeLists.txt | ||
| KX_BlenderCanvas.cpp | ||
| KX_BlenderCanvas.h | ||
| KX_BlenderInputDevice.cpp | ||
| KX_BlenderInputDevice.h | ||
| KX_BlenderKeyboardDevice.cpp | ||
| KX_BlenderKeyboardDevice.h | ||
| KX_BlenderMouseDevice.cpp | ||
| KX_BlenderMouseDevice.h | ||
| KX_BlenderSystem.cpp | ||
| KX_BlenderSystem.h | ||
| SConscript | ||