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add new backend to compatible list in wgpu comments
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// dear imgui: Renderer for WebGPU
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3, Emscripten)
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// (Please note that WebGPU is a recent API, may not be supported by all browsers, and its ecosystem is generally a mess)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
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// dear imgui: Renderer for WebGPU
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
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// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
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// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3, Emscripten)
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// (Please note that WebGPU is a recent API, may not be supported by all browsers, and its ecosystem is generally a mess)
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// When targeting native platforms:
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// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN, IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_WGVK *must* be provided.
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