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281 commits

Author SHA1 Message Date
Шурупов Илья Викторович
0f15c37c2e tmp
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2025-11-24 18:24:00 +03:00
Шурупов Илья Викторович
a7b9feaedc add simple ring buffer 2025-11-24 12:34:19 +03:00
Шурупов Илья Викторович
35a2297ab2 version bump 2025-11-24 12:26:32 +03:00
Ilya Shurupov
44bc283f4f tweaks 2024-12-13 13:33:49 +03:00
IlyaShurupov
822c60d839 3D Editor treaks 2024-11-24 22:41:15 +03:00
IlyaShurupov
0b279163de Raster render updates 2024-11-24 22:41:15 +03:00
IlyaShurupov
543534bf61 Tunes 2024-11-24 22:41:15 +03:00
Ilya Shurupov
ba10834602 Update LICENSE 2024-11-24 22:41:15 +03:00
Ilya Shurupov
49c2cadb0a add setBuff method to Buffer2D 2024-11-24 22:41:15 +03:00
IlyaShurupov
e10a494223 Widgets Additions and sketch3d new gui 2024-11-24 22:41:15 +03:00
Ilya Shurupov
afad2c80e5 Windows update 2024-11-24 22:41:15 +03:00
IlyaShurupov
c41dc20132 Replace Old Widgets 2024-11-24 22:41:15 +03:00
IlyaShurupov
03da5e41d6 Slider widget 2024-11-24 22:41:15 +03:00
IlyaShurupov
b1ba1c2975 Widget Fixes 2024-11-24 22:41:15 +03:00
IlyaShurupov
8c4ba37e59 Scrolling layout 2024-11-24 22:41:15 +03:00
IlyaShurupov
c7496c7b42 Focus locking and popups 2024-11-24 22:41:15 +03:00
IlyaShurupov
96b293d1b5 Refactor Layout Manager 2024-11-24 22:41:15 +03:00
IlyaShurupov
e00dec67ba Reorganize code in widgets 2024-11-24 22:41:15 +03:00
IlyaShurupov
837d8dc507 Refactor done 2024-11-24 22:41:15 +03:00
IlyaShurupov
d6025bc4e0 Refactor idea done unstable 2024-11-24 22:41:15 +03:00
IlyaShurupov
0ebbe75b6e Refactor layout and size policies - dirty 2024-11-24 22:41:15 +03:00
IlyaShurupov
5de5dbba23 Update Master 2024-11-24 22:41:15 +03:00
IlyaShurupov
c94f5144e7 Sizing fixes 2024-11-24 22:41:15 +03:00
IlyaShurupov
a36386cc20 Fix sizing issues and others 2024-11-24 22:41:15 +03:00
IlyaShurupov
0b73f8037b Initial size handling 2024-11-24 22:41:15 +03:00
IlyaShurupov
9f9dcd5882 Refactor fixes 2024-11-24 22:41:15 +03:00
IlyaShurupov
164359f6aa Refactor in a good state 2024-11-24 22:41:14 +03:00
IlyaShurupov
4b6e7da994 Refactor 2024-11-24 22:41:14 +03:00
IlyaShurupov
279cf58dff WidgetsNew Initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
3f49ee11ae Lovelly bug in Interval Tree 2024-11-24 22:41:14 +03:00
IlyaShurupov
5e3f5594b8 Fixes and improvements to the graphics module 2024-11-24 22:41:14 +03:00
IlyaShurupov
860474654a Update global time interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
3be2425665 Buffer erase functionality 2024-11-24 22:41:14 +03:00
IlyaShurupov
3b27fe17c1 Math tunes 2024-11-24 22:41:14 +03:00
IlyaShurupov
c3b563a032 fix floating widget 2024-11-24 22:41:14 +03:00
IlyaShurupov
aa141405c6 widgets tunes 2024-11-24 22:41:14 +03:00
IlyaShurupov
da6990ddc8 Cleanup widgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
242cd93589 New DockspaceWidget Stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
9cc4819524 dockspce widget initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
fcd0209710 widgets cleanups 2024-11-24 22:41:14 +03:00
IlyaShurupov
4a557d7e5c gui updates 2024-11-24 22:41:14 +03:00
IlyaShurupov
a55a5ec5cc awidgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
c87e5a25d5 dirty 2024-11-24 22:41:14 +03:00
IlyaShurupov
285ca80b4b new widgets 2024-11-24 22:41:14 +03:00
Ilya Shurupov
5cc982fa00 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
2bc06cdd5a Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
25236f82c3 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
22e6967ae2 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
aa7bf32940 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
IlyaShurupov
8b54ca0216 add oidn 2024-11-24 22:41:14 +03:00
IlyaShurupov
351a5d842e fix ray tracer projection plane 2024-11-24 22:41:14 +03:00
IlyaShurupov
39c3d88f7a update todo 2024-11-24 22:41:14 +03:00
IlyaShurupov
5ac4d56d32 3D editor stable with path tracer 2024-11-24 22:41:14 +03:00
IlyaShurupov
8bec5d1ab7 Editor multyrender initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
e32e5e77d1 3D scene stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
938616d989 clean up 2024-11-24 22:41:14 +03:00
IlyaShurupov
3bc43612ef Use scene module in editor 2024-11-24 22:41:14 +03:00
IlyaShurupov
5c90192c9f 3D Scene initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
805c891557 Update TODO regargin 3d framework 2024-11-24 22:41:14 +03:00
IlyaShurupov
3cc8dbc102 Add albedo output to the raytracer 2024-11-24 22:41:14 +03:00
IlyaShurupov
8bfe44b3cd Resize frame buffer method added 2024-11-24 22:41:14 +03:00
IlyaShurupov
bc29860385 use x11 as windowing platform with glfw for now 2024-11-24 22:41:14 +03:00
Ilya Shurupov
b206e4444e Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
60b5f08f65 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
1ec84044be Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
elushaX
6b77faced8 Windows update 2024-11-24 22:41:14 +03:00
IlyaShurupov
19f492dff1 updating submodule 2024-11-24 22:41:14 +03:00
IlyaShurupov
0f8fb5c580 Update widgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
35cb553ecb update widgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
1767b65c7e update todo 2024-11-24 22:41:14 +03:00
IlyaShurupov
90244934d9 Update widgets module. Raster example initial. 2024-11-24 22:41:14 +03:00
Ilya Shurupov
aa10424fbb Update TODO 2024-11-24 22:41:14 +03:00
IlyaShurupov
0192d58fa4 profiling avl 2024-11-24 22:41:14 +03:00
IlyaShurupov
db1a6b35ef AVL Tree refactor 2024-11-24 22:41:14 +03:00
Ilya Shurupov
92d8b04cf8 Update TODO 2024-11-24 22:41:14 +03:00
IlyaShurupov
fc00a83f2e dont copy node data in tree delete operation - just swap nodes 2024-11-24 22:41:14 +03:00
IlyaShurupov
13bcbcb23f update numeric key interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
3148e2c020 remove extra layer of redirection in avl tree 2024-11-24 22:41:14 +03:00
IlyaShurupov
4d381d62e4 Tree. remove redunant function 2024-11-24 22:41:14 +03:00
IlyaShurupov
715175085e Method object refactor 2024-11-24 22:41:14 +03:00
IlyaShurupov
714bdaef12 remove initializer callbacks from method object 2024-11-24 22:41:14 +03:00
IlyaShurupov
88b78d907a clean up null object 2024-11-24 22:41:14 +03:00
IlyaShurupov
24f9d8acae Separate objects context and interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
cf3f8dbc9c new object creation interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
ca1ae75b07 fix typos 2024-11-24 22:41:14 +03:00
IlyaShurupov
9e2e7f5809 remove macros use in objects mofule 2024-11-24 22:41:14 +03:00
IlyaShurupov
c6260f7c48 fix warnings 2024-11-24 22:41:14 +03:00
IlyaShurupov
f8c82b7e29 clean up object module 2024-11-24 22:41:14 +03:00
IlyaShurupov
e78885d452 dont use NULL macro 2024-11-24 22:41:14 +03:00
IlyaShurupov
9d01ba2c8a Apply cpp naming to files 2024-11-24 22:41:14 +03:00
IlyaShurupov
89eec0e329 remove objects readme 2024-11-24 22:41:14 +03:00
IlyaShurupov
9054ed9f4a Restore buildbot status 2024-11-24 22:41:14 +03:00
IlyaShurupov
f10f04bac2 leak fix 2024-11-24 22:41:14 +03:00
IlyaShurupov
04f5ec30bc Update TODO 2024-11-24 22:41:14 +03:00
IlyaShurupov
1756ca026d RIP tp::Strings 2024-11-24 22:41:14 +03:00
IlyaShurupov
fa2d0aaa92 see ya later allocator 2024-11-24 22:41:14 +03:00
elushaX
57d5591d4a Update README.MD 2024-11-24 22:41:14 +03:00
elushaX
26cf35807d Create LICENSE 2024-11-24 22:41:14 +03:00
elushaX
e6e88193c2 Delete LICENSE 2024-11-24 22:41:14 +03:00
IlyaShurupov
9972960556 update readme 2024-11-24 22:41:14 +03:00
IlyaShurupov
ee805fd3d7 update readme 2024-11-24 22:41:14 +03:00
IlyaShurupov
ad6581cc18 add Oscript showcase 2024-11-24 22:41:14 +03:00
IlyaShurupov
9486cf0bee Edit readme 2024-11-24 22:41:14 +03:00
elushaX
6d8c64ac33 Add color sliders to sketch3d 2024-11-24 22:41:14 +03:00
IlyaShurupov
689bee9afc Updating README 2024-11-24 22:41:14 +03:00
IlyaShurupov
8451c56e93 Graphics refactor finished 2024-11-24 22:41:14 +03:00
IlyaShurupov
bfbdd0e33b osg stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
5c18a10d11 Widget Example added 2024-11-24 22:41:14 +03:00
elushaX
a46a2167ba stable 2024-11-24 22:41:14 +03:00
Ilusha
6d02137dca tmp 2024-11-24 22:41:14 +03:00
Ilusha
fb374e71e4 graphics frame rate fixed 2024-11-24 22:41:14 +03:00
Ilusha
16af8dc809 tmp 2024-11-24 22:41:14 +03:00
IlyaShurupov
25fd52294f tmp 2024-11-24 22:41:14 +03:00
IlyaShurupov
84046e89be Graphics Example Stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
e331fc1a34 Graphics Refactor Initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
e0f92b32dc Adding new gui to Sketch3d 2024-11-24 22:41:14 +03:00
IlyaShurupov
8eae09591d Map invalid iterator fix 2024-11-24 22:41:14 +03:00
IlyaShurupov
9fd3183961 Small cleanup 2024-11-24 22:41:14 +03:00
IlyaShurupov
e065dc736b Fix bugs. Sketch3D stable. 2024-11-24 22:41:13 +03:00
Ilusha
cd8feaf2c0 Unstable & with drawing restored 2024-11-24 22:41:13 +03:00
Ilusha
1155067b26 A little clean up 2024-11-24 22:41:13 +03:00
Ilusha
3b389bdc17 CCompiled and runed with working visuals 2024-11-24 22:41:13 +03:00
Ilusha
2455f90550 trying to compile 2024-11-24 22:41:13 +03:00
Ilusha
f8c38a8a37 Sketch ini 2024-11-24 22:41:13 +03:00
IlyaShurupov
8866290d29 Linux fixes 2024-11-24 22:41:13 +03:00
Ilusha
0eaf22cc46 fix raytracer 2024-11-24 22:41:13 +03:00
Ilusha
69a17a609e tmp 2024-11-24 22:41:13 +03:00
Ilusha
afab59eb21 tmp 2024-11-24 22:41:13 +03:00
Ilusha
b8bcf58a29 Use UnitTest-Cpp library for testing 2024-11-24 22:41:13 +03:00
Ilusha
79d018ffb4 Recovering from github accound ban 2024-11-24 22:41:13 +03:00
Ilusha
5c7ee99d43 tmp 2024-11-24 22:41:13 +03:00
Ilusha
101ef375ef new testing framework 2024-11-24 22:41:13 +03:00
Ilusha
b56829ea26 tmp 2024-11-24 22:41:13 +03:00
Ilusha
0b3f780ec7 tmp 2024-11-24 22:41:13 +03:00
Ilusha
0494bf05af add parser chech for precedence in arithmetic expressions 2024-11-24 22:41:13 +03:00
Ilusha
8cc5f2f9f7 Fixing lalr on windows 2024-11-24 22:41:13 +03:00
Ilusha
69db2b82a4 Update cmake.yml 2024-11-24 22:41:13 +03:00
Ilusha
72e034ca32 try clang 14 2024-11-24 22:41:13 +03:00
Ilusha
06f70f3d2f try clang 16 in buildbot 2024-11-24 22:41:13 +03:00
Ilusha
f5dbbc1330 Update cmake.yml 2024-11-24 22:41:13 +03:00
Ilusha
d2dde03efb Adding windows build information 2024-11-24 22:41:13 +03:00
Ilusha
93266715c0 Edit todo and status texts 2024-11-24 22:41:13 +03:00
Ilusha
0f455dd33b Fix interval tree 2024-11-24 22:41:13 +03:00
Ilusha
3eadb0d726 stable 2024-11-24 22:41:13 +03:00
IlyaShurupov
6c92be58cd tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
2484ea9d9c parser error handling 2024-11-24 22:41:13 +03:00
IlyaShurupov
d4c85a3d86 Parser done implementing 2024-11-24 22:41:13 +03:00
IlyaShurupov
87fb15ed13 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
b647271081 grammar done 2024-11-24 22:41:13 +03:00
IlyaShurupov
505b77da3f tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
8dc73bc1d5 tmp 2024-11-24 22:41:13 +03:00
Ilusha
1293136343 Replace object parser with lalr library 2024-11-24 22:41:13 +03:00
IlyaShurupov
8f87c3bc33 small fix 2024-11-24 22:41:13 +03:00
IlyaShurupov
30d4f194ba parsing loop closed 2024-11-24 22:41:13 +03:00
IlyaShurupov
aaeb6438a1 fix compile errors 2024-11-24 22:41:13 +03:00
IlyaShurupov
b2a1883369 cfg automata ini 2024-11-24 22:41:13 +03:00
IlyaShurupov
7a685e0634 cfg accepting 2024-11-24 22:41:13 +03:00
IlyaShurupov
2ebf650381 refactor regular automata 2024-11-24 22:41:13 +03:00
IlyaShurupov
b883f0029c CFG compiler ini 2024-11-24 22:41:13 +03:00
IlyaShurupov
70b6bf4d77 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
6279323a84 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
226c62f40b reg automata fixes 2024-11-24 22:41:13 +03:00
IlyaShurupov
7121917a5d tmp 2024-11-24 22:41:13 +03:00
Ilusha
dbd53719b0 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
8f38095bec refactor and reuse Automatas. TODO : add test for automatas 2024-11-24 22:41:13 +03:00
IlyaShurupov
184f8dd1fe tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
fb8202f385 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
56d63f2f18 Reuse Regular Automata functionality 2024-11-24 22:41:13 +03:00
IlyaShurupov
b3e5bf0941 Make parser template class 2024-11-24 22:41:13 +03:00
IlyaShurupov
419ebb43d1 TODO : Make RE Grammar template independent. Difine Unified grammar format. 2024-11-24 22:41:13 +03:00
IlyaShurupov
53b690dad9 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
aecad978ec Adding implementation comments to Language 2024-11-24 22:41:13 +03:00
IlyaShurupov
b8f2380c60 Language Initial 2024-11-24 22:41:13 +03:00
IlyaShurupov
73897f11df Fix avl tree destructor 2024-11-24 22:41:13 +03:00
IlyaShurupov
94d1bb7f41 Adding more tests for interval tree 2024-11-24 22:41:13 +03:00
IlyaShurupov
782a041ba8 Interval Tree added 2024-11-24 22:41:13 +03:00
IlyaShurupov
8955a02d05 Update ImGui 2024-11-24 22:41:13 +03:00
IlyaShurupov
36efa46848 Refactor lib view 2024-11-24 22:41:13 +03:00
Ilusha
5106cc3b71 ini 2024-11-24 22:41:13 +03:00
Ilusha
466c0c36bd Update WindowsPlatform.yml 2024-11-24 22:41:13 +03:00
Ilusha
1a5d2934ae Update WindowsPlatform.yml 2024-11-24 22:41:13 +03:00
Ilusha
c34c41d0f5 Create WindowsPlatform.yml 2024-11-24 22:41:13 +03:00
Ilusha
0b63045503 Remove mutex class and use std 2024-11-24 22:41:13 +03:00
Ilusha
b26310439d Small fixes from windows 2024-11-24 22:41:13 +03:00
Ilusha
420bb37039 Adding support for windows and fixing some errors 2024-11-24 22:41:13 +03:00
IlyaShurupov
7660d58f26 Fix build errors 2024-11-24 22:41:13 +03:00
IlyaShurupov
1d48d390d3 Exclude glew from manual build duo to errors. Using precompiled packages. 2024-11-24 22:41:13 +03:00
Ilusha
5a3e07f4f3 Update cmake.yml change alsa package name 2024-11-24 22:41:12 +03:00
Ilusha
d5a08acf6d Update cmake.yml add alsa dep 2024-11-24 22:41:12 +03:00
IlyaShurupov
cd451d1c2a Refactor! 2024-11-24 22:41:12 +03:00
IlyaShurupov
cb09a6f5de Filtering 2024-11-24 22:41:12 +03:00
IlyaShurupov
98b5e4d182 Neet fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
b74c5bc5e5 Adding Music Playback 2024-11-24 22:41:12 +03:00
IlyaShurupov
a233b6a214 Side panel added 2024-11-24 22:41:12 +03:00
IlyaShurupov
dd71eba0ec LibraryViewer 2024-11-24 22:41:12 +03:00
IlyaShurupov
f6ba86aff8 CMake fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
fa72355799 Num Rec app and save & loading 2024-11-24 22:41:12 +03:00
IlyaShurupov
ee8027055e Number recognition Tuning 2024-11-24 22:41:12 +03:00
IlyaShurupov
4804e51ad7 NumRec Fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
90ce453b60 BackProp Fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
7e17b32a81 BackProp Initial 2024-11-24 22:41:12 +03:00
IlyaShurupov
91fb72bd49 Apply formating to all files. CLeanup 2024-11-24 22:41:08 +03:00
IlyaShurupov
b4ae5dde77 Complex toy classes & DataAnalysis initial 2024-11-24 22:38:04 +03:00
IlyaShurupov
e9daedd6ea RT Multisampling 2024-11-24 22:38:04 +03:00
IlyaShurupov
97a99f84f5 Save multiple buffers from RayTracer 2024-11-24 22:38:04 +03:00
IlyaShurupov
15c5576273 Adding simple test for RT 2024-11-24 22:38:04 +03:00
IlyaShurupov
4d00ef1296 Adding progress bar for rt application 2024-11-24 22:38:04 +03:00
IlyaShurupov
77db3f4ab5 Primitive sampling 2024-11-24 22:38:04 +03:00
IlyaShurupov
368ae81251 Adding normals 2024-11-24 22:38:04 +03:00
IlyaShurupov
a84cfabd60 RT Todo 2024-11-24 22:38:04 +03:00
IlyaShurupov
a3a79c87da Fix issue with submodule mapping for lua 2024-11-24 22:38:04 +03:00
IlyaShurupov
a62e665623 Adding scene files 2024-11-24 22:38:04 +03:00
IlyaShurupov
bb2b0b926f Adding lua scene description 2024-11-24 22:38:03 +03:00
IlyaShurupov
d6c326b83d tmp 2024-11-24 22:38:03 +03:00
IlyaShurupov
eb133745f9 Simple Normals Rendering 2024-11-24 22:38:03 +03:00
IlyaShurupov
b2fa4c4266 Bug fixes 2024-11-24 22:38:03 +03:00
IlyaShurupov
15b56a876a RayTracer Initial Framework setup 2024-11-24 22:38:03 +03:00
IlyaShurupov
25b66804a4 Update Clang Format 2024-11-24 22:38:03 +03:00
IlushaShurupov
74aaf9a0a1 Adding outdated source code into master 2024-11-24 22:38:03 +03:00
IlushaShurupov
be206950f0 Updated TODO 2024-11-24 22:38:03 +03:00
IlushaShurupov
7b276e1005 LR(1) Parser Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
0e4f4228de Checking for non productive rules and loops in cfg 2024-11-24 22:38:03 +03:00
IlushaShurupov
16115b483a CFG remove unused rules 2024-11-24 22:38:03 +03:00
IlushaShurupov
2c8151ec3e Adding simple test fot cf grammar 2024-11-24 22:38:03 +03:00
IlushaShurupov
24d554abc3 Fixing list copy and grammar sentence generation 2024-11-24 22:38:03 +03:00
IlushaShurupov
ffb533ec9a Improve module initialization log 2024-11-24 22:38:03 +03:00
IlushaShurupov
d9ffb61712 Fixin cfg 2024-11-24 22:38:03 +03:00
IlushaShurupov
f5e9b041cd Fixin map 2024-11-24 22:38:03 +03:00
IlushaShurupov
259bf5a485 Generate sentences from cf grammar. Fix list initialization from copy constructor 2024-11-24 22:38:03 +03:00
IlushaShurupov
92e772cde1 Fixing tokenizer bug 2024-11-24 22:38:03 +03:00
IlushaShurupov
a938bf9bb1 CF Grammar improvements 2024-11-24 22:38:03 +03:00
IlushaShurupov
8feeb3d1c1 CF Grammar Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
42ee676bc9 Parser Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
cef0db6fb1 Adding some tokinizer checks for strings and comments 2024-11-24 22:38:03 +03:00
IlushaShurupov
4825d61486 Editing TODO 2024-11-24 22:38:03 +03:00
Ilusha
64960c6aff Update cmake.yml - sudo apt-get update before installing pacages 2024-11-24 22:38:03 +03:00
IlushaShurupov
17ad239692 Adding objects GUI initial. Changing TODO. Some fixes along side 2024-11-24 22:38:03 +03:00
IlushaShurupov
f579a969ce "Added new test 'Complex' and improved error debugging"
This revision adds a complex test to the 'TestInterpreter.cpp' file to test functionalities such as classes, variable initializations, loops, conditionals and methods in the interpreter. The token parser has also been updated with a reset method in the 'parser.cpp' file for cleaning up any previous state before parsing a new script. This ensures the parser starts fresh for each new parse request. It also improves the debugging process in 'function.cpp' by printing the description of parser errors. Few completed tasks are removed from the TODO list.
2024-11-24 22:38:03 +03:00
IlushaShurupov
3f4f2caf1f Load and destroy methods revised for proper reference counting
The update enhances object management by involving scope-based reference counting. The change affects loading and destruction operations in the Object and several other classes, ensuring the release or retention of objects adhere to their usage context. A function for logging type data has also been introduced to provide better clarity during debugging. Also, tests in script & interpreter have been altered to run in separate module initializations to avoid cross-test interference. Overall, it provides better memory management and dependable tests.
2024-11-24 22:38:03 +03:00
IlushaShurupov
ab0edfc302 Add Interpreter tests and improve Parser error logging
A set of tests for the InterpreterObject has been added to enhance its reliability and maintainability. The tests check the essential functionalities such as its creation, execution, saving, loading, and destruction. Furthermore, the error logging for the Parser has been improved, now providing more precise location of detected errors. The changes improve the robustness and debugability of the code.
2024-11-24 22:38:03 +03:00
IlushaShurupov
e0eb6e138d Refactor save size calculation with SaveSizeCounter
SaveSizeCounter is introduced and used for calculating the save size of objects. The previous method of calculating save size directly in each class was replaced with a call to the SaveSizeCounter's calc method. This results in a cleaner, more maintainable code as the size calculation logic is now centralized in one class. It is more efficient and scalable as any changes to the calculation can be made in one place and will be reflected everywhere.
2024-11-24 22:38:03 +03:00
IlushaShurupov
a679ab1c4b Objects adding dict test & fixes 2024-11-24 22:38:03 +03:00
IlushaShurupov
63029e6083 Adding Simple Objest test. Fixes some bugs 2024-11-24 22:38:03 +03:00
IlushaShurupov
edf0548046 Objects Compiled 2024-11-24 22:38:03 +03:00
IlyaShurupov
31e420b311 Archiver Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
4a5877784b Generating permutations and small buffer checks 2024-11-24 22:38:03 +03:00
IlushaShurupov
d3df3dde09 Objects Initial 2024-11-24 22:38:01 +03:00
IlushaShurupov
94057d2a66 Objects Initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
0f639ba3b1 Freeze on no memory available 2024-11-24 22:36:45 +03:00
IlushaShurupov
41f7d978a9 Graphics Animations & Renaming 2024-11-24 22:36:45 +03:00
Ilusha
1e2ca13a15 Update cmake.yml to build Graphics 2024-11-24 22:36:45 +03:00
IlushaShurupov
8df79328cd Reorganize a little 2024-11-24 22:36:45 +03:00
IlushaShurupov
c375472bbe Adding nanovg 2024-11-24 22:36:45 +03:00
IlushaShurupov
aaa08e4495 New placement header 2024-11-24 22:36:45 +03:00
IlushaShurupov
f52b351cac Graphics module Initial (And some more fixes embedded) 2024-11-24 22:36:45 +03:00
Ilusha
98132ca2f5 Update cmake.yml - checkout submodules 2024-11-24 22:36:45 +03:00
IlushaShurupov
e50cb9f0e2 Small changes 2024-11-24 22:36:45 +03:00
IlushaShurupov
8c600a1cdb Restructure Storage Module -> Connection module 2024-11-24 22:36:45 +03:00
IlushaShurupov
f60e73fc32 Restructure 2024-11-24 22:36:45 +03:00
IlushaShurupov
58db6fe058 Command Line INterpreter with fixes 2024-11-24 22:36:45 +03:00
IlushaShurupov
32c7512b69 Fix File test 2024-11-24 22:36:45 +03:00
IlushaShurupov
038e6c58cf Networking Initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
d5dfb1c304 Storage initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
bd1a6a44db Fixed bug in map 2024-11-24 22:36:45 +03:00
IlushaShurupov
f5cab30f21 CommandLine parser initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
3846b91662 Adding Strings tests 2024-11-24 22:36:45 +03:00
Ilusha
e08f961707 Update cmake.yml 2024-11-24 22:36:45 +03:00
Ilusha
29ab5fa8a6 Update cmake.yml 2024-11-24 22:36:45 +03:00
Ilusha
54c44dbd6a Try coverage cmake.yml 2024-11-24 22:36:45 +03:00
IlushaShurupov
53aa0e34a8 Fixes 2024-11-24 22:36:45 +03:00
IlushaShurupov
f91b45643d Update Todo 2024-11-24 22:36:45 +03:00
IlushaShurupov
1aece0c617 Tokenizer Test 2024-11-24 22:36:45 +03:00
IlushaShurupov
6248c294b8 Tokenizer (No tests) 2024-11-24 22:36:45 +03:00
IlushaShurupov
f676e84521 Remove Cmd Arg parser for now 2024-11-24 22:36:45 +03:00
IlushaShurupov
1310bb78ad Tokenizer Initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
0ec44ee2d1 Buffer 2d (No tests) 2024-11-24 22:36:45 +03:00
IlushaShurupov
ffa90323a4 Remove old testing 2024-11-24 22:36:45 +03:00
IlushaShurupov
f46ea7e0fb Testing 2024-11-24 22:36:45 +03:00
IlushaShurupov
b7560534c1 Removing TextEditor from strings for now 2024-11-24 22:36:45 +03:00
IlushaShurupov
eae8852832 Strings Initial 2024-11-24 22:36:45 +03:00
IlyaShurupov
2dff05d412 Update README.MD (#1) 2024-11-24 22:36:10 +03:00
56 changed files with 1179 additions and 490 deletions

6
.gitmodules vendored
View file

@ -22,3 +22,9 @@
[submodule "Externals/implot"] [submodule "Externals/implot"]
path = Externals/implot path = Externals/implot
url = https://github.com/epezent/implot.git url = https://github.com/epezent/implot.git
[submodule "Externals/googletest"]
path = Externals/googletest
url = https://github.com/google/googletest.git
[submodule "Externals/benchmark"]
path = Externals/benchmark
url = https://github.com/google/benchmark.git

View file

@ -19,5 +19,6 @@ file(GLOB APP_SOURCES "./applications/*.cpp")
add_executable(3DEditorApp ${APP_SOURCES}) add_executable(3DEditorApp ${APP_SOURCES})
target_link_libraries(3DEditorApp ${PROJECT_NAME}) target_link_libraries(3DEditorApp ${PROJECT_NAME})
file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "../RasterRender/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "rsc/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "../Graphics/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "../3DScene/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")

View file

@ -24,7 +24,10 @@ Editor::Editor() {
void Editor::renderViewport() { void Editor::renderViewport() {
switch (mRenderType) { switch (mRenderType) {
case RenderType::RASTER: case RenderType::RASTER:
mRasterRenderer.render(mScene, mScene.mRenderSettings.size); mRasterRenderer.beginRender(mScene, mScene.mRenderSettings.size);
mRasterRenderer.renderDefault(mScene);
if (mActive) mRasterRenderer.renderOutline(mScene.mCamera, *mActive);
mRasterRenderer.endRender();
break; break;
case RenderType::PATH_TRACER: case RenderType::PATH_TRACER:
@ -54,6 +57,7 @@ uint4 Editor::getViewportTexID() {
void Editor::loadDefaults() { void Editor::loadDefaults() {
mScene.load("rsc/scene/script.lua"); mScene.load("rsc/scene/script.lua");
mResetCamera = mScene.mCamera;
} }
void Editor::setViewportSize(const Vec2F& size) { void Editor::setViewportSize(const Vec2F& size) {
@ -73,6 +77,7 @@ Editor::~Editor() {
} }
void Editor::renderPathFrame() { void Editor::renderPathFrame() {
mScene.updateCache();
mPathRenderer.render(mScene, mPathTracerBuffers, mScene.mRenderSettings); mPathRenderer.render(mScene, mPathTracerBuffers, mScene.mRenderSettings);
sendBuffersToGPU(); sendBuffersToGPU();
} }
@ -116,5 +121,20 @@ void Editor::navigationZoom(halnf factor) {
} }
void Editor::navigationReset() { void Editor::navigationReset() {
mScene.mCamera.lookAtPoint({ 0, 0, 0 }, { 1, 5, 1 }, { 0, 0, 1 }); mScene.mCamera = mResetCamera;
// mScene.mCamera.lookAtPoint({ 0, 0, 0 }, { 1, 5, 1 }, { 0, 0, 1 });
} }
void Editor::selectObject(const Vec2F& screenPos) {
mScene.updateCache();
auto dir = (mScene.mCamera.project(screenPos) - mScene.mCamera.getPos()).normalize();
Ray ray = Ray( dir, mScene.mCamera.getPos() );
auto rayCastData = mScene.castRay(ray, 1000);
mActive = rayCastData.obj;
}
Object* Editor::getActiveObject() { return mActive; }
Scene* Editor::getScene() { return &mScene; }

View file

@ -28,6 +28,10 @@ namespace tp {
void navigationZoom(halnf factor); void navigationZoom(halnf factor);
void navigationReset(); void navigationReset();
void selectObject(const Vec2F& screenPos);
Object* getActiveObject();
Scene* getScene();
private: private:
void sendBuffersToGPU(); void sendBuffersToGPU();
@ -36,6 +40,8 @@ namespace tp {
private: private:
Scene mScene; Scene mScene;
Camera mResetCamera;
RenderType mRenderType = RenderType::RASTER; RenderType mRenderType = RenderType::RASTER;
RasterRender mRasterRenderer; RasterRender mRasterRenderer;
@ -43,5 +49,7 @@ namespace tp {
RayTracer::OutputBuffers mPathTracerBuffers; RayTracer::OutputBuffers mPathTracerBuffers;
uint4 mPathRenderTexture = 0; uint4 mPathRenderTexture = 0;
Object* mActive = nullptr;
}; };
} }

View file

@ -66,11 +66,13 @@ namespace tp {
mNavigationOrbit.setText("Orbit"); mNavigationOrbit.setText("Orbit");
mNavigationZoom.setText("Zoom"); mNavigationZoom.setText("Zoom");
mNavigationReset.setText("Reset"); mNavigationReset.setText("Reset");
mNavigationSelect.setText("Select");
mNavigationMenu.addToMenu(&mNavigationPan); mNavigationMenu.addToMenu(&mNavigationPan);
mNavigationMenu.addToMenu(&mNavigationOrbit); mNavigationMenu.addToMenu(&mNavigationOrbit);
mNavigationMenu.addToMenu(&mNavigationZoom); mNavigationMenu.addToMenu(&mNavigationZoom);
mNavigationMenu.addToMenu(&mNavigationReset); mNavigationMenu.addToMenu(&mNavigationReset);
mNavigationMenu.addToMenu(&mNavigationSelect);
mNavigationMenu.setText("Navigation"); mNavigationMenu.setText("Navigation");
} }
@ -85,30 +87,39 @@ namespace tp {
mNavigationOrbit.setAction( [this]() { mNavigationType = ORBIT; }); mNavigationOrbit.setAction( [this]() { mNavigationType = ORBIT; });
mNavigationPan.setAction( [this]() { mNavigationType = PAN; }); mNavigationPan.setAction( [this]() { mNavigationType = PAN; });
mNavigationZoom.setAction( [this](){ mNavigationType = ZOOM; }); mNavigationZoom.setAction( [this](){ mNavigationType = ZOOM; });
mNavigationSelect.setAction( [this](){ mNavigationType = SELECT; });
mNavigationReset.setAction( [this]() { mEditor->navigationReset(); }); mNavigationReset.setAction( [this]() { mEditor->navigationReset(); });
} }
void process(const EventHandler& events) override { void process(const EventHandler& events) override {
DockWidget::process(events); DockWidget::process(events);
auto pointer = events.getPointer(); if (auto obj = mEditor->getActiveObject()) { // dummy rotate active object
auto pointerPrev = events.getPointerPrev(); auto rotator = obj->mTopology.Basis.rotatorDir({1, 1, 1}, 0.1);
obj->mTopology.Basis = rotator * obj->mTopology.Basis;
}
mEditor->getScene()->updateCache();
const auto& activeArea = mViewport.getArea(); const auto& activeArea = mViewport.getArea();
auto pointer = events.getPointer();
auto pointerPrev = events.getPointerPrev();
auto pointerRelative = (((pointer - activeArea.pos) / activeArea.size) - 0.5f) * 2;
if (activeArea.isInside(pointer) && events.isDown(InputID::MOUSE1)) { if (activeArea.isInside(pointer) && events.isDown(InputID::MOUSE1)) {
switch (mNavigationType) { switch (mNavigationType) {
case ORBIT: mEditor->navigationOrbit(events.getPointerDelta() / activeArea.size * 3); break; case ORBIT: mEditor->navigationOrbit(events.getPointerDelta() / activeArea.size * 3); break;
case PAN: case PAN:
{ {
auto pointerRelative = (((pointer - activeArea.pos) / activeArea.size) - 0.5f) * 2;
auto prevPointerRelative = (((pointerPrev - activeArea.pos) / activeArea.size) - 0.5f) * 2; auto prevPointerRelative = (((pointerPrev - activeArea.pos) / activeArea.size) - 0.5f) * 2;
mEditor->navigationPan(prevPointerRelative, pointerRelative); mEditor->navigationPan(prevPointerRelative, pointerRelative);
} }
break; break;
case ZOOM: mEditor->navigationZoom(1 + (events.getPointerDelta().y / activeArea.size.y)); break; case ZOOM: mEditor->navigationZoom(1 + (events.getPointerDelta().y / activeArea.size.y)); break;
case SELECT: mEditor->selectObject(pointerRelative * -1); break;
} }
} }
} }
@ -129,13 +140,14 @@ namespace tp {
ButtonWidget mRenderDeNoise; ButtonWidget mRenderDeNoise;
// Navigation // Navigation
enum NavigationType { ORBIT, PAN, ZOOM } mNavigationType = ORBIT; enum NavigationType { SELECT, ORBIT, PAN, ZOOM } mNavigationType = ORBIT;
FloatingMenu mNavigationMenu; FloatingMenu mNavigationMenu;
ButtonWidget mNavigationPan; ButtonWidget mNavigationPan;
ButtonWidget mNavigationOrbit; ButtonWidget mNavigationOrbit;
ButtonWidget mNavigationZoom; ButtonWidget mNavigationZoom;
ButtonWidget mNavigationReset; ButtonWidget mNavigationReset;
ButtonWidget mNavigationSelect;
RGBA mBaseColor; RGBA mBaseColor;
}; };

View file

@ -1,11 +0,0 @@
#version 330 core
layout(location = 0) in vec3 Point;
uniform vec4 Origin;
uniform mat4 Basis;
uniform mat4 Camera;
void main() {
gl_Position = Camera * vec4(Point.xyz, 1.0);
}

View file

@ -7,6 +7,61 @@ extern "C" {
} }
#include <filesystem> #include <filesystem>
#include <utility>
tp::Vec3F tp::Scene::getVec3(lua_State* state, const char* name) {
int stackSize = lua_gettop(state);
// Access the "pos" field and validate it
lua_getfield(state, -1, name);
if (!lua_istable(state, -1) || lua_rawlen(state, -1) != 3) {
throw IOError(std::string("Invalid vec3 named ") + name);
}
// Read the values from the table
float pos[3];
for (int i = 0; i < 3; i++) {
lua_rawgeti(state, -1, i + 1);
if (lua_isnumber(state, -1)) {
pos[i] = lua_tonumber(state, -1);
} else {
throw IOError("vec3 values must be numbers");
}
lua_pop(state, 1); // pop number
}
lua_pop(state, 1); // pop vec3
ASSERT(stackSize == lua_gettop(state))
return { pos[0], pos[1], pos[2] };
}
tp::Vec2F tp::Scene::getVec2(lua_State* state, const char* name) {
int stackSize = lua_gettop(state);
// Access the "pos" field and validate it
lua_getfield(state, -1, name);
if (!lua_istable(state, -1) || lua_rawlen(state, -1) != 2) {
throw IOError(std::string("Invalid vec2 named ") + name);
}
// Read the values from the table
float pos[2];
for (int i = 0; i < 2; i++) {
lua_rawgeti(state, -1, i + 1);
if (lua_isnumber(state, -1)) {
pos[i] = lua_tonumber(state, -1);
} else {
throw IOError("vec3 values must be numbers");
}
lua_pop(state, 1); // pop number
}
lua_pop(state, 1); // pop vec3
ASSERT(stackSize == lua_gettop(state))
return { pos[0], pos[1] };
}
// Function to read a Lua table representing RenderSettings // Function to read a Lua table representing RenderSettings
int readRenderSettings(lua_State* L, tp::RenderSettings& settings) { int readRenderSettings(lua_State* L, tp::RenderSettings& settings) {
@ -53,23 +108,8 @@ int readRenderSettings(lua_State* L, tp::RenderSettings& settings) {
} }
// Function to read a Lua table representing a light // Function to read a Lua table representing a light
int readLight(lua_State* L, tp::PointLight* light) { int tp::Scene::readLight(lua_State* L, tp::PointLight* light) {
lua_getfield(L, -1, "pos"); // Get the "pos" field from the light table light->pos = getVec3(L, "pos");
if (!lua_istable(L, -1)) {
printf("Light is missing the 'pos' table.\n");
return 0; // Error
}
for (int i = 0; i < 3; i++) {
lua_rawgeti(L, -1, i + 1); // Index is 1-based in Lua
if (!lua_isnumber(L, -1)) {
printf("Light 'pos' field is not a number at index %d.\n", i);
lua_pop(L, 2); // Pop both the number and the 'pos' table
return 0; // Error
}
light->pos[i] = lua_tonumber(L, -1);
lua_pop(L, 1); // Pop the number
}
lua_pop(L, 1); // Pop the 'pos' table
lua_getfield(L, -1, "intensity"); // Get the "intensity" field from the light table lua_getfield(L, -1, "intensity"); // Get the "intensity" field from the light table
if (!lua_isnumber(L, -1)) { if (!lua_isnumber(L, -1)) {
@ -121,66 +161,29 @@ bool tp::Scene::loadLuaFormat(const std::string& scenePath) {
} }
// --- camera // --- camera
{
// Access Camera table lua_getglobal(L, "Camera");
lua_getglobal(L, "Camera"); if (!lua_istable(L, -1)) {
if (!lua_istable(L, -1)) { printf("Camera is not a table.\n");
printf("Camera is not a table.\n");
lua_close(L);
return false;
}
// Verify you are inside the "Camera" table
int cameraTableIndex = lua_gettop(L); // Get the index of the "Camera" table
// Access the "pos" field and validate it
lua_getfield(L, cameraTableIndex, "pos");
if (!lua_istable(L, -1) || lua_rawlen(L, -1) != 3) {
printf("Invalid 'pos' field in Camera table.\n");
lua_close(L);
return false;
}
// Read the values from the table
float pos[3];
for (int i = 0; i < 3; i++) {
lua_rawgeti(L, -1, i + 1);
if (lua_isnumber(L, -1)) {
pos[i] = lua_tonumber(L, -1);
} else {
printf("Invalid 'pos' field value at index %d.\n", i + 1);
lua_close(L); lua_close(L);
return false; return false;
} }
Vec3F camPos = getVec3(L, "pos");
Vec3F camTarget = getVec3(L, "target");
Vec3F camUp = getVec3(L, "up");
Vec2F camSize = getVec2(L, "size");
mRenderSettings.size = camSize;
mCamera.lookAtPoint(camTarget, camPos, camUp);
mCamera.setFOV(3.14 / 4);
mCamera.setFar(100);
mCamera.setRatio((tp::halnf) camSize.y / (tp::halnf) camSize.x);
lua_pop(L, 1); lua_pop(L, 1);
} }
// Access the "size_x" field and validate it
lua_getfield(L, cameraTableIndex, "size_x");
if (!lua_isnumber(L, -1)) {
printf("Invalid or missing 'size_x' field in Camera table.\n");
lua_close(L);
return false;
}
int size_x = lua_tointeger(L, -1);
lua_pop(L, 1); // Pop the 'size_x' value from the stack
// Access the "size_y" field and validate it
lua_getfield(L, cameraTableIndex, "size_y");
if (!lua_isnumber(L, -1)) {
printf("Invalid or missing 'size_y' field in Camera table.\n");
lua_close(L);
return false;
}
int size_y = lua_tointeger(L, -1);
mRenderSettings.size = { (tp::halnf) size_x, (tp::halnf) size_y };
mCamera.lookAtPoint({ 0, 0, 0 }, { pos[0], pos[1], pos[2] }, { 0, 0, 1 });
mCamera.setFOV(3.14 / 4);
mCamera.setFar(100);
mCamera.setRatio((tp::halnf) size_y / (tp::halnf) size_x);
// ---------- LIGHTS // ---------- LIGHTS
{ {
lua_getglobal(L, "Lights"); lua_getglobal(L, "Lights");

View file

@ -49,3 +49,38 @@ bool tp::Scene::loadOBJFormat(const std::string& objetsPath) {
return mObjects.size(); return mObjects.size();
} }
const tp::RayCastData& tp::Scene::castRay(const Ray& ray, alnf farVal) {
auto& out = mRayCastData;
out.hit = false;
out.obj = nullptr;
farVal *= farVal;
for (auto obj : mObjects) {
for (auto trig : obj->mCache.TrigCaches) {
if (trig->castRay(ray)) {
auto dist = (TrigCache::getHitPos() - ray.pos).length2();
if (farVal > dist && dist > EPSILON) {
out.trig = &trig.data();
out.hitPos = TrigCache::getHitPos();
out.obj = &obj.data();
out.hit = true;
farVal = dist;
}
}
}
}
return mRayCastData;
}
void tp::Scene::updateCache() {
for (auto obj : mObjects) {
obj->mCache.updateCache();
}
}

View file

@ -2,5 +2,13 @@
#include "Scene.hpp" #include "Scene.hpp"
bool tp::Scene::load(const std::string& scenePath) { bool tp::Scene::load(const std::string& scenePath) {
return loadLuaFormat(scenePath); try {
auto res = loadLuaFormat(scenePath);
if (!res) throw IOError("Failed loading lua script");
} catch (const IOError& err) {
printf("Failed loading scene : %s\n", err.description.c_str());
return false;
}
return true;
} }

View file

@ -6,6 +6,8 @@
#include <string> #include <string>
struct lua_State;
namespace tp { namespace tp {
struct RenderSettings { struct RenderSettings {
uhalni depth = 2; uhalni depth = 2;
@ -42,7 +44,22 @@ namespace tp {
halnf intensity = 1.f; halnf intensity = 1.f;
}; };
struct RayCastData {
Object* obj = nullptr;
TrigCache* trig = nullptr;
Vec3F hitPos = { 0, 0, 0 };
bool hit = false;
bool inv = false;
};
class Scene { class Scene {
struct IOError : public std::exception {
explicit IOError(std::string in) :
description(std::move(in)) {}
std::string description;
};
public: public:
Scene() = default; Scene() = default;
@ -51,11 +68,23 @@ namespace tp {
bool loadLuaFormat(const std::string& scenePath); bool loadLuaFormat(const std::string& scenePath);
bool loadOBJFormat(const std::string& objectsPath); bool loadOBJFormat(const std::string& objectsPath);
const RayCastData& castRay(const Ray& ray, alnf farVal);
void updateCache();
private:
Vec3F getVec3(lua_State* state, const char* name);
Vec2F getVec2(lua_State* state, const char* name);
int readLight(lua_State* L, tp::PointLight* light);
public: public:
Buffer<Object> mObjects; Buffer<Object> mObjects;
Buffer<PointLight> mLights; Buffer<PointLight> mLights;
Camera mCamera; Camera mCamera;
RenderSettings mRenderSettings; RenderSettings mRenderSettings;
RayCastData mRayCastData;
}; };
} }

View file

@ -2,9 +2,10 @@
Meshes = "meshes.obj" Meshes = "meshes.obj"
Camera = { Camera = {
pos = { 0.5, 4.5, 0.2 }, pos = { 0, 5, 0 },
size_x = 600, target = { 0, 0, 0 },
size_y = 800, up = { 0, 0, 1 },
size = { 600, 800 },
} }
Lights = { Lights = {

View file

@ -1,5 +1,7 @@
project(Containers) project(Containers)
include(GoogleTest)
### ---------------------- Static Library --------------------- ### ### ---------------------- Static Library --------------------- ###
file(GLOB SOURCES "./private/*.cpp") file(GLOB SOURCES "./private/*.cpp")
file(GLOB HEADERS "./public/*.hpp") file(GLOB HEADERS "./public/*.hpp")
@ -16,6 +18,7 @@ file(GLOB TEST_SOURCES
./tests/ListTest.cpp ./tests/ListTest.cpp
./tests/MapTest.cpp ./tests/MapTest.cpp
./tests/TreeTest.cpp ./tests/TreeTest.cpp
./tests/RingBufferByte.cpp
./tests/Tests.cpp ./tests/Tests.cpp
) )
@ -24,5 +27,10 @@ target_link_libraries(Tests${PROJECT_NAME} ${PROJECT_NAME} UnitTest++)
add_test(NAME Tests${PROJECT_NAME} COMMAND Tests${PROJECT_NAME}) add_test(NAME Tests${PROJECT_NAME} COMMAND Tests${PROJECT_NAME})
add_executable(testLinearRingBuffer ./tests/testLinearRingBuffer.cpp)
target_link_libraries(testLinearRingBuffer ${PROJECT_NAME} gtest)
gtest_discover_tests(testLinearRingBuffer)
add_executable(AVLTreeSpeedTest ./tests/AVLTreeProfiling.cpp) add_executable(AVLTreeSpeedTest ./tests/AVLTreeProfiling.cpp)
target_link_libraries(AVLTreeSpeedTest ${PROJECT_NAME}) target_link_libraries(AVLTreeSpeedTest ${PROJECT_NAME})

View file

@ -0,0 +1,65 @@
#include <cstdint>
#include <sys/mman.h>
#include <sys/syscall.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdexcept>
#include <cstring>
namespace lrbm {
static int create_memfd(const char* name) {
int fd = syscall(SYS_memfd_create, name, 0);
if (fd == -1) throw std::runtime_error("memfd_create failed");
return fd;
}
std::pair<void*, size_t> create_linear_ring(size_t size) {
const size_t page = sysconf(_SC_PAGESIZE);
size_t aligned = (size + page - 1) & ~(page - 1);
// Create RAM-backed file descriptor
int fd = create_memfd("linear_ring");
if (ftruncate(fd, aligned) != 0) throw std::runtime_error("ftruncate failed");
// Reserve 2× VA space
uint8_t* base = (uint8_t*) mmap(nullptr, aligned * 2, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (base == MAP_FAILED) throw std::runtime_error("mmap reserve failed");
// First mapping
void* p1 = mmap(base, aligned, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_SHARED, fd, 0);
if (p1 != base) throw std::runtime_error("first mmap failed");
// Mirror mapping
void* p2 = mmap(base + aligned, aligned, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_SHARED, fd, 0);
if (p2 != base + aligned) throw std::runtime_error("mirror mmap failed");
close(fd);
return { base, aligned }; // linear region [buf][buf]
}
void destroy_linear_ring(void* base, size_t size) { munmap(base, size); }
// void test() {
// const size_t RING_SIZE = 4096;
// uint8_t* ring = (uint8_t*) create_linear_ring(RING_SIZE);
// printf("Linear ring created at %p (size = %zu)\n", ring, RING_SIZE);
// const char* msg = "HELLO_LINEAR_RING";
// size_t msg_len = strlen(msg);
// size_t head = RING_SIZE - 4; // force boundary crossing
// std::memcpy(ring + head, msg, msg_len);
// char out[64];
// std::memcpy(out, ring + head, msg_len);
// out[msg_len] = 0;
// printf("Expected: %s\n", msg);
// printf("Readback: %s\n", out);
// if (std::strcmp(msg, out) == 0) printf("SUCCESS: Linear-address ring works!\n");
// else printf("FAILURE: Ring broken!\n");
// }
}

View file

@ -58,6 +58,7 @@ namespace tp {
[[nodiscard]] Index2D size() const { return { mSize.x, mSize.y }; } [[nodiscard]] Index2D size() const { return { mSize.x, mSize.y }; }
tType* getBuff() const { return mBuff; } tType* getBuff() const { return mBuff; }
void setBuff(tType* data, Index2D size) { mBuff = data; mSize = size; }
void flipY() { void flipY() {
for (Index i = 0; i < mSize.x; i++) { for (Index i = 0; i < mSize.x; i++) {

View file

@ -0,0 +1,54 @@
#include <cstddef>
#include <cstdint>
#include <sys/mman.h>
#include "liniar_ring.hpp"
class LinearRingBuffer {
public:
LinearRingBuffer(size_t size, size_t history) {
const auto& [mem, aligned_size] = lrbm::create_linear_ring(size);
mem_ = (uint8_t*) mem;
memSize_ = aligned_size;
bufferSize_ = size;
historySize_ = history;
write_ptr_ = mem_;
read_ptr_ = mem_;
}
~LinearRingBuffer() { lrbm::destroy_linear_ring((void*) mem_, memSize_ * 2); }
uint8_t* write_data() { return write_ptr_; }
uint8_t* read_data() { return read_ptr_; }
void write_advance(size_t bytes) { write_ptr_ = advancePointer(write_ptr_, bytes); }
void read_advance(size_t bytes) { read_ptr_ = advancePointer(read_ptr_, bytes); }
void read_reset_with_history() {
const auto offset = size_t(write_ptr_ - mem_);
if (historySize_ < offset) {
read_ptr_ = write_ptr_ - historySize_;
return;
}
read_ptr_ = mem_ + (memSize_ + offset - historySize_);
}
private:
inline uint8_t* advancePointer(const uint8_t* ptr, size_t bytes) {
return mem_ + (size_t(ptr - mem_) + bytes) % memSize_;
}
size_t bufferSize_ = 0;
size_t historySize_ = 0;
size_t memSize_ = 0;
uint8_t* mem_ = nullptr;
uint8_t* read_ptr_ = 0;
uint8_t* write_ptr_ = 0;
};

View file

@ -0,0 +1,127 @@
#pragma once
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cassert>
#include <cstring>
#include <stdexcept>
#include <vector>
template <bool ALLOW_BUFFER_OVERRIDE>
class RingBufferByte {
public:
explicit RingBufferByte(size_t maxCapacity) { buffer_.resize(maxCapacity); }
~RingBufferByte() = default;
void pushBack(const uint8_t* buffer, size_t size) {
const auto REQUIRED_SIZE = size + sizeof(size);
const auto DEPOSIT = static_cast<int>(freeSpace()) - static_cast<int>(REQUIRED_SIZE);
if (DEPOSIT < 0) {
if (ALLOW_BUFFER_OVERRIDE) {
freeupSpace(static_cast<size_t>(-DEPOSIT));
} else {
throw std::runtime_error("ring buffer overflow");
}
}
push(reinterpret_cast<const uint8_t*>(&size), sizeof(size));
push(buffer, size);
}
[[nodiscard]] auto frontSize() const -> size_t {
size_t size = 0;
if (dataSize() < sizeof(size)) {
throw std::runtime_error("no data in the buffer");
}
peek(reinterpret_cast<uint8_t*>(&size), sizeof(size));
return size;
}
auto popFront(uint8_t* buffer) -> size_t {
size_t size = 0;
if (dataSize() < sizeof(size)) {
return 0;
}
pop(reinterpret_cast<uint8_t*>(&size), sizeof(size));
pop(buffer, size);
return size;
}
void clear() {
end_ = 0;
start_ = 0;
}
[[nodiscard]] bool empty() const { return start_ == end_; }
private:
void push(const uint8_t* buffer, size_t size) {
for (size_t simpleIdx = 0; simpleIdx < size; simpleIdx++) {
buffer_[end_++] = buffer == nullptr ? 0 : buffer[simpleIdx];
if (end_ == buffer_.size()) {
end_ = 0;
}
}
}
void pop(uint8_t* buffer, size_t size) {
for (size_t sampleIdx = 0; sampleIdx < size; sampleIdx++) {
if (buffer != nullptr) {
buffer[sampleIdx] = buffer_[start_];
}
start_++;
if (start_ == buffer_.size()) {
start_ = 0;
}
}
}
void peek(uint8_t* buffer, size_t size) const {
auto iter = start_;
for (size_t sampleIdx = 0; sampleIdx < size; sampleIdx++) {
buffer[sampleIdx] = buffer_[iter++];
if (iter == buffer_.size()) {
iter = 0;
}
}
}
void freeupSpace(size_t additionalRequiredSpace) {
const auto CURRENT_DEPOSIT = freeSpace();
while (CURRENT_DEPOSIT + additionalRequiredSpace >= freeSpace()) {
popFront(nullptr);
}
}
[[nodiscard]] size_t freeSpace() const {
if (start_ > end_) {
return start_ - end_;
}
const auto OUT = buffer_.size() - (end_ - start_);
return OUT;
}
[[nodiscard]] size_t dataSize() const { return buffer_.size() - freeSpace(); }
[[nodiscard]] bool hasSpace(unsigned int length) const { return freeSpace() > length; }
std::vector<uint8_t> buffer_;
size_t end_ = 0;
size_t start_ = 0;
};

View file

@ -0,0 +1,9 @@
#include <cstddef>
#include <utility>
namespace lrbm {
std::pair<void*, size_t> create_linear_ring(size_t size);
void destroy_linear_ring(void* base, size_t size);
void test();
}

View file

@ -0,0 +1,69 @@
#include "Tests.hpp"
#include "RingBufferByte.hpp"
SUITE(RingBufferBytes) {
TEST(Simple) {
using Data = std::vector<uint8_t>;
using DataStorage = std::vector<Data>;
constexpr auto BUFFER_SIZE = 395;
constexpr auto MAX_MSG_SIZE = 31;
constexpr auto ITERATIONS = 100000;
DataStorage pushed;
DataStorage popped;
RingBufferByte<true> buffer(BUFFER_SIZE);
Data randomSamples(MAX_MSG_SIZE);
for (auto idx = 0; idx < MAX_MSG_SIZE; idx++) {
randomSamples[idx] = (idx + 5 * 31) % 13;
}
const auto PUSH = [&](RingBufferByte<true>& buffer, DataStorage* storage) {
const Data& pushedSample = randomSamples;
buffer.pushBack(pushedSample.data(), pushedSample.size());
if (storage) {
storage->push_back(pushedSample);
}
};
const auto POP = [](RingBufferByte<true>& buffer, DataStorage* storage) {
const auto poppedSampleSize = buffer.frontSize();
Data poppedSample(poppedSampleSize);
const auto SIZE = buffer.popFront(poppedSample.data());
CHECK(poppedSample.size() == SIZE);
if (storage) {
storage->push_back(poppedSample);
}
};
for (auto iteration = 0; iteration < ITERATIONS; iteration++) {
PUSH(buffer, nullptr);
}
while (!buffer.empty()) {
POP(buffer, nullptr);
}
for (auto iteration = 0; iteration < ITERATIONS; iteration++) {
PUSH(buffer, &pushed);
POP(buffer, &popped);
}
CHECK(pushed.size() == popped.size());
for (auto idx = 0; idx < popped.size(); idx++) {
CHECK(pushed[idx] == popped[idx]);
}
}
}

View file

@ -0,0 +1,188 @@
#include "LinearRingBuffer.hpp"
#include <gtest/gtest.h>
#include <cstring>
#include <cstdint>
#include <random>
static void fill(void* ptr, size_t n, uint8_t value) { std::memset(ptr, value, n); }
static bool check(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
static bool expect_mem_eq(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
using Data = std::vector<uint8_t>;
using DataStorage = std::vector<Data>;
typedef ::testing::Types<
std::integral_constant<size_t, 64>,
std::integral_constant<size_t, 128>,
std::integral_constant<size_t, 1000>,
std::integral_constant<size_t, 4096>,
std::integral_constant<size_t, 4096 * 2>>
BufferSizes;
template <typename TypeParam>
class LinearRingBufferTest : public ::testing::Test {
protected:
LinearRingBuffer rb;
LinearRingBufferTest() :
historySize_(10),
rb(size_t(TypeParam::value), size_t(historySize_)) {}
static constexpr auto ITERATIONS = TypeParam::value * 10;
size_t messagesPushed_ = 0;
size_t historySize_ = 0;
auto iterations() { return ITERATIONS; }
auto historySize() { return historySize_; }
size_t randomSize() {
static std::random_device rnd;
std::uniform_int_distribution<size_t> dist(0, 1000);
return dist(rnd);
}
auto write_and_advance(size_t messageSize, DataStorage* storage) {
Data pushedSample(messageSize);
for (auto idx = 0; idx < messageSize; idx++) {
pushedSample[idx] = (idx + messagesPushed_++ * 53) % 321;
}
std::memcpy(this->rb.write_data(), pushedSample.data(), pushedSample.size());
this->rb.write_advance(pushedSample.size());
if (storage) {
storage->push_back(pushedSample);
}
};
auto read_and_advance(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
this->rb.read_advance(poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
auto reset_with_history() { this->rb.read_reset_with_history(); };
auto read_with_history(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
};
TYPED_TEST_SUITE(LinearRingBufferTest, BufferSizes);
TYPED_TEST(LinearRingBufferTest, LinearWriteAcrossBoundary) {
constexpr size_t N = TypeParam::value;
if (N % 4096 != 0) {
return;
}
auto* base = this->rb.write_data();
size_t half = N - 16;
fill(base, half, 0xAA);
fill(base + half, 32, 0xBB);
EXPECT_EQ(expect_mem_eq(base, 16, 0xBB), true);
EXPECT_EQ(expect_mem_eq(base + 16, half - 16, 0xAA), true);
EXPECT_EQ(expect_mem_eq(base + half, 32, 0xBB), true);
}
TYPED_TEST(LinearRingBufferTest, Chase) {
DataStorage pushed;
DataStorage popped;
static constexpr auto MSG_SIZE = 31;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
this->write_and_advance(MSG_SIZE, &pushed);
this->read_and_advance(MSG_SIZE, &popped);
}
ASSERT_EQ(pushed.size(), popped.size());
for (auto idx = 0; idx < popped.size(); idx++) {
ASSERT_EQ(pushed[idx], popped[idx]);
}
}
Data makeMessageWithHistory(const Data& prev, const Data& current, size_t historySize) {
if (historySize > prev.size()) historySize = prev.size();
std::vector<uint8_t> result;
result.reserve(historySize + current.size());
result.insert(result.end(), prev.end() - historySize, prev.end());
result.insert(result.end(), current.begin(), current.end());
return result;
}
TYPED_TEST(LinearRingBufferTest, History) {
DataStorage pushed;
DataStorage popped;
pushed.push_back(Data(this->historySize()));
static constexpr auto MAX_MSG_SIZE = 111;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
const auto MSG_SIZE = this->historySize() + this->randomSize() % MAX_MSG_SIZE;
auto prevPushed = pushed.back();
pushed.clear();
this->reset_with_history();
this->write_and_advance(MSG_SIZE, &pushed);
auto currentPushed = pushed.back();
this->read_with_history(this->historySize() + MSG_SIZE, &popped);
auto poppedWithHistory = popped.back();
popped.clear();
auto correctResult = makeMessageWithHistory(prevPushed, currentPushed, this->historySize());
ASSERT_EQ(correctResult, poppedWithHistory);
}
}
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

View file

@ -0,0 +1,188 @@
#include "LinearRingBuffer.hpp"
#include <gtest/gtest.h>
#include <cstring>
#include <cstdint>
#include <random>
static void fill(void* ptr, size_t n, uint8_t value) { std::memset(ptr, value, n); }
static bool check(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
static bool expect_mem_eq(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
using Data = std::vector<uint8_t>;
using DataStorage = std::vector<Data>;
typedef ::testing::Types<
std::integral_constant<size_t, 64>,
std::integral_constant<size_t, 128>,
std::integral_constant<size_t, 1000>,
std::integral_constant<size_t, 4096>,
std::integral_constant<size_t, 4096 * 2>>
BufferSizes;
template <typename TypeParam>
class LinearRingBufferTest : public ::testing::Test {
protected:
LinearRingBuffer rb;
LinearRingBufferTest() :
historySize_(10),
rb(size_t(TypeParam::value), size_t(historySize_)) {}
static constexpr auto ITERATIONS = TypeParam::value * 10;
size_t messagesPushed_ = 0;
size_t historySize_ = 0;
auto iterations() { return ITERATIONS; }
auto historySize() { return historySize_; }
size_t randomSize() {
static std::random_device rnd;
std::uniform_int_distribution<size_t> dist(0, 1000);
return dist(rnd);
}
auto write_and_advance(size_t messageSize, DataStorage* storage) {
Data pushedSample(messageSize);
for (auto idx = 0; idx < messageSize; idx++) {
pushedSample[idx] = (idx + messagesPushed_++ * 53) % 321;
}
std::memcpy(this->rb.write_data(), pushedSample.data(), pushedSample.size());
this->rb.write_advance(pushedSample.size());
if (storage) {
storage->push_back(pushedSample);
}
};
auto read_and_advance(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
this->rb.read_advance(poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
auto reset_with_history() { this->rb.read_reset_with_history(); };
auto read_with_history(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
};
TYPED_TEST_SUITE(LinearRingBufferTest, BufferSizes);
TYPED_TEST(LinearRingBufferTest, LinearWriteAcrossBoundary) {
constexpr size_t N = TypeParam::value;
if (N % 4096 != 0) {
return;
}
auto* base = this->rb.write_data();
size_t half = N - 16;
fill(base, half, 0xAA);
fill(base + half, 32, 0xBB);
EXPECT_EQ(expect_mem_eq(base, 16, 0xBB), true);
EXPECT_EQ(expect_mem_eq(base + 16, half - 16, 0xAA), true);
EXPECT_EQ(expect_mem_eq(base + half, 32, 0xBB), true);
}
TYPED_TEST(LinearRingBufferTest, Chase) {
DataStorage pushed;
DataStorage popped;
static constexpr auto MSG_SIZE = 31;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
this->write_and_advance(MSG_SIZE, &pushed);
this->read_and_advance(MSG_SIZE, &popped);
}
ASSERT_EQ(pushed.size(), popped.size());
for (auto idx = 0; idx < popped.size(); idx++) {
ASSERT_EQ(pushed[idx], popped[idx]);
}
}
Data makeMessageWithHistory(const Data& prev, const Data& current, size_t historySize) {
if (historySize > prev.size()) historySize = prev.size();
std::vector<uint8_t> result;
result.reserve(historySize + current.size());
result.insert(result.end(), prev.end() - historySize, prev.end());
result.insert(result.end(), current.begin(), current.end());
return result;
}
TYPED_TEST(LinearRingBufferTest, History) {
DataStorage pushed;
DataStorage popped;
pushed.push_back(Data(this->historySize()));
static constexpr auto MAX_MSG_SIZE = 111;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
const auto MSG_SIZE = this->historySize() + this->randomSize() % MAX_MSG_SIZE;
auto prevPushed = pushed.back();
pushed.clear();
this->reset_with_history();
this->write_and_advance(MSG_SIZE, &pushed);
auto currentPushed = pushed.back();
this->read_with_history(this->historySize() + MSG_SIZE, &popped);
auto poppedWithHistory = popped.back();
popped.clear();
auto correctResult = makeMessageWithHistory(prevPushed, currentPushed, this->historySize());
ASSERT_EQ(correctResult, poppedWithHistory);
}
}
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

View file

@ -10,6 +10,8 @@
using namespace tp; using namespace tp;
#include <filesystem>
void loadImage(Buffer<halnf>& output, const char* name) { void loadImage(Buffer<halnf>& output, const char* name) {
int x, y, channels_in_file; int x, y, channels_in_file;
unsigned char* loadedImage = stbi_load(name, &x, &y, &channels_in_file, 4); unsigned char* loadedImage = stbi_load(name, &x, &y, &channels_in_file, 4);
@ -28,7 +30,9 @@ void loadImage(Buffer<halnf>& output, const char* name) {
void loadNN(FCNN& nn) { void loadNN(FCNN& nn) {
ArchiverLocalConnection<true> archiver; ArchiverLocalConnection<true> archiver;
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true)); if (std::filesystem::exists(std::filesystem::path("NumRec.wb"))) {
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true));
}
if (archiver.connection.getConnectionStatus().isOpened()) { if (archiver.connection.getConnectionStatus().isOpened()) {
archiver % nn; archiver % nn;
@ -56,7 +60,7 @@ void executeCmd(const char* imageName) {
} }
int main(int argc, char** argv) { int main(int argc, char** argv) {
const char* imageName = "digit.png"; const char* imageName = "tmp2.png";
if (argc == 2) { if (argc == 2) {
imageName = argv[1]; imageName = argv[1];

View file

@ -1,3 +1,4 @@
#include <filesystem>
#include "FCNN.hpp" #include "FCNN.hpp"
#include "LocalConnection.hpp" #include "LocalConnection.hpp"
@ -71,7 +72,9 @@ struct NumberRec {
{ {
ArchiverLocalConnection<true> archiver; ArchiverLocalConnection<true> archiver;
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true)); if (std::filesystem::exists(std::filesystem::path("NumRec.wb"))) {
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true));
}
if (archiver.connection.getConnectionStatus().isOpened()) { if (archiver.connection.getConnectionStatus().isOpened()) {
archiver % nn; archiver % nn;
@ -215,7 +218,7 @@ int main() {
auto batchSize = trainRange.idxDiff() / numBatches; auto batchSize = trainRange.idxDiff() / numBatches;
for (auto epoch : IterRange(1)) { for (auto epoch : IterRange(10)) {
printf("Epoch %i\n", epoch.index()); printf("Epoch %i\n", epoch.index());
for (auto batchIdx : IterRange(trainRange.idxDiff() / batchSize)) { for (auto batchIdx : IterRange(trainRange.idxDiff() / batchSize)) {
@ -241,5 +244,5 @@ int main() {
// app.displayImage(i); // app.displayImage(i);
} }
printf("\n\nIncorrect - %i out of %i (%f)\n\n", errors, testRange.idxDiff(), (halnf) errors / (halnf) testRange.idxDiff()); printf("\n\nIncorrect - %i out of %i error percentage (%f)\n\n", errors, testRange.idxDiff(), (halnf) errors / (halnf) testRange.idxDiff());
} }

View file

@ -54,3 +54,5 @@ add_library(${PROJECT_NAME} INTERFACE)
target_include_directories(${PROJECT_NAME} INTERFACE ./imageIO/) target_include_directories(${PROJECT_NAME} INTERFACE ./imageIO/)
add_subdirectory(lalr) add_subdirectory(lalr)
add_subdirectory(googletest)

1
Externals/benchmark vendored Submodule

@ -0,0 +1 @@
Subproject commit c3f86578bb2081b52cee9d51615912ca4aa52fe4

1
Externals/googletest vendored Submodule

@ -0,0 +1 @@
Subproject commit 1b96fa13f549387b7549cc89e1a785cf143a1a50

2
Externals/lalr vendored

@ -1 +1 @@
Subproject commit 6d16a6bb60490a2ee4e86f689c86e647b300c7fb Subproject commit 498612239713a6dbbf9f26b8e412e985538a0650

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@ -19,5 +19,5 @@ target_link_libraries(Example${PROJECT_NAME} ${PROJECT_NAME} ${BINDINGS_LIBS})
target_include_directories(Example${PROJECT_NAME} PRIVATE ${BINDINGS_INCLUDE}) target_include_directories(Example${PROJECT_NAME} PRIVATE ${BINDINGS_INCLUDE})
file(COPY "examples/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "../Graphics/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")

Binary file not shown.

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@ -27,7 +27,7 @@ Canvas::Canvas(Window* window) {
mContext->vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES); mContext->vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
if (nvgCreateFont(mContext->vg, "default", "Font.ttf") == -1) { if (nvgCreateFont(mContext->vg, "default", "rsc/Font.ttf") == -1) {
ASSERT(!"Cant create NVG font") ASSERT(!"Cant create NVG font")
} }
} }
@ -82,6 +82,19 @@ void Canvas::frame(RectF rec, const RGBA& col, halnf round) {
// nvgFill(mContext->vg); // nvgFill(mContext->vg);
} }
void Canvas::line(Vec2F start, Vec2F end, const RGBA& col, halnf thickness) {
start += mOrigin;
end += mOrigin;
nvgBeginPath(mContext->vg);
nvgFillColor(mContext->vg, { col.r, col.g, col.b, col.a});
nvgMoveTo(mContext->vg, start.x, start.y);
nvgLineTo(mContext->vg, end.x, end.y);
nvgStrokeWidth(mContext->vg, thickness);
nvgStrokeColor(mContext->vg, { col.r, col.g, col.b, col.a });
nvgStroke(mContext->vg);
}
void Canvas::circle(Vec2F pos, halnf size, const RGBA& col) { void Canvas::circle(Vec2F pos, halnf size, const RGBA& col) {
pos += mOrigin; pos += mOrigin;

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@ -36,7 +36,7 @@ DebugGUI::DebugGUI(Window* window) {
ImGui_ImplOpenGL3_Init("#version 330"); ImGui_ImplOpenGL3_Init("#version 330");
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("Font.ttf", 20.f); io.Fonts->AddFontFromFileTTF("rsc/Font.ttf", 20.f);
io.ConfigInputTrickleEventQueue = false; io.ConfigInputTrickleEventQueue = false;

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@ -75,6 +75,7 @@ namespace tp {
void circle(Vec2F pos, halnf size, const RGBA& col); void circle(Vec2F pos, halnf size, const RGBA& col);
void text(const char*, const RectF&, halnf size, Align, halnf padding, const RGBA&); void text(const char*, const RectF&, halnf size, Align, halnf padding, const RGBA&);
void colorWheel(const RectF& rec, const ColorWheel& colorWheel); void colorWheel(const RectF& rec, const ColorWheel& colorWheel);
void line(Vec2F start, Vec2F end, const RGBA& col, halnf thickness);
ImageHandle createImageFromTextId(ualni id, Vec2F size); ImageHandle createImageFromTextId(ualni id, Vec2F size);
void updateTextureID(ImageHandle handle, ualni id); void updateTextureID(ImageHandle handle, ualni id);

350
LICENSE
View file

@ -1,339 +1,37 @@
GNU GENERAL PUBLIC LICENSE SOFTWARE LICENSE AGREEMENT
Version 2, June 1991 This Software License Agreement ("Agreement") is made and entered into as of 2024-11-24 ("Effective Date") by Ilya Shurupov.
Copyright (C) 1989, 1991 Free Software Foundation, Inc., WHEREAS, Licensor owns certain software that it desires to license to Licensee;
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble WHEREAS, Licensee desires to use such software under the terms and conditions set forth herein.
The licenses for most software are designed to take away your NOW, THEREFORE, in consideration of the mutual promises contained herein and for other good and valuable consideration, the receipt and sufficiency of which are hereby acknowledged, the parties agree as follows:
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not 1. Definition of Software:
price. Our General Public Licenses are designed to make sure that you The term "Software" refers to the Modules, including any updates, modifications, or associated documentation provided by Licensor.
have the freedom to distribute copies of free software (and charge for
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1. You may copy and distribute verbatim copies of the Program's
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You may charge a fee for the physical act of transferring a copy, and
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These requirements apply to the modified work as a whole. If
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In addition, mere aggregation of another work not based on the Program
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a) Accompany it with the complete corresponding machine-readable
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except as expressly provided under this License. Any attempt
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license would not permit royalty-free redistribution of the Program by
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any particular circumstance, the balance of the section is intended to
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It is not the purpose of this section to induce you to infringe any
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implemented by public license practices. Many people have made
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This section is intended to make thoroughly clear what is believed to
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may add an explicit geographical distribution limitation excluding
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NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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REPAIR OR CORRECTION.
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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@ -15,7 +15,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets)
target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS}) target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
file(COPY "library" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}") file(COPY "library" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}")
file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/rsc/")
### -------------------------- Applications -------------------------- ### ### -------------------------- Applications -------------------------- ###
add_executable(libView ./applications/Entry.cpp) add_executable(libView ./applications/Entry.cpp)

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@ -88,7 +88,7 @@ void Camera::lookAtPoint(const Vec3F& aTarget, const Vec3F& aPos, Vec3F aUp) {
} }
mPos = aPos; mPos = aPos;
mTarget = aTarget; mTarget = aTarget;
Vec3F f = (mPos - mTarget).normalize(); Vec3F f = (mTarget - mPos).normalize();
mUp = f * (aUp.normalize() * f); mUp = f * (aUp.normalize() * f);
} }
@ -117,16 +117,20 @@ void Camera::rotate(halnf angleX, halnf angleY) {
Vec3F wup(0, 0, 1); Vec3F wup(0, 0, 1);
mPos -= mTarget; mPos -= mTarget;
mat3f rotZ = mat3f::rotatorDir(wup, angleX); Mat3F rotZ = Mat3F::rotatorDir(wup, angleX);
mPos = rotZ * mPos; mPos = rotZ * mPos;
mUp = rotZ * mUp; mUp = rotZ * mUp;
Vec3F f = mPos.unitV(); Vec3F f = mPos.unitV();
Vec3F s = mUp * f; Vec3F s = mUp * f;
mPos = mat3f::rotatorDir(s, -angleY) * mPos; mPos = Mat3F::rotatorDir(s, -angleY) * mPos;
mPos += mTarget; mPos += mTarget;
lookAtPoint(mTarget, mPos, mUp); lookAtPoint(mTarget, mPos, mUp);
} }
void Camera::setPos(Vec3F pos) {
mPos = pos;
}

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@ -18,6 +18,7 @@ namespace tp {
void setRatio(halnf ratio); void setRatio(halnf ratio);
void setFOV(halnf fov); void setFOV(halnf fov);
void setFar(halnf far); void setFar(halnf far);
void setPos(Vec3F pos);
[[nodiscard]] const Vec3F& getPos() const; [[nodiscard]] const Vec3F& getPos() const;
[[nodiscard]] const Vec3F& getTarget() const; [[nodiscard]] const Vec3F& getTarget() const;

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@ -465,8 +465,15 @@ namespace tp {
} }
// Matrix Properties // Matrix Properties
MVec transform(const MVec& in) const { return MVec(i.x * in.x + i.y * in.y, j.x * in.y + j.y * in.x); } MVec toGlobal(const MVec &in) const { return i * in.x + j * in.y; }
Mat toGlobal(const Mat &in) const { return {toGlobal(in.i), toGlobal(in.j)}; }
MVec toLocal(const MVec &in) const { return transform(in); }
MVec transform(const MVec& in) const { return MVec(i.x * in.x + i.y * in.y, j.x * in.x + j.y * in.y); }
// ???
Mat transform(const Mat& in) const { Mat transform(const Mat& in) const {
Mat out; Mat out;
out.i.x = i.x * in.i.x + j.x * in.i.y; out.i.x = i.x * in.i.x + j.x * in.i.y;
@ -495,8 +502,8 @@ namespace tp {
}; };
template <typename Type> template <typename Type>
using mat3 = Mat<Type, 3, 3>; using Mat3 = Mat<Type, 3, 3>;
using mat3f = mat3<halnf>; using Mat3F = Mat3<halnf>;
template <typename Type> template <typename Type>
class Mat<Type, 3, 3> { class Mat<Type, 3, 3> {
@ -647,22 +654,22 @@ namespace tp {
Mat inv() { return cofactors() /= det(); } Mat inv() { return cofactors() /= det(); }
Mat rotatorX(alnf angle) { Mat rotatorX(alnf angle) const {
alnf cosA = (alnf) cos(angle); alnf cosA = (alnf) cos(angle);
alnf sinA = (alnf) sin(angle); alnf sinA = (alnf) sin(angle);
return { { 1, 0, 0 }, { 0, cosA, -sinA }, { 0, sinA, cosA } }; return { { 1, 0, 0 }, { 0, cosA, -sinA }, { 0, sinA, cosA } };
} }
Mat rotatorY(alnf angle) { Mat rotatorY(alnf angle) const {
alnf cosA = (alnf) cos(angle); alnf cosA = (alnf) cos(angle);
alnf sinA = (alnf) sin(angle); alnf sinA = (alnf) sin(angle);
return { { cosA, 0, sinA }, { 0, 1, 0 }, { -sinA, 0, cosA } }; return { { cosA, 0, sinA }, { 0, 1, 0 }, { -sinA, 0, cosA } };
} }
Mat rotatorZ(alnf angle) { static Mat rotatorZ(alnf angle) {
alnf cosA = (alnf) cos(angle); Type cosA = (Type) cos(angle);
alnf sinA = (alnf) sin(angle); Type sinA = (Type) sin(angle);
return { { cosA, -sinA, 0 }, { sinA, cosA, 0 }, { 0, 0, 1 } }; return { vec{ cosA, -sinA, 0 }, vec{ sinA, cosA, 0 }, vec{ 0, 0, 1 } };
} }
static Mat rotatorDir(vec dir, alnf angle) { static Mat rotatorDir(vec dir, alnf angle) {
@ -707,4 +714,14 @@ namespace tp {
Type det() { return Type(); } Type det() { return Type(); }
}; };
template<typename Type>
Mat<Type, 4, 4> toMat4(const Mat<Type, 3, 3>& in) {
Mat<Type, 4, 4> out;
out[0] = { in[0][0], in[0][1], in[0][2], 0 };
out[1] = { in[1][0], in[1][1], in[1][2], 0 };
out[2] = { in[2][0], in[2][1], in[2][2], 0 };
out[3] = { Type(0), Type(0), Type(0), Type(1) };
return out;
}
} }

View file

@ -70,6 +70,29 @@ namespace tp {
return *this; return *this;
} }
Rect<Type>& adjust(tp::halnf left, tp::halnf bottom, tp::halnf right, tp::halnf top) {
x += left;
y += bottom;
size.x += -left + right;
size.y += -bottom + top;
return *this;
}
Rect<Type> adjusted(tp::halnf left, tp::halnf bottom, tp::halnf right, tp::halnf top) const {
return Rect<Type>(*this).adjust(left, bottom, right, top);
}
[[nodiscard]] halnf left() const { return x; }
[[nodiscard]] halnf bottom() { return y; }
[[nodiscard]] halnf top() { return y + size.y; }
[[nodiscard]] halnf right() { return x + size.x; }
static Rect fromPoints(const Vec2<Type>& p1, const Vec2<Type>& p2) {
tp::Vec2F min = {tp::min(p1.x, p2.x), tp::min(p1.y, p2.y)};
tp::Vec2F max = {tp::max(p1.x, p2.x), tp::max(p1.y, p2.y)};
return { min, max - min };
}
bool operator==(const Rect<Type>& rect) const { return (pos == rect.pos && size == rect.size); } bool operator==(const Rect<Type>& rect) const { return (pos == rect.pos && size == rect.size); }
bool isEnclosedIn(const Rect<Type>& rect, bool aParent = false) const { bool isEnclosedIn(const Rect<Type>& rect, bool aParent = false) const {
@ -184,13 +207,23 @@ namespace tp {
} }
void expand(const Vec2<Type>& point) { void expand(const Vec2<Type>& point) {
pos.x = min(point.x, pos.x); if (point.x < x) {
pos.y = min(point.y, pos.y); size.x += x - point.x;
x = point.x;
}
auto p = pos + size; if (point.y < y) {
p.x = max(point.x, p.x); size.y += y - point.y;
p.y = max(point.y, p.y); y = point.y;
size = p - pos; }
if (point.x > x + size.x) {
size.x = point.x - x;
}
if (point.y > y + size.y) {
size.y = point.y - y;
}
} }
void expand(const Rect<Type>& rect) { void expand(const Rect<Type>& rect) {

View file

@ -30,7 +30,7 @@ namespace tp {
struct Topology { struct Topology {
Vec3F Origin = { 0, 0, 0 }; Vec3F Origin = { 0, 0, 0 };
mat3f Basis = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; Mat3F Basis = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
Buffer<Vec3F> Points; Buffer<Vec3F> Points;
Buffer<Vec3F> Normals; Buffer<Vec3F> Normals;

View file

@ -110,6 +110,13 @@ namespace tp {
return *this; return *this;
} }
Vec& operator=(Type val) {
for (ualni i = 0; i < tSize; i++) {
get(i) = val;
}
return *this;
}
void assign(Type val) { void assign(Type val) {
for (ualni i = 0; i < tSize; i++) { for (ualni i = 0; i < tSize; i++) {
get(i) = val; get(i) = val;
@ -576,4 +583,14 @@ namespace tp {
using Vec4F = Vec4<halnf>; using Vec4F = Vec4<halnf>;
using Vec4I = Vec4<halni>; using Vec4I = Vec4<halni>;
template <typename Type>
Vec<Type, 4> toVec4(const Vec<Type, 3>& in) {
Vec<Type, 4> out;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
out[3] = 0;
return out;
}
} }

View file

@ -102,7 +102,7 @@ void RenderBuffer::setViewport(const RectF& viewport) {
void RenderBuffer::clear() { void RenderBuffer::clear() {
AssertGL(glClearColor(mClearCol.r, mClearCol.g, mClearCol.b, mClearCol.a)); AssertGL(glClearColor(mClearCol.r, mClearCol.g, mClearCol.b, mClearCol.a));
AssertGL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); AssertGL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
} }
void RenderBuffer::endDraw() { void RenderBuffer::endDraw() {

View file

@ -3,26 +3,42 @@
using namespace tp; using namespace tp;
RasterRender::RasterRender() : RasterRender::RasterRender() {
mRenderBuffer({ 100, 100 })
{
mDefaultShader.load("rsc/shaders/default.vert", nullptr, "rsc/shaders/default.frag", true); mDefaultShader.load("rsc/shaders/default.vert", nullptr, "rsc/shaders/default.frag", true);
mSolidShader.load("rsc/shaders/default.vert", nullptr, "rsc/shaders/solid.frag", true);
} }
RasterRender::~RasterRender() {} RasterRender::~RasterRender() {}
void RasterRender::resize(const Vec2<tp::ualni>& size) {
auto sizeF = Vec2F(size.x, size.y);
mRenderBuffer.resize(sizeF);
mTempBuffer.resize(sizeF);
}
uint4 RasterRender::getRenderBufferID() { return mRenderBuffer.texId(); } uint4 RasterRender::getRenderBufferID() { return mRenderBuffer.texId(); }
Vec2F RasterRender::getBufferSize() { return mRenderBuffer.getSize(); } Vec2F RasterRender::getBufferSize() { return mRenderBuffer.getSize(); }
void RasterRender::render(const Scene& geometry, const Vec2<ualni>& size) { void RasterRender::bindCameraShaderAttributes(const Mat4F& cameraMat) {
static auto camera = (GLint) mDefaultShader.getu("Camera");
glUniformMatrix4fv(camera, 1, true, &cameraMat[0][0]);
}
for (auto object : geometry.mObjects) { void RasterRender::bindObjectShaderAttributes(const Object& object) {
if (!object->mGUPBuffers) { static auto origin = (GLint) mDefaultShader.getu("Origin");
object->mGUPBuffers = new ObjectBuffers(&object.data()); static auto basis = (GLint) mDefaultShader.getu("Basis");
}
}
Mat4F basisMat = toMat4(object.mTopology.Basis);
Vec4F originPoint = toVec4(object.mTopology.Origin);
basisMat = basisMat.transpose();
glUniform4fv(origin, 1, &originPoint[0]);
glUniformMatrix4fv(basis, 1, false, &basisMat[0][0]);
}
void RasterRender::renderDefault(const Scene& geometry) {
mRenderBuffer.mClearCol = { 0.0f, 0.0f, 0.0f, 0.f }; mRenderBuffer.mClearCol = { 0.0f, 0.0f, 0.0f, 0.f };
mRenderBuffer.beginDraw(); mRenderBuffer.beginDraw();
@ -37,24 +53,21 @@ void RasterRender::render(const Scene& geometry, const Vec2<ualni>& size) {
// glPolygonMode(GL_FRONT, GL_LINE); // glPolygonMode(GL_FRONT, GL_LINE);
// glPolygonMode(GL_BACK, GL_LINE); // glPolygonMode(GL_BACK, GL_LINE);
// auto rotator = Mat3F::rotatorZ(alnf(0.001));
bindCameraShaderAttributes(cameraMat);
for (auto object : geometry.mObjects) { for (auto object : geometry.mObjects) {
// object->mTopology.Origin += 0.01;
// object->mTopology.Basis = rotator * object->mTopology.Basis;
static auto origin = (GLint) mDefaultShader.getu("Origin"); bindObjectShaderAttributes(object.data());
static auto basis = (GLint) mDefaultShader.getu("Basis");
static auto camera = (GLint) mDefaultShader.getu("Camera");
Mat4F basisMat;
Vec4F originPoint;
glUniform4fv(origin, 1, &originPoint[0]);
glUniformMatrix4fv(basis, 1, false, &basisMat[0][0]);
glUniformMatrix4fv(camera, 1, true, &cameraMat[0][0]);
object->mGUPBuffers->drawCall(); object->mGUPBuffers->drawCall();
} }
mDefaultShader.unbind(); mDefaultShader.unbind();
glDisable(GL_DEPTH_TEST);
// glPolygonMode(GL_FRONT, GL_FILL); // glPolygonMode(GL_FRONT, GL_FILL);
// glPolygonMode(GL_BACK, GL_FILL); // glPolygonMode(GL_BACK, GL_FILL);
@ -62,4 +75,37 @@ void RasterRender::render(const Scene& geometry, const Vec2<ualni>& size) {
mRenderBuffer.endDraw(); mRenderBuffer.endDraw();
} }
void RasterRender::renderOutline(const Camera& camera, const Object& object) {
mRenderBuffer.beginDraw();
// glEnable(GL_STENCIL_TEST);
mSolidShader.bind();
bindCameraShaderAttributes(camera.calculateTransformationMatrix());
bindObjectShaderAttributes(object);
object.mGUPBuffers->drawCall();
mSolidShader.unbind();
// glDisable(GL_STENCIL_TEST);
mRenderBuffer.endDraw();
}
void RasterRender::beginRender(const Scene& geometry, const Vec2<tp::ualni>& size) {
resize(size);
for (auto object : geometry.mObjects) {
if (!object->mGUPBuffers) {
object->mGUPBuffers = new ObjectBuffers(&object.data());
}
}
}
void RasterRender::endRender() {
// pass
}
RenderBuffer* RasterRender::getRenderBuffer() { return &mRenderBuffer; } RenderBuffer* RasterRender::getRenderBuffer() { return &mRenderBuffer; }

View file

@ -7,7 +7,7 @@
namespace tp { namespace tp {
class RenderBuffer { class RenderBuffer {
public: public:
explicit RenderBuffer(const Vec2F& size); explicit RenderBuffer(const Vec2F& size = { 10, 10 });
RenderBuffer(const Vec2F& size, tp::uint1 samples); RenderBuffer(const Vec2F& size, tp::uint1 samples);
~RenderBuffer(); ~RenderBuffer();

View file

@ -12,13 +12,27 @@ namespace tp {
RasterRender(); RasterRender();
~RasterRender(); ~RasterRender();
void render(const Scene& geometry, const Vec2<ualni>& size); void beginRender(const Scene& geometry, const Vec2<ualni>& size);
void endRender();
void renderDefault(const Scene& geometry);
void renderOutline(const Camera& camera, const Object& object);
void resize(const Vec2<ualni>& size);
uint4 getRenderBufferID(); uint4 getRenderBufferID();
RenderBuffer* getRenderBuffer(); RenderBuffer* getRenderBuffer();
Vec2F getBufferSize(); Vec2F getBufferSize();
private:
void bindObjectShaderAttributes(const Object& object);
void bindCameraShaderAttributes(const Mat4F& cameraMat);
private: private:
RenderBuffer mRenderBuffer; RenderBuffer mRenderBuffer;
RenderBuffer mTempBuffer;
RenderShader mDefaultShader; RenderShader mDefaultShader;
RenderShader mSolidShader;
}; };
} }

View file

@ -0,0 +1,13 @@
#version 330 core
layout(location = 0) in vec3 Point;
uniform vec4 Origin;
uniform mat4 Basis;
uniform mat4 Camera;
void main() {
// vec4 transformed = vec4(Point.xyz, 1.0);
vec4 transformed = (Basis * vec4(Point.xyz, 1.0)) + Origin;
gl_Position = Camera * transformed;
}

View file

@ -0,0 +1,7 @@
#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1, 0, 0, 1.f);
}

View file

@ -43,6 +43,8 @@ normal = n1 * barycentric.x + n2 * barycentric.y + n3 * barycentric.z;
using namespace tp; using namespace tp;
// TODO : de-duplicate in Scene?
void RayTracer::castRay(const Ray& ray, RayCastData& out, alnf farVal) { void RayTracer::castRay(const Ray& ray, RayCastData& out, alnf farVal) {
out.hit = false; out.hit = false;
out.obj = nullptr; out.obj = nullptr;

View file

@ -30,14 +30,6 @@ namespace tp {
void render(const Scene& scene, OutputBuffers& out, const RenderSettings& settings); void render(const Scene& scene, OutputBuffers& out, const RenderSettings& settings);
private: private:
struct RayCastData {
const Object* obj = nullptr;
TrigCache* trig = nullptr;
Vec3F hitPos = { 0, 0, 0 };
bool hit = false;
bool inv = false;
};
struct LightData { struct LightData {
halnf intensity = 0; halnf intensity = 0;
}; };

View file

@ -19,4 +19,4 @@ add_executable(Sketch3DApp ./applications/Entry.cpp)
target_link_libraries(Sketch3DApp ${PROJECT_NAME}) target_link_libraries(Sketch3DApp ${PROJECT_NAME})
file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/rsc")

View file

@ -11,7 +11,7 @@ public:
Sketch3DApplication() { Sketch3DApplication() {
setRoot(&mGui); setRoot(&mGui);
mGui.createRenderWidget(mGraphics->getCanvas(), { 1920, 1080 }); mGui.createRenderWidget(mGraphics->getCanvas(), { 2560, 1440 });
mGui.setProject(&mSketch); mGui.setProject(&mSketch);
} }

View file

@ -14,4 +14,4 @@ add_executable(WidgetsExample examples/Example.cpp)
target_link_libraries(WidgetsExample ${PROJECT_NAME} ${GLEW_LIB}) target_link_libraries(WidgetsExample ${PROJECT_NAME} ${GLEW_LIB})
target_include_directories(WidgetsExample PUBLIC ../Externals/glfw/include ${GLEW_INCLUDE_DIR}) target_include_directories(WidgetsExample PUBLIC ../Externals/glfw/include ${GLEW_INCLUDE_DIR})
file(COPY "examples/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/") file(COPY "examples/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/rsc")

View file

@ -10,6 +10,7 @@ namespace tp {
WidgetApplication() = default; WidgetApplication() = default;
void setRoot(Widget* widget); void setRoot(Widget* widget);
virtual void debugUI();
private: private:
void processFrame(EventHandler* eventHandler, halnf deltaTime) override; void processFrame(EventHandler* eventHandler, halnf deltaTime) override;
@ -17,8 +18,6 @@ namespace tp {
void drawFrame(Canvas* canvas) override; void drawFrame(Canvas* canvas) override;
bool forceNewFrame() override ; bool forceNewFrame() override ;
private:
void debugUI();
private: private:
halnf mDebugSplitFactor = 0.7; halnf mDebugSplitFactor = 0.7;