add new backend to compatible list in wgpu comments

This commit is contained in:
SlowRiot 2026-04-02 21:43:06 +01:00
parent f9aa76fe58
commit 34f61cf7e3
2 changed files with 4 additions and 4 deletions

View file

@ -1,6 +1,6 @@
// dear imgui: Renderer for WebGPU
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3, Emscripten)
// (Please note that WebGPU is a recent API, may not be supported by all browsers, and its ecosystem is generally a mess)
// Implemented features:
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!

View file

@ -1,6 +1,6 @@
// dear imgui: Renderer for WebGPU
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3, Emscripten)
// (Please note that WebGPU is a recent API, may not be supported by all browsers, and its ecosystem is generally a mess)
// When targeting native platforms:
// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN, IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_WGVK *must* be provided.