blender/source/gameengine
Sybren A. Stüvel 03d662d7bd Fix T44065: fixed vehicle constraint
Commit ffee7f1a58 broke vehicle constraints; this fixes that.
2015-03-24 19:47:50 +05:00
..
BlenderRoutines gameengine: removing addInitFromFrame hack 2015-02-21 12:16:20 +00:00
Converter scene conversion: style cleanup 2015-02-21 12:16:21 +00:00
Expressions BGE: Fix ShowDeprecationWarning macro. 2015-02-27 23:10:43 +01:00
GameLogic BGE: Fix for regressions T43883 and T43456 (and T43876 likely). SDL joystick related 2015-03-07 21:27:30 +01:00
GamePlayer Grmll, sorry for the noise, fix stupi cpoypaste typo in previous commit. 2015-02-26 11:46:05 +01:00
Ketsji Revert part of D1074 related to acceleration taked into account. 2015-03-24 19:47:50 +05:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics Fix T44065: fixed vehicle constraint 2015-03-24 19:47:50 +05:00
Rasterizer BGE: Fix for T42285 & T38935 crashes. They are Rayhit related. 2015-02-13 00:12:21 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Get rid of gluScaleImage in our game engine as well. 2015-02-27 14:47:39 +01:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00