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BL_ActionActuator.cpp
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Fix ping-pong actions when using the Action Actuator.
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2014-12-11 00:05:11 -08:00 |
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BL_ActionActuator.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
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BL_ArmatureActuator.cpp
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
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BL_ArmatureActuator.h
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BL_ArmatureChannel.cpp
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
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BL_ArmatureChannel.h
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BL_ArmatureConstraint.cpp
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BL_ArmatureConstraint.h
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BL_ArmatureObject.cpp
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Fix T42919 & T42218: BGE: Python-driven armature animation got buggy
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2015-02-15 02:00:56 +01:00 |
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BL_ArmatureObject.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
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BL_BlenderDataConversion.cpp
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gameengine: removing addInitFromFrame hack
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2015-02-21 12:16:20 +00:00 |
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BL_BlenderDataConversion.h
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BL_DeformableGameObject.cpp
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BL_DeformableGameObject.h
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BL_MeshDeformer.cpp
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BL_MeshDeformer.h
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BL_ModifierDeformer.cpp
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Make sure materials are updated before passing to renderer in game
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2014-12-03 18:12:31 +01:00 |
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BL_ModifierDeformer.h
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BL_ShapeActionActuator.cpp
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BL_ShapeActionActuator.h
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Cleanup
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2014-08-17 12:18:40 +10:00 |
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BL_ShapeDeformer.cpp
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Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
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2014-05-09 16:05:23 -07:00 |
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BL_ShapeDeformer.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
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BL_SkinDeformer.cpp
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Cleanup: use BLI_listbase_count_ex to avoid redundant looping
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2014-11-16 14:23:37 +01:00 |
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BL_SkinDeformer.h
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BGE: Fixing shape key animations on meshes with no armature.
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2014-05-09 16:03:54 -07:00 |
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BlenderWorldInfo.cpp
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Fix T38051: Even if Color Management is disabled, it is still applied to the background
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2014-03-21 14:06:44 +06:00 |
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BlenderWorldInfo.h
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CMakeLists.txt
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KX_BlenderScalarInterpolator.cpp
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KX_BlenderScalarInterpolator.h
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KX_BlenderSceneConverter.cpp
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scene conversion: style cleanup
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2015-02-21 12:16:21 +00:00 |
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KX_BlenderSceneConverter.h
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KX_ConvertActuators.cpp
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BGE: Fix T41502 Path following jumping
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2015-02-18 23:24:02 +01:00 |
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KX_ConvertActuators.h
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KX_ConvertControllers.cpp
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BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.
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2014-04-19 14:51:29 -07:00 |
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KX_ConvertControllers.h
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Fix T39445: Async LibLoad Crash
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2014-04-16 01:15:40 -07:00 |
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KX_ConvertProperties.cpp
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KX_ConvertProperties.h
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KX_ConvertSensors.cpp
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BGE: Add property/material detection and X-Ray for mouse over any sensor
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2014-07-17 23:00:30 -07:00 |
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KX_ConvertSensors.h
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KX_LibLoadStatus.cpp
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KX_LibLoadStatus.h
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KX_SoftBodyDeformer.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
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KX_SoftBodyDeformer.h
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SConscript
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