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281 commits
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Author SHA1 Message Date
Шурупов Илья Викторович
0f15c37c2e tmp
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2025-11-24 18:24:00 +03:00
Шурупов Илья Викторович
a7b9feaedc add simple ring buffer 2025-11-24 12:34:19 +03:00
Шурупов Илья Викторович
35a2297ab2 version bump 2025-11-24 12:26:32 +03:00
Ilya Shurupov
44bc283f4f tweaks 2024-12-13 13:33:49 +03:00
IlyaShurupov
822c60d839 3D Editor treaks 2024-11-24 22:41:15 +03:00
IlyaShurupov
0b279163de Raster render updates 2024-11-24 22:41:15 +03:00
IlyaShurupov
543534bf61 Tunes 2024-11-24 22:41:15 +03:00
Ilya Shurupov
ba10834602 Update LICENSE 2024-11-24 22:41:15 +03:00
Ilya Shurupov
49c2cadb0a add setBuff method to Buffer2D 2024-11-24 22:41:15 +03:00
IlyaShurupov
e10a494223 Widgets Additions and sketch3d new gui 2024-11-24 22:41:15 +03:00
Ilya Shurupov
afad2c80e5 Windows update 2024-11-24 22:41:15 +03:00
IlyaShurupov
c41dc20132 Replace Old Widgets 2024-11-24 22:41:15 +03:00
IlyaShurupov
03da5e41d6 Slider widget 2024-11-24 22:41:15 +03:00
IlyaShurupov
b1ba1c2975 Widget Fixes 2024-11-24 22:41:15 +03:00
IlyaShurupov
8c4ba37e59 Scrolling layout 2024-11-24 22:41:15 +03:00
IlyaShurupov
c7496c7b42 Focus locking and popups 2024-11-24 22:41:15 +03:00
IlyaShurupov
96b293d1b5 Refactor Layout Manager 2024-11-24 22:41:15 +03:00
IlyaShurupov
e00dec67ba Reorganize code in widgets 2024-11-24 22:41:15 +03:00
IlyaShurupov
837d8dc507 Refactor done 2024-11-24 22:41:15 +03:00
IlyaShurupov
d6025bc4e0 Refactor idea done unstable 2024-11-24 22:41:15 +03:00
IlyaShurupov
0ebbe75b6e Refactor layout and size policies - dirty 2024-11-24 22:41:15 +03:00
IlyaShurupov
5de5dbba23 Update Master 2024-11-24 22:41:15 +03:00
IlyaShurupov
c94f5144e7 Sizing fixes 2024-11-24 22:41:15 +03:00
IlyaShurupov
a36386cc20 Fix sizing issues and others 2024-11-24 22:41:15 +03:00
IlyaShurupov
0b73f8037b Initial size handling 2024-11-24 22:41:15 +03:00
IlyaShurupov
9f9dcd5882 Refactor fixes 2024-11-24 22:41:15 +03:00
IlyaShurupov
164359f6aa Refactor in a good state 2024-11-24 22:41:14 +03:00
IlyaShurupov
4b6e7da994 Refactor 2024-11-24 22:41:14 +03:00
IlyaShurupov
279cf58dff WidgetsNew Initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
3f49ee11ae Lovelly bug in Interval Tree 2024-11-24 22:41:14 +03:00
IlyaShurupov
5e3f5594b8 Fixes and improvements to the graphics module 2024-11-24 22:41:14 +03:00
IlyaShurupov
860474654a Update global time interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
3be2425665 Buffer erase functionality 2024-11-24 22:41:14 +03:00
IlyaShurupov
3b27fe17c1 Math tunes 2024-11-24 22:41:14 +03:00
IlyaShurupov
c3b563a032 fix floating widget 2024-11-24 22:41:14 +03:00
IlyaShurupov
aa141405c6 widgets tunes 2024-11-24 22:41:14 +03:00
IlyaShurupov
da6990ddc8 Cleanup widgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
242cd93589 New DockspaceWidget Stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
9cc4819524 dockspce widget initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
fcd0209710 widgets cleanups 2024-11-24 22:41:14 +03:00
IlyaShurupov
4a557d7e5c gui updates 2024-11-24 22:41:14 +03:00
IlyaShurupov
a55a5ec5cc awidgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
c87e5a25d5 dirty 2024-11-24 22:41:14 +03:00
IlyaShurupov
285ca80b4b new widgets 2024-11-24 22:41:14 +03:00
Ilya Shurupov
5cc982fa00 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
2bc06cdd5a Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
25236f82c3 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
22e6967ae2 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
aa7bf32940 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
IlyaShurupov
8b54ca0216 add oidn 2024-11-24 22:41:14 +03:00
IlyaShurupov
351a5d842e fix ray tracer projection plane 2024-11-24 22:41:14 +03:00
IlyaShurupov
39c3d88f7a update todo 2024-11-24 22:41:14 +03:00
IlyaShurupov
5ac4d56d32 3D editor stable with path tracer 2024-11-24 22:41:14 +03:00
IlyaShurupov
8bec5d1ab7 Editor multyrender initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
e32e5e77d1 3D scene stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
938616d989 clean up 2024-11-24 22:41:14 +03:00
IlyaShurupov
3bc43612ef Use scene module in editor 2024-11-24 22:41:14 +03:00
IlyaShurupov
5c90192c9f 3D Scene initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
805c891557 Update TODO regargin 3d framework 2024-11-24 22:41:14 +03:00
IlyaShurupov
3cc8dbc102 Add albedo output to the raytracer 2024-11-24 22:41:14 +03:00
IlyaShurupov
8bfe44b3cd Resize frame buffer method added 2024-11-24 22:41:14 +03:00
IlyaShurupov
bc29860385 use x11 as windowing platform with glfw for now 2024-11-24 22:41:14 +03:00
Ilya Shurupov
b206e4444e Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
60b5f08f65 Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
Ilya Shurupov
1ec84044be Update cmake-single-platform.yml 2024-11-24 22:41:14 +03:00
elushaX
6b77faced8 Windows update 2024-11-24 22:41:14 +03:00
IlyaShurupov
19f492dff1 updating submodule 2024-11-24 22:41:14 +03:00
IlyaShurupov
0f8fb5c580 Update widgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
35cb553ecb update widgets 2024-11-24 22:41:14 +03:00
IlyaShurupov
1767b65c7e update todo 2024-11-24 22:41:14 +03:00
IlyaShurupov
90244934d9 Update widgets module. Raster example initial. 2024-11-24 22:41:14 +03:00
Ilya Shurupov
aa10424fbb Update TODO 2024-11-24 22:41:14 +03:00
IlyaShurupov
0192d58fa4 profiling avl 2024-11-24 22:41:14 +03:00
IlyaShurupov
db1a6b35ef AVL Tree refactor 2024-11-24 22:41:14 +03:00
Ilya Shurupov
92d8b04cf8 Update TODO 2024-11-24 22:41:14 +03:00
IlyaShurupov
fc00a83f2e dont copy node data in tree delete operation - just swap nodes 2024-11-24 22:41:14 +03:00
IlyaShurupov
13bcbcb23f update numeric key interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
3148e2c020 remove extra layer of redirection in avl tree 2024-11-24 22:41:14 +03:00
IlyaShurupov
4d381d62e4 Tree. remove redunant function 2024-11-24 22:41:14 +03:00
IlyaShurupov
715175085e Method object refactor 2024-11-24 22:41:14 +03:00
IlyaShurupov
714bdaef12 remove initializer callbacks from method object 2024-11-24 22:41:14 +03:00
IlyaShurupov
88b78d907a clean up null object 2024-11-24 22:41:14 +03:00
IlyaShurupov
24f9d8acae Separate objects context and interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
cf3f8dbc9c new object creation interface 2024-11-24 22:41:14 +03:00
IlyaShurupov
ca1ae75b07 fix typos 2024-11-24 22:41:14 +03:00
IlyaShurupov
9e2e7f5809 remove macros use in objects mofule 2024-11-24 22:41:14 +03:00
IlyaShurupov
c6260f7c48 fix warnings 2024-11-24 22:41:14 +03:00
IlyaShurupov
f8c82b7e29 clean up object module 2024-11-24 22:41:14 +03:00
IlyaShurupov
e78885d452 dont use NULL macro 2024-11-24 22:41:14 +03:00
IlyaShurupov
9d01ba2c8a Apply cpp naming to files 2024-11-24 22:41:14 +03:00
IlyaShurupov
89eec0e329 remove objects readme 2024-11-24 22:41:14 +03:00
IlyaShurupov
9054ed9f4a Restore buildbot status 2024-11-24 22:41:14 +03:00
IlyaShurupov
f10f04bac2 leak fix 2024-11-24 22:41:14 +03:00
IlyaShurupov
04f5ec30bc Update TODO 2024-11-24 22:41:14 +03:00
IlyaShurupov
1756ca026d RIP tp::Strings 2024-11-24 22:41:14 +03:00
IlyaShurupov
fa2d0aaa92 see ya later allocator 2024-11-24 22:41:14 +03:00
elushaX
57d5591d4a Update README.MD 2024-11-24 22:41:14 +03:00
elushaX
26cf35807d Create LICENSE 2024-11-24 22:41:14 +03:00
elushaX
e6e88193c2 Delete LICENSE 2024-11-24 22:41:14 +03:00
IlyaShurupov
9972960556 update readme 2024-11-24 22:41:14 +03:00
IlyaShurupov
ee805fd3d7 update readme 2024-11-24 22:41:14 +03:00
IlyaShurupov
ad6581cc18 add Oscript showcase 2024-11-24 22:41:14 +03:00
IlyaShurupov
9486cf0bee Edit readme 2024-11-24 22:41:14 +03:00
elushaX
6d8c64ac33 Add color sliders to sketch3d 2024-11-24 22:41:14 +03:00
IlyaShurupov
689bee9afc Updating README 2024-11-24 22:41:14 +03:00
IlyaShurupov
8451c56e93 Graphics refactor finished 2024-11-24 22:41:14 +03:00
IlyaShurupov
bfbdd0e33b osg stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
5c18a10d11 Widget Example added 2024-11-24 22:41:14 +03:00
elushaX
a46a2167ba stable 2024-11-24 22:41:14 +03:00
Ilusha
6d02137dca tmp 2024-11-24 22:41:14 +03:00
Ilusha
fb374e71e4 graphics frame rate fixed 2024-11-24 22:41:14 +03:00
Ilusha
16af8dc809 tmp 2024-11-24 22:41:14 +03:00
IlyaShurupov
25fd52294f tmp 2024-11-24 22:41:14 +03:00
IlyaShurupov
84046e89be Graphics Example Stable 2024-11-24 22:41:14 +03:00
IlyaShurupov
e331fc1a34 Graphics Refactor Initial 2024-11-24 22:41:14 +03:00
IlyaShurupov
e0f92b32dc Adding new gui to Sketch3d 2024-11-24 22:41:14 +03:00
IlyaShurupov
8eae09591d Map invalid iterator fix 2024-11-24 22:41:14 +03:00
IlyaShurupov
9fd3183961 Small cleanup 2024-11-24 22:41:14 +03:00
IlyaShurupov
e065dc736b Fix bugs. Sketch3D stable. 2024-11-24 22:41:13 +03:00
Ilusha
cd8feaf2c0 Unstable & with drawing restored 2024-11-24 22:41:13 +03:00
Ilusha
1155067b26 A little clean up 2024-11-24 22:41:13 +03:00
Ilusha
3b389bdc17 CCompiled and runed with working visuals 2024-11-24 22:41:13 +03:00
Ilusha
2455f90550 trying to compile 2024-11-24 22:41:13 +03:00
Ilusha
f8c38a8a37 Sketch ini 2024-11-24 22:41:13 +03:00
IlyaShurupov
8866290d29 Linux fixes 2024-11-24 22:41:13 +03:00
Ilusha
0eaf22cc46 fix raytracer 2024-11-24 22:41:13 +03:00
Ilusha
69a17a609e tmp 2024-11-24 22:41:13 +03:00
Ilusha
afab59eb21 tmp 2024-11-24 22:41:13 +03:00
Ilusha
b8bcf58a29 Use UnitTest-Cpp library for testing 2024-11-24 22:41:13 +03:00
Ilusha
79d018ffb4 Recovering from github accound ban 2024-11-24 22:41:13 +03:00
Ilusha
5c7ee99d43 tmp 2024-11-24 22:41:13 +03:00
Ilusha
101ef375ef new testing framework 2024-11-24 22:41:13 +03:00
Ilusha
b56829ea26 tmp 2024-11-24 22:41:13 +03:00
Ilusha
0b3f780ec7 tmp 2024-11-24 22:41:13 +03:00
Ilusha
0494bf05af add parser chech for precedence in arithmetic expressions 2024-11-24 22:41:13 +03:00
Ilusha
8cc5f2f9f7 Fixing lalr on windows 2024-11-24 22:41:13 +03:00
Ilusha
69db2b82a4 Update cmake.yml 2024-11-24 22:41:13 +03:00
Ilusha
72e034ca32 try clang 14 2024-11-24 22:41:13 +03:00
Ilusha
06f70f3d2f try clang 16 in buildbot 2024-11-24 22:41:13 +03:00
Ilusha
f5dbbc1330 Update cmake.yml 2024-11-24 22:41:13 +03:00
Ilusha
d2dde03efb Adding windows build information 2024-11-24 22:41:13 +03:00
Ilusha
93266715c0 Edit todo and status texts 2024-11-24 22:41:13 +03:00
Ilusha
0f455dd33b Fix interval tree 2024-11-24 22:41:13 +03:00
Ilusha
3eadb0d726 stable 2024-11-24 22:41:13 +03:00
IlyaShurupov
6c92be58cd tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
2484ea9d9c parser error handling 2024-11-24 22:41:13 +03:00
IlyaShurupov
d4c85a3d86 Parser done implementing 2024-11-24 22:41:13 +03:00
IlyaShurupov
87fb15ed13 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
b647271081 grammar done 2024-11-24 22:41:13 +03:00
IlyaShurupov
505b77da3f tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
8dc73bc1d5 tmp 2024-11-24 22:41:13 +03:00
Ilusha
1293136343 Replace object parser with lalr library 2024-11-24 22:41:13 +03:00
IlyaShurupov
8f87c3bc33 small fix 2024-11-24 22:41:13 +03:00
IlyaShurupov
30d4f194ba parsing loop closed 2024-11-24 22:41:13 +03:00
IlyaShurupov
aaeb6438a1 fix compile errors 2024-11-24 22:41:13 +03:00
IlyaShurupov
b2a1883369 cfg automata ini 2024-11-24 22:41:13 +03:00
IlyaShurupov
7a685e0634 cfg accepting 2024-11-24 22:41:13 +03:00
IlyaShurupov
2ebf650381 refactor regular automata 2024-11-24 22:41:13 +03:00
IlyaShurupov
b883f0029c CFG compiler ini 2024-11-24 22:41:13 +03:00
IlyaShurupov
70b6bf4d77 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
6279323a84 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
226c62f40b reg automata fixes 2024-11-24 22:41:13 +03:00
IlyaShurupov
7121917a5d tmp 2024-11-24 22:41:13 +03:00
Ilusha
dbd53719b0 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
8f38095bec refactor and reuse Automatas. TODO : add test for automatas 2024-11-24 22:41:13 +03:00
IlyaShurupov
184f8dd1fe tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
fb8202f385 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
56d63f2f18 Reuse Regular Automata functionality 2024-11-24 22:41:13 +03:00
IlyaShurupov
b3e5bf0941 Make parser template class 2024-11-24 22:41:13 +03:00
IlyaShurupov
419ebb43d1 TODO : Make RE Grammar template independent. Difine Unified grammar format. 2024-11-24 22:41:13 +03:00
IlyaShurupov
53b690dad9 tmp 2024-11-24 22:41:13 +03:00
IlyaShurupov
aecad978ec Adding implementation comments to Language 2024-11-24 22:41:13 +03:00
IlyaShurupov
b8f2380c60 Language Initial 2024-11-24 22:41:13 +03:00
IlyaShurupov
73897f11df Fix avl tree destructor 2024-11-24 22:41:13 +03:00
IlyaShurupov
94d1bb7f41 Adding more tests for interval tree 2024-11-24 22:41:13 +03:00
IlyaShurupov
782a041ba8 Interval Tree added 2024-11-24 22:41:13 +03:00
IlyaShurupov
8955a02d05 Update ImGui 2024-11-24 22:41:13 +03:00
IlyaShurupov
36efa46848 Refactor lib view 2024-11-24 22:41:13 +03:00
Ilusha
5106cc3b71 ini 2024-11-24 22:41:13 +03:00
Ilusha
466c0c36bd Update WindowsPlatform.yml 2024-11-24 22:41:13 +03:00
Ilusha
1a5d2934ae Update WindowsPlatform.yml 2024-11-24 22:41:13 +03:00
Ilusha
c34c41d0f5 Create WindowsPlatform.yml 2024-11-24 22:41:13 +03:00
Ilusha
0b63045503 Remove mutex class and use std 2024-11-24 22:41:13 +03:00
Ilusha
b26310439d Small fixes from windows 2024-11-24 22:41:13 +03:00
Ilusha
420bb37039 Adding support for windows and fixing some errors 2024-11-24 22:41:13 +03:00
IlyaShurupov
7660d58f26 Fix build errors 2024-11-24 22:41:13 +03:00
IlyaShurupov
1d48d390d3 Exclude glew from manual build duo to errors. Using precompiled packages. 2024-11-24 22:41:13 +03:00
Ilusha
5a3e07f4f3 Update cmake.yml change alsa package name 2024-11-24 22:41:12 +03:00
Ilusha
d5a08acf6d Update cmake.yml add alsa dep 2024-11-24 22:41:12 +03:00
IlyaShurupov
cd451d1c2a Refactor! 2024-11-24 22:41:12 +03:00
IlyaShurupov
cb09a6f5de Filtering 2024-11-24 22:41:12 +03:00
IlyaShurupov
98b5e4d182 Neet fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
b74c5bc5e5 Adding Music Playback 2024-11-24 22:41:12 +03:00
IlyaShurupov
a233b6a214 Side panel added 2024-11-24 22:41:12 +03:00
IlyaShurupov
dd71eba0ec LibraryViewer 2024-11-24 22:41:12 +03:00
IlyaShurupov
f6ba86aff8 CMake fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
fa72355799 Num Rec app and save & loading 2024-11-24 22:41:12 +03:00
IlyaShurupov
ee8027055e Number recognition Tuning 2024-11-24 22:41:12 +03:00
IlyaShurupov
4804e51ad7 NumRec Fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
90ce453b60 BackProp Fixes 2024-11-24 22:41:12 +03:00
IlyaShurupov
7e17b32a81 BackProp Initial 2024-11-24 22:41:12 +03:00
IlyaShurupov
91fb72bd49 Apply formating to all files. CLeanup 2024-11-24 22:41:08 +03:00
IlyaShurupov
b4ae5dde77 Complex toy classes & DataAnalysis initial 2024-11-24 22:38:04 +03:00
IlyaShurupov
e9daedd6ea RT Multisampling 2024-11-24 22:38:04 +03:00
IlyaShurupov
97a99f84f5 Save multiple buffers from RayTracer 2024-11-24 22:38:04 +03:00
IlyaShurupov
15c5576273 Adding simple test for RT 2024-11-24 22:38:04 +03:00
IlyaShurupov
4d00ef1296 Adding progress bar for rt application 2024-11-24 22:38:04 +03:00
IlyaShurupov
77db3f4ab5 Primitive sampling 2024-11-24 22:38:04 +03:00
IlyaShurupov
368ae81251 Adding normals 2024-11-24 22:38:04 +03:00
IlyaShurupov
a84cfabd60 RT Todo 2024-11-24 22:38:04 +03:00
IlyaShurupov
a3a79c87da Fix issue with submodule mapping for lua 2024-11-24 22:38:04 +03:00
IlyaShurupov
a62e665623 Adding scene files 2024-11-24 22:38:04 +03:00
IlyaShurupov
bb2b0b926f Adding lua scene description 2024-11-24 22:38:03 +03:00
IlyaShurupov
d6c326b83d tmp 2024-11-24 22:38:03 +03:00
IlyaShurupov
eb133745f9 Simple Normals Rendering 2024-11-24 22:38:03 +03:00
IlyaShurupov
b2fa4c4266 Bug fixes 2024-11-24 22:38:03 +03:00
IlyaShurupov
15b56a876a RayTracer Initial Framework setup 2024-11-24 22:38:03 +03:00
IlyaShurupov
25b66804a4 Update Clang Format 2024-11-24 22:38:03 +03:00
IlushaShurupov
74aaf9a0a1 Adding outdated source code into master 2024-11-24 22:38:03 +03:00
IlushaShurupov
be206950f0 Updated TODO 2024-11-24 22:38:03 +03:00
IlushaShurupov
7b276e1005 LR(1) Parser Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
0e4f4228de Checking for non productive rules and loops in cfg 2024-11-24 22:38:03 +03:00
IlushaShurupov
16115b483a CFG remove unused rules 2024-11-24 22:38:03 +03:00
IlushaShurupov
2c8151ec3e Adding simple test fot cf grammar 2024-11-24 22:38:03 +03:00
IlushaShurupov
24d554abc3 Fixing list copy and grammar sentence generation 2024-11-24 22:38:03 +03:00
IlushaShurupov
ffb533ec9a Improve module initialization log 2024-11-24 22:38:03 +03:00
IlushaShurupov
d9ffb61712 Fixin cfg 2024-11-24 22:38:03 +03:00
IlushaShurupov
f5e9b041cd Fixin map 2024-11-24 22:38:03 +03:00
IlushaShurupov
259bf5a485 Generate sentences from cf grammar. Fix list initialization from copy constructor 2024-11-24 22:38:03 +03:00
IlushaShurupov
92e772cde1 Fixing tokenizer bug 2024-11-24 22:38:03 +03:00
IlushaShurupov
a938bf9bb1 CF Grammar improvements 2024-11-24 22:38:03 +03:00
IlushaShurupov
8feeb3d1c1 CF Grammar Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
42ee676bc9 Parser Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
cef0db6fb1 Adding some tokinizer checks for strings and comments 2024-11-24 22:38:03 +03:00
IlushaShurupov
4825d61486 Editing TODO 2024-11-24 22:38:03 +03:00
Ilusha
64960c6aff Update cmake.yml - sudo apt-get update before installing pacages 2024-11-24 22:38:03 +03:00
IlushaShurupov
17ad239692 Adding objects GUI initial. Changing TODO. Some fixes along side 2024-11-24 22:38:03 +03:00
IlushaShurupov
f579a969ce "Added new test 'Complex' and improved error debugging"
This revision adds a complex test to the 'TestInterpreter.cpp' file to test functionalities such as classes, variable initializations, loops, conditionals and methods in the interpreter. The token parser has also been updated with a reset method in the 'parser.cpp' file for cleaning up any previous state before parsing a new script. This ensures the parser starts fresh for each new parse request. It also improves the debugging process in 'function.cpp' by printing the description of parser errors. Few completed tasks are removed from the TODO list.
2024-11-24 22:38:03 +03:00
IlushaShurupov
3f4f2caf1f Load and destroy methods revised for proper reference counting
The update enhances object management by involving scope-based reference counting. The change affects loading and destruction operations in the Object and several other classes, ensuring the release or retention of objects adhere to their usage context. A function for logging type data has also been introduced to provide better clarity during debugging. Also, tests in script & interpreter have been altered to run in separate module initializations to avoid cross-test interference. Overall, it provides better memory management and dependable tests.
2024-11-24 22:38:03 +03:00
IlushaShurupov
ab0edfc302 Add Interpreter tests and improve Parser error logging
A set of tests for the InterpreterObject has been added to enhance its reliability and maintainability. The tests check the essential functionalities such as its creation, execution, saving, loading, and destruction. Furthermore, the error logging for the Parser has been improved, now providing more precise location of detected errors. The changes improve the robustness and debugability of the code.
2024-11-24 22:38:03 +03:00
IlushaShurupov
e0eb6e138d Refactor save size calculation with SaveSizeCounter
SaveSizeCounter is introduced and used for calculating the save size of objects. The previous method of calculating save size directly in each class was replaced with a call to the SaveSizeCounter's calc method. This results in a cleaner, more maintainable code as the size calculation logic is now centralized in one class. It is more efficient and scalable as any changes to the calculation can be made in one place and will be reflected everywhere.
2024-11-24 22:38:03 +03:00
IlushaShurupov
a679ab1c4b Objects adding dict test & fixes 2024-11-24 22:38:03 +03:00
IlushaShurupov
63029e6083 Adding Simple Objest test. Fixes some bugs 2024-11-24 22:38:03 +03:00
IlushaShurupov
edf0548046 Objects Compiled 2024-11-24 22:38:03 +03:00
IlyaShurupov
31e420b311 Archiver Initial 2024-11-24 22:38:03 +03:00
IlushaShurupov
4a5877784b Generating permutations and small buffer checks 2024-11-24 22:38:03 +03:00
IlushaShurupov
d3df3dde09 Objects Initial 2024-11-24 22:38:01 +03:00
IlushaShurupov
94057d2a66 Objects Initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
0f639ba3b1 Freeze on no memory available 2024-11-24 22:36:45 +03:00
IlushaShurupov
41f7d978a9 Graphics Animations & Renaming 2024-11-24 22:36:45 +03:00
Ilusha
1e2ca13a15 Update cmake.yml to build Graphics 2024-11-24 22:36:45 +03:00
IlushaShurupov
8df79328cd Reorganize a little 2024-11-24 22:36:45 +03:00
IlushaShurupov
c375472bbe Adding nanovg 2024-11-24 22:36:45 +03:00
IlushaShurupov
aaa08e4495 New placement header 2024-11-24 22:36:45 +03:00
IlushaShurupov
f52b351cac Graphics module Initial (And some more fixes embedded) 2024-11-24 22:36:45 +03:00
Ilusha
98132ca2f5 Update cmake.yml - checkout submodules 2024-11-24 22:36:45 +03:00
IlushaShurupov
e50cb9f0e2 Small changes 2024-11-24 22:36:45 +03:00
IlushaShurupov
8c600a1cdb Restructure Storage Module -> Connection module 2024-11-24 22:36:45 +03:00
IlushaShurupov
f60e73fc32 Restructure 2024-11-24 22:36:45 +03:00
IlushaShurupov
58db6fe058 Command Line INterpreter with fixes 2024-11-24 22:36:45 +03:00
IlushaShurupov
32c7512b69 Fix File test 2024-11-24 22:36:45 +03:00
IlushaShurupov
038e6c58cf Networking Initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
d5dfb1c304 Storage initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
bd1a6a44db Fixed bug in map 2024-11-24 22:36:45 +03:00
IlushaShurupov
f5cab30f21 CommandLine parser initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
3846b91662 Adding Strings tests 2024-11-24 22:36:45 +03:00
Ilusha
e08f961707 Update cmake.yml 2024-11-24 22:36:45 +03:00
Ilusha
29ab5fa8a6 Update cmake.yml 2024-11-24 22:36:45 +03:00
Ilusha
54c44dbd6a Try coverage cmake.yml 2024-11-24 22:36:45 +03:00
IlushaShurupov
53aa0e34a8 Fixes 2024-11-24 22:36:45 +03:00
IlushaShurupov
f91b45643d Update Todo 2024-11-24 22:36:45 +03:00
IlushaShurupov
1aece0c617 Tokenizer Test 2024-11-24 22:36:45 +03:00
IlushaShurupov
6248c294b8 Tokenizer (No tests) 2024-11-24 22:36:45 +03:00
IlushaShurupov
f676e84521 Remove Cmd Arg parser for now 2024-11-24 22:36:45 +03:00
IlushaShurupov
1310bb78ad Tokenizer Initial 2024-11-24 22:36:45 +03:00
IlushaShurupov
0ec44ee2d1 Buffer 2d (No tests) 2024-11-24 22:36:45 +03:00
IlushaShurupov
ffa90323a4 Remove old testing 2024-11-24 22:36:45 +03:00
IlushaShurupov
f46ea7e0fb Testing 2024-11-24 22:36:45 +03:00
IlushaShurupov
b7560534c1 Removing TextEditor from strings for now 2024-11-24 22:36:45 +03:00
IlushaShurupov
eae8852832 Strings Initial 2024-11-24 22:36:45 +03:00
IlyaShurupov
2dff05d412 Update README.MD (#1) 2024-11-24 22:36:10 +03:00
184 changed files with 8125 additions and 2327 deletions

View file

@ -0,0 +1,21 @@
project(Widgets)
### ---------------------- Static Library --------------------- ###
file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
file(GLOB HEADERS "./public/*.hpp")
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PUBLIC ./public/)
target_link_libraries(${PROJECT_NAME} PUBLIC Math Graphics Imgui)
### -------------------------- Applications -------------------------- ###
add_executable(SimpleGui examples/SimpleGUI.cpp)
target_link_libraries(SimpleGui ${PROJECT_NAME} ${GLEW_LIB})
target_include_directories(SimpleGui PUBLIC ../Externals/glfw/include ${GLEW_INCLUDE_DIR})
add_executable(ChatGui examples/ChatGUI.cpp)
target_link_libraries(ChatGui ${PROJECT_NAME} ${GLEW_LIB})
target_include_directories(ChatGui PUBLIC ../Externals/glfw/include ${GLEW_INCLUDE_DIR})
file(COPY "examples/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")

View file

@ -9,7 +9,7 @@ class ExampleGUI : public Application {
public:
ExampleGUI() = default;
void processFrame(EventHandler* eventHandler) override {
void processFrame(EventHandler* eventHandler, halnf delta) override {
auto rec = RectF({ 0, 0 }, mWindow->getSize());
mGui.updateConfigWrapper(mWidgetManager);
@ -23,7 +23,7 @@ public:
private:
WidgetManager mWidgetManager;
ComplexWidget<EventHandler, Canvas> mGui;
ComplexWidget mGui;
};
int main() {

View file

@ -4,8 +4,7 @@
namespace tp {
template <typename Events, typename Canvas>
class UserWidget : public Widget<Events, Canvas> {
class UserWidget : public Widget {
public:
UserWidget() = default;
@ -39,8 +38,7 @@ namespace tp {
halnf mRounding = 0;
};
template <typename Events, typename Canvas>
class MessageWidget : public Widget<Events, Canvas> {
class MessageWidget : public Widget {
public:
MessageWidget() = default;
@ -84,8 +82,7 @@ namespace tp {
halnf mRounding = 0;
};
template <typename Events, typename Canvas>
class LoginWidget : public Widget<Events, Canvas> {
class LoginWidget : public Widget {
public:
explicit LoginWidget() {
mPass.mId = "pass";
@ -120,16 +117,15 @@ namespace tp {
}
public:
TextInputWidget<Events, Canvas> mUser;
TextInputWidget<Events, Canvas> mPass;
ButtonWidget<Events, Canvas> mButton;
TextInputWidget mUser;
TextInputWidget mPass;
ButtonWidget mButton;
bool mLogged = false;
RGBA mBGColor;
};
template <typename Events, typename Canvas>
class ActiveChatWidget : public Widget<Events, Canvas> {
class ActiveChatWidget : public Widget {
public:
ActiveChatWidget() {
mSend.mLabel.mLabel = "Send";
@ -172,23 +168,22 @@ namespace tp {
}
public:
Buffer<MessageWidget<Events, Canvas>> mMessages;
ScrollableWindow<Events, Canvas> mHistoryView;
TextInputWidget<Events, Canvas> mMessage;
ButtonWidget<Events, Canvas> mSend;
Buffer<MessageWidget> mMessages;
ScrollableWindow mHistoryView;
TextInputWidget mMessage;
ButtonWidget mSend;
RGBA mBGColor;
halnf mPadding = 0;
};
template <typename Events, typename Canvas>
class ChattingWidget : public Widget<Events, Canvas> {
class ChattingWidget : public DockWidget {
public:
ChattingWidget() {
// todo : fetch code
mUsers.append(UserWidget<Events, Canvas>());
mUsers.append(UserWidget<Events, Canvas>());
mUsers.append(UserWidget<Events, Canvas>());
mUsers.append(UserWidget());
mUsers.append(UserWidget());
mUsers.append(UserWidget());
mUsers[0].mArea = { 0, 0, 100, 100 };
mUsers[1].mArea = { 0, 0, 100, 100 };
@ -198,9 +193,9 @@ namespace tp {
mSideView.addWidget(&message.data());
}
mActive.mMessages.append(MessageWidget<Events, Canvas>());
mActive.mMessages.append(MessageWidget<Events, Canvas>());
mActive.mMessages.append(MessageWidget<Events, Canvas>());
mActive.mMessages.append(MessageWidget());
mActive.mMessages.append(MessageWidget());
mActive.mMessages.append(MessageWidget());
mActive.mMessages[0].mArea = { 0, 0, 100, 50 };
mActive.mMessages[1].mArea = { 0, 0, 100, 50 };
@ -210,35 +205,24 @@ namespace tp {
mActive.mHistoryView.addWidget(&message.data());
}
this->mChildWidgets.pushBack(&mSideView);
this->mChildWidgets.pushBack(&mActive);
this->mChildWidgets.pushBack(&mSplitView);
addSideWidget(&mSideView, DockWidget::RIGHT);
setCenterWidget(&mActive);
}
void eventProcess(const Events& events) override {
mSplitView.setArea(this->mArea);
mSideView.setArea(mSplitView.getSecond());
mActive.setArea(mSplitView.getFirst());
}
void eventDraw(Canvas& canvas) override { canvas.rect(this->mArea, mBGColor); }
void eventUpdateConfiguration(WidgetManager& wm) override {
wm.setActiveId("ChattingWidget");
mBGColor = wm.getColor("Back", "Background");
}
public:
Buffer<UserWidget<Events, Canvas>> mUsers;
ScrollableWindow<Events, Canvas> mSideView;
ActiveChatWidget<Events, Canvas> mActive;
SplitView<Events, Canvas> mSplitView;
Buffer<UserWidget> mUsers;
ScrollableWindow mSideView;
ActiveChatWidget mActive;
RGBA mBGColor;
};
template <typename Events, typename Canvas>
class ComplexWidget : public Widget<Events, Canvas> {
class ComplexWidget : public Widget {
public:
ComplexWidget() {
this->mChildWidgets.pushBack(&mLogin);
@ -264,8 +248,8 @@ namespace tp {
private:
bool mLogged = false;
LoginWidget<Events, Canvas> mLogin;
ChattingWidget<Events, Canvas> mChatting;
LoginWidget mLogin;
ChattingWidget mChatting;
RGBA mBGColor;
};

View file

@ -9,10 +9,10 @@ using namespace tp;
class SimpleGUI : public Application {
public:
SimpleGUI() {
// mGui.mPreview = true;
}
void processFrame(EventHandler* eventHandler) override {
void processFrame(EventHandler* eventHandler, halnf) override {
const auto rec = RectF({ 0, 0 }, mWindow->getSize());
mGui.setArea(rec);
@ -28,7 +28,8 @@ public:
private:
WidgetManager mWidgetManager;
SimpleWidget2<EventHandler, Canvas> mGui;
// DockSpaceWidget mGui;
SimpleWidget3 mGui;
};
int main() {

View file

@ -0,0 +1,69 @@
#include "Widgets.hpp"
namespace tp {
class SimpleWidget : public CollapsableMenu {
public:
SimpleWidget() {
this->addWidgetToMenu(&mSlider);
this->addWidgetToMenu(&mInMenuButton1);
this->addWidgetToMenu(&mInMenuButton2);
this->addWidgetToMenu(&mLabel);
mInMenuButton1.mLabel.mLabel = "Button1";
mInMenuButton1.mCallback = []() {
printf("asd\n");
};
mInMenuButton2.mLabel.mLabel = "Button2";
}
private:
ButtonWidget mInMenuButton1;
ButtonWidget mInMenuButton2;
LabelWidget mLabel;
NamedSliderWidget mSlider;
};
class SimpleWidget3 : public WorkspaceWidget {
public:
SimpleWidget3() {
mDockSpace.addSideWidget(&mButtons[0], DockWidget::BOTTOM);
mDockSpace.addSideWidget(&mButtons[1], DockWidget::RIGHT);
mDockSpace.removeSideWidget(DockWidget::BOTTOM);
mDockSpace.addSideWidget(&mButtons[0], DockWidget::TOP);
mDockSpace.addSideWidget(&mButtons[2], DockWidget::LEFT);
mDockSpace.removeSideWidget(DockWidget::TOP);
mDockSpace.addSideWidget(&mButtons[0], DockWidget::BOTTOM);
mDockSpace.addSideWidget(&mButtons[3], DockWidget::TOP);
mDockSpace.setCenterWidget(&mButtons[4]);
/*
mButtons[4].mCallback = [&]() { mDockSpace.toggleHiddenState(DockSpaceWidget::BOTTOM); };
mButtons[0].mCallback = [&]() { mDockSpace.toggleHiddenState(DockSpaceWidget::TOP); };
mButtons[2].mCallback = [&]() { mDockSpace.toggleHiddenState(DockSpaceWidget::RIGHT); };
mButtons[3].mCallback = [&]() { mDockSpace.toggleHiddenState(DockSpaceWidget::LEFT); };
*/
mButtons[0].addWidgetToMenu(&mWidget);
mButtons[1].addWidgetToMenu(&mWidget2);
}
private:
FloatingWidget mButtons[5];
SimpleWidget mWidget;
SimpleWidget mWidget2;
SimpleWidget mWidget3;
};
}

View file

@ -0,0 +1,46 @@
#include "ButtonWidget.hpp"
using namespace tp;
ButtonWidget::ButtonWidget() {
this->setArea({ 0, 0, 100, 30 });
this->mChildWidgets.pushBack(&mLabel);
}
ButtonWidget::ButtonWidget(const std::string& label, const tp::RectF& aArea) {
this->setArea(aArea);
mLabel.mLabel = label;
this->mChildWidgets.pushBack(&mLabel);
}
bool ButtonWidget::isFired() { return this->isReleased(); }
void ButtonWidget::eventProcess(const Events&) {
mLabel.setArea(this->mArea);
if (isFired()) {
mCallback();
}
}
void ButtonWidget::eventDraw(Canvas& canvas) {
if (this->isHolding()) {
canvas.rect(this->mArea, pressedColor, rounding);
} else if (this->isFocus()) {
canvas.rect(this->mArea, hoveredColor, rounding);
} else {
canvas.rect(this->mArea, accentColor, rounding);
}
}
void ButtonWidget::setLabel(const std::string& string) { mLabel.mLabel = string; }
void ButtonWidget::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("Button");
pressedColor = wm.getColor("Pressed", "Action");
hoveredColor = wm.getColor("Hovered", "Interaction");
accentColor = wm.getColor("Default", "Accent");
rounding = wm.getNumber("Rounding", "Rounding");
}

View file

@ -0,0 +1,96 @@
#include "CollapsableMenu.hpp"
using namespace tp;
CollapsableMenu::CollapsableMenu() {
this->mChildWidgets.pushBack(&mHeader);
this->mChildWidgets.pushBack(&mBody);
}
void CollapsableMenu::eventProcess(const Events&) {
if (mHeader.isReleased()) {
toggleCollapsed();
}
updateGeometry();
}
void CollapsableMenu::eventDraw(Canvas& canvas) {
if (mBorders) {
canvas.rect(this->mArea, mBorderColor, rounding);
canvas.rect(this->mArea.shrink(mBorderSize), mMenuColor, rounding);
} else {
canvas.rect(this->mArea, mMenuColor, rounding);
}
}
void CollapsableMenu::addWidgetToMenu(Widget* widget) {
mBody.addWidget(widget);
EventHandler ev;
mBody.procWrapper(ev, this->mArea);
updateGeometry();
}
void CollapsableMenu::setLabel(const std::string& string) { mHeader.mLabel = string; }
void CollapsableMenu::toggleCollapsed() { setCollapsed(!getCollapsed()); }
void CollapsableMenu::setCollapsed(bool collapsed) {
if (mLocked) return;
if (collapsed && !mCollapsed) mPrevHeight = this->mArea.size.y;
if (!collapsed && mCollapsed) this->mArea.size.y = mPrevHeight;
mCollapsed = collapsed;
}
bool CollapsableMenu::getCollapsed() const { return mCollapsed; }
void CollapsableMenu::updateGeometry() {
mHeader.setArea(getHeaderRect());
mBody.mEnable = !mCollapsed;
if (mCollapsed) {
this->mArea.size.y = headerHeight;
} else {
if (mAdjustHeight) {
this->mArea.size.y = headerHeight + getBodyRect().size.y + mPadding * 2;
}
mBody.setArea(getBodyRect());
}
}
RectF CollapsableMenu::getHeaderRect() {
RectF out = { this->mArea.pos, { this->mArea.size.x, headerHeight } };
if (mBorders) out = out.shrink(mPadding);
return out;
}
RectF CollapsableMenu::getBodyRect() {
RectF out = { Vec2F{ this->mArea.pos.x, this->mArea.pos.y + headerHeight },
Vec2F{ this->mArea.size.x, this->mArea.size.y - headerHeight - mPadding } };
out.size.y -= mBorderSize * 2;
if (mAdjustHeight) out.size.y = mBody.getContentSize();
if (mBody.getContentSize() && mBorders) {
out = out.shrink(mPadding);
out.size.y += mPadding * 2 + 1;
}
return out;
}
void CollapsableMenu::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("CollapsableMenu");
headerHeight = wm.getNumber("HeaderHeight", 35);
mMenuColor = wm.getColor("MenuColor", RGBA(0, 0, 0, 1.f));
rounding = wm.getNumber("Rounding", "Rounding");
mBorderColor = wm.getColor("BorderColor", RGBA(0.16, 0.16, 0.16, 1.f));
mBorderSize = wm.getNumber("BorderSize", 2.f);
mPadding = wm.getNumber("Padding", "Padding");
}

View file

@ -0,0 +1,47 @@
#include "FloatingLayoutWidget.hpp"
using namespace tp;
FloatingLayoutWidget::FloatingLayoutWidget() = default;
void FloatingLayoutWidget::eventProcess(const tp::Events& events) {
updateActiveWindow(events);
}
void FloatingLayoutWidget::updateActiveWindow(const tp::Events& events) {
mIsPassThrough = true;
for (auto childNode = this->mChildWidgets.firstNode(); childNode; childNode = childNode->next) {
auto child = childNode->data;
if (child->mArea.isInside(events.getPointer())) {
mIsPassThrough = false;
}
}
if (events.isPressed(InputID::MOUSE1)) {
Widget* activeChild = nullptr;
for (auto childNode = this->mChildWidgets.firstNode(); childNode; childNode = childNode->next) {
auto child = childNode->data;
if (child->mArea.isInside(events.getPointer())) {
mChildWidgets.detach(childNode);
mChildWidgets.pushFront(childNode);
child->mHandlesEvents = true;
activeChild = child;
break;
}
}
if (activeChild) {
for (auto child : this->mChildWidgets) {
if (activeChild != child.data() && !child->mIsDocked) child->mHandlesEvents = false;
}
}
}
}
bool FloatingLayoutWidget::handlesEvent() const { return !mIsPassThrough; }

View file

@ -0,0 +1,89 @@
#include "FloatingWidget.hpp"
using namespace tp;
FloatingWidget::FloatingWidget() {
this->mArea = { 0, 0, 300, 300 };
this->mAdjustHeight = false;
}
void FloatingWidget::eventProcess(const Events& events) {
mActionStartRelativePos = events.getPointerPrev() - this->mArea.pos;
checkFloating(events);
if (mResizable) checkResizing(events);
CollapsableMenu::eventProcess(events);
}
void FloatingWidget::eventDraw(Canvas& canvas) {
CollapsableMenu::eventDraw(canvas);
if (!this->getCollapsed() && mResizable) {
auto rect = getResizeHandle();
canvas.rect(rect, mResizeHandleColor, 0);
canvas.circle(rect.pos - this->mBorderSize, rect.w, this->mMenuColor);
}
}
void FloatingWidget::eventUpdateConfiguration(WidgetManager& wm) {
CollapsableMenu::eventUpdateConfiguration(wm);
wm.setActiveId("FloatingWidget");
mResizeHandleSize = wm.getNumber("ResizeHandleSize", 15);
mResizeHandleColor = wm.getColor("ResizeHandleColor", RGBA(0.16, 0.16, 0.16, 1.f));
}
void FloatingWidget::checkFloating(const Events& events) {
mDropped = false;
if (this->mHeader.isHolding() && events.getPointerDelta().length2() > 4) {
mFloating = true;
}
if (mFloating && this->mHeader.isReleased()) {
mFloating = false;
this->mHeader.clearEvents();
mDropped = true;
}
if (mFloating) {
auto relativePos = events.getPointer() - this->mArea.pos;
this->mArea.pos += relativePos - mActionStartRelativePos;
}
}
void FloatingWidget::checkResizing(const Events& events) {
if (this->getCollapsed()) return;
if (events.isPressed(InputID::MOUSE1) && getResizeHandle().isInside(events.getPointer())) {
mResizing = true;
}
if (events.isReleased(InputID::MOUSE1)) {
mResizing = false;
}
if (mResizing) {
auto relativePos = events.getPointer() - this->mArea.pos;
this->mArea.size += relativePos - mActionStartRelativePos;
}
if (!this->mCollapsed) {
this->mArea.size.clamp(mMinSize, { FLT_MAX, FLT_MAX });
}
}
RectF FloatingWidget::getResizeHandle() {
auto size = Vec2F(mResizeHandleSize);
auto pos = this->mArea.pos + this->mArea.size - size;
return { pos, size };
}
bool FloatingWidget::isFloating() const { return mFloating; }
void FloatingWidget::stopFloating() {
mFloating = false;
}

View file

@ -0,0 +1,328 @@
#include "GridLayoutWidget.hpp"
using namespace tp;
DockWidget::DockWidget() {
mSideWidgets[0].side = LEFT;
mSideWidgets[1].side = TOP;
mSideWidgets[2].side = RIGHT;
mSideWidgets[3].side = BOTTOM;
}
void DockWidget::addSideWidget(Widget* widget, Side side) {
if (sideExists(side)) return;
auto& sideWidget = mSideWidgets[side];
sideWidget.widget = widget;
for (auto& order : mSideWidgets) {
if (order.order == -1) {
order.order = side;
break;
}
}
sideWidget.hidden = false;
mChildWidgets.pushBack(widget);
widget->mIsDocked = true;
}
void DockWidget::removeSideWidget(Side side) {
if (!sideExists(side)) return;
bool removed = false;
for (ualni i = 0; i < 3; i++) {
if (mSideWidgets[i].order == side) {
removed = true;
}
if (removed) {
swapV(mSideWidgets[i].order, mSideWidgets[i + 1].order);
}
}
mSideWidgets[3].order = -1;
auto widget = mSideWidgets[side].widget;
widget->mIsDocked = false;
mChildWidgets.removeNode(mChildWidgets.find(widget));
mSideWidgets[side].widget = nullptr;
}
void DockWidget::setCenterWidget(Widget* widget) {
mChildWidgets.removeNode(mChildWidgets.find(mCenterWidget));
mCenterWidget = widget;
mChildWidgets.pushBack(mCenterWidget);
}
void DockWidget::toggleHiddenState(DockWidget::Side side) {
if (!sideExists(side)) return;
mSideWidgets[side].hidden = !mSideWidgets[side].hidden;
}
void DockWidget::eventProcess(const tp::Events& events) {
calculateSideAreas();
calculateResizeHandles();
// calculateHeaderAreas();
handlePreview(events);
handleResizeEvents(events);
updateChildSideWidgets();
}
void DockWidget::eventDraw(Canvas& canvas) {
canvas.rect(this->mArea, mBackgroundColor, 0);
for (auto& sideWidget : mSideWidgets) {
if (!isSideVisible(sideWidget.side)) continue;
auto& handle = sideWidget.resizeHandle;
if (handle.active) {
canvas.rect(handle.area.shrink(mPadding / 1.5f), mResizeHandleColorActive, 0);
} else if (handle.hover) {
canvas.rect(handle.area.shrink(mPadding / 1.5f), mResizeHandleColorHovered, 0);
}
}
for (auto& sideWidget : mSideWidgets) {
if (!isSideVisible(sideWidget.side)) continue;
canvas.rect(sideWidget.headerArea, mResizeHandleColorActive, 0);
}
}
void DockWidget::eventDrawOver(Canvas& canvas) {
if (!mPreview) return;
if (mPreviewSide != NONE) canvas.rect(mPreviewArea.shrink(mPadding * 2), mPreviewColor, mRounding);
for (auto& sideWidget : mSideWidgets) {
if (sideWidget.widget) continue;
canvas.rect(sideWidget.previewHandleArea, mPreviewColor, mRounding);
}
}
void DockWidget::calculateSideAreas() {
auto startArea = this->mArea;
for (auto& sideWidget : mSideWidgets) {
const auto side = sideWidget.order;
if (side == -1) break;
if (!isSideVisible(Side(side))) continue;
bool vertical = side == TOP || side == BOTTOM;
bool opposite = side == BOTTOM || side == RIGHT;
auto& sideSize = mSideWidgets[side].absoluteSize;
auto factor = sideSize / startArea.size[vertical];
if (opposite) factor = factor * -1 + 1;
auto& area = mSideWidgets[side].area;
if (!vertical) {
const auto first = startArea.splitByFactorHL(factor);
const auto second = startArea.splitByFactorHR(factor);
area = side == LEFT ? first : second;
startArea = side == LEFT ? second : first;
} else {
const auto first = startArea.splitByFactorVT(factor);
const auto second = startArea.splitByFactorVB(factor);
area = side == TOP ? first : second;
startArea = side == TOP ? second : first;
}
area = area.shrink(mPadding);
}
mCenterArea = startArea.shrink(mPadding);
}
void DockWidget::calculateResizeHandles() {
RectF rec;
if (isSideVisible(LEFT)) {
auto& side = mSideWidgets[LEFT];
rec = { side.area.p4(), { mPadding * 2, side.area.size.y } };
side.resizeHandle = { rec, 0, mCenterArea.p3().x };
}
if (isSideVisible(RIGHT)) {
auto& side = mSideWidgets[RIGHT];
rec = { side.area.p1(), { mPadding * 2, side.area.size.y } };
rec.x -= mPadding * 2;
side.resizeHandle = { rec, 0, (this->mArea.p3() - mCenterArea.p1()).x };
}
if (isSideVisible(TOP)) {
auto& side = mSideWidgets[TOP];
rec = { side.area.p2(), { side.area.size.x, mPadding * 2 } };
side.resizeHandle = { rec, 0, mCenterArea.p2().y };
}
if (isSideVisible(BOTTOM)) {
auto& side = mSideWidgets[BOTTOM];
rec = { side.area.p1(), { side.area.size.x, mPadding * 2 } };
rec.y -= mPadding * 2;
side.resizeHandle = { rec, 0, (this->mArea.p3() - mCenterArea.p1()).y };
}
}
void DockWidget::handleResizeEvents(const Events& events) {
for (auto& sideWidget : mSideWidgets) {
auto& sideSize = sideWidget.absoluteSize;
auto& resizeHandle = sideWidget.resizeHandle;
if (resizeHandle.end < mSideSizePadding * 2) {
sideSize = resizeHandle.end / 2.f;
} else {
sideSize = clamp(sideSize, resizeHandle.start + mSideSizePadding, resizeHandle.end - mSideSizePadding);
}
}
for (auto& sideWidget : mSideWidgets) {
sideWidget.resizeHandle.hover = false;
if (sideWidget.resizeHandle.area.isInside(events.getPointerPrev())) {
sideWidget.resizeHandle.hover = true;
}
}
for (auto& sideWidget : mSideWidgets) {
sideWidget.resizeHandle.active = false;
}
if (mPreview) return;
auto resizeSideWidget = [&events](SideWidgetData& sideWidget, Vec2F deltaVec) {
halnf delta = deltaVec[(sideWidget.side == TOP || sideWidget.side == BOTTOM)];
if (sideWidget.side == BOTTOM || sideWidget.side == RIGHT) delta *= -1;
sideWidget.absoluteSize += delta;
sideWidget.resizeHandle.active = true;
};
if (events.isDown(InputID::MOUSE1)) {
for (auto& sideWidget : mSideWidgets) {
if (sideWidget.resizeHandle.area.isInside(events.getPointerPrev())) {
resizeSideWidget(sideWidget, events.getPointerDelta());
}
}
}
if (events.isDown(InputID::LEFT_ALT)) {
const auto pointer = events.getPointerPrev();
if (!mCenterArea.isInside(pointer)) return;
if (events.isPressed(InputID::MOUSE1)) {
for (auto i : { 0, 1 }) {
const auto step = mCenterArea.size[i] / 3.f;
const auto rec1 = mCenterArea.pos[i];
const auto pos = pointer[i];
if (pos > rec1 && pos < rec1 + step) resizeType[i] = 0;
if (pos > rec1 + step && pos < rec1 + step * 2) resizeType[i] = 1;
if (pos > rec1 + step * 2) resizeType[i] = 2;
}
} else if (events.isDown(InputID::MOUSE1)) {
const auto deltaVec = events.getPointerDelta();
if (resizeType[0] == 0) resizeSideWidget(mSideWidgets[LEFT], deltaVec);
if (resizeType[1] == 0) resizeSideWidget(mSideWidgets[TOP], deltaVec);
if (resizeType[0] == 2) resizeSideWidget(mSideWidgets[RIGHT], deltaVec);
if (resizeType[1] == 2) resizeSideWidget(mSideWidgets[BOTTOM], deltaVec);
}
}
}
void DockWidget::updateChildSideWidgets() {
// Update Child Widgets
{
for (ualni i = 0; i < 4; i++) {
if (!sideExists(Side(i))) continue;
auto widget = mSideWidgets[i].widget;
if (!isSideVisible(Side(i))) {
widget->mEnable = false;
} else {
widget->setArea(mSideWidgets[i].area);
widget->mEnable = true;
}
}
if (mCenterWidget) mCenterWidget->setArea(mCenterArea);
}
// update depth order
/*
if (mChildWidgets.size() > 1) {
for (auto sideChild : mSideWidgets) {
if (!sideChild) continue;
for (auto childNode = mChildWidgets.firstNode(); childNode; childNode = childNode->next) {
if (childNode->data == sideChild) {
mChildWidgets.detach(childNode);
mChildWidgets.pushBack(childNode);
break;
}
}
}
}
*/
}
void DockWidget::calculateHeaderAreas() {
for (ualni i = 0; i < 4; i++) {
if (!isSideVisible(Side(i))) continue;
auto& area = mSideWidgets[i].area;
const auto factor = mHeaderSize / area.size.y;
mSideWidgets[i].headerArea = area.splitByFactorVT(factor);
area = area.splitByFactorVB(factor);
mSideWidgets[i].headerArea.size.y -= mPadding;
}
}
bool DockWidget::isSideVisible(DockWidget::Side side) {
return sideExists(side) && !mSideWidgets[side].hidden;
}
bool DockWidget::sideExists(DockWidget::Side side) { return mSideWidgets[side].widget; }
ualni DockWidget::getVisibleSidesSize() {
ualni out = 0;
for (ualni i = 0; i < 4; i++) {
if (isSideVisible(Side(i))) out++;
}
return out;
}
DockWidget::Side DockWidget::getPreviewSide() { return mPreviewSide; }
void DockWidget::handlePreview(const Events& events) {
if (!mPreview) {
mPreviewSide = NONE;
return;
}
const halnf factor = 0.3;
const halnf handleFactor = 0.1;
const auto handleSize = min(mCenterArea.size.x, mCenterArea.size.y) * handleFactor;
for (auto& sideWidget : mSideWidgets) {
if (sideWidget.widget) continue;
switch (sideWidget.side) {
case TOP: sideWidget.area = mCenterArea.splitByFactorVT(factor); break;
case BOTTOM: sideWidget.area = mCenterArea.splitByFactorVB(1 - factor); break;
case LEFT: sideWidget.area = mCenterArea.splitByFactorHL(factor); break;
case RIGHT: sideWidget.area = mCenterArea.splitByFactorHR(1 - factor); break;
default: break;
}
sideWidget.area = sideWidget.area.shrink(mPadding * 2);
sideWidget.previewHandleArea = sideWidget.area.getSizedFromCenter({ handleSize, handleSize });
}
mPreviewArea = {};
mPreviewSide = NONE;
for (auto& sideWidget : mSideWidgets) {
if (sideWidget.widget) continue;
if (sideWidget.previewHandleArea.isInside(events.getPointer())) {
mPreviewArea = sideWidget.area;
mPreviewSide = sideWidget.side;
}
}
}

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#include "LabelWidget.hpp"
using namespace tp;
LabelWidget::LabelWidget() { this->mArea = { 0, 0, 100, 30 }; }
void LabelWidget::eventDraw(Canvas& canvas) {
canvas.text(mLabel.c_str(), this->mArea, fontSize, Canvas::LC, padding, fontColor);
}
void LabelWidget::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("Label");
fontSize = wm.getNumber("Size", "FontSize");
padding = wm.getNumber("Padding", "Padding");
fontColor = wm.getColor("Default", "Front");
}

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#include "ScrollableWidget.hpp"
#include "../../WidgetsNew/public/widgets/ScrollableWidget.hpp"
using namespace tp;
ScrollBarWidget::ScrollBarWidget() = default;
void ScrollBarWidget::eventProcess(const Events& events) {
auto area = getHandle();
mHovered = getHandleHandle().isInside(events.getPointer());
if (mSizeFraction > 1.f) {
mPositionFraction = 0;
return;
}
if (events.getScrollY() != 0 && mArea.isInside(events.getPointer())) {
auto offset = events.getScrollY() < 0 ? 1.0f : -1.0f;
mPositionFraction += mSizeFraction * offset * 0.3f;
mPositionFraction = tp::clamp(mPositionFraction, 0.f, 1.f - mSizeFraction);
}
if (events.isPressed(InputID::MOUSE1) && area.isInside(events.getPointer())) {
mIsScrolling = true;
} else if (events.isReleased(InputID::MOUSE1)) {
mIsScrolling = false;
}
if (mIsScrolling) {
tp::halnf pos = events.getPointer().y;
pos = (pos - area.y - mSizeFraction * area.w / 2.f) / area.w;
mPositionFraction = tp::clamp(pos, 0.f, 1.f - mSizeFraction);
}
mPositionFraction = tp::clamp(mPositionFraction, 0.f, 1.f - mSizeFraction);
}
void ScrollBarWidget::eventDraw(Canvas& canvas) {
auto area = getHandle();
if (mSizeFraction > 1.f) return;
// if (!areaParent.isOverlap(getHandle())) return;
tp::RGBA col = mHandleColor;
if (mIsScrolling) {
col = mScrollingColor;
} else if (mHovered) {
col = mHoveredColor;
}
canvas.rect(area, mDefaultColor, mRounding);
canvas.rect(getHandleHandle(), col, mRounding);
}
RectF ScrollBarWidget::getHandleHandle() const {
auto area = getHandle();
auto sliderSize = tp::clamp(area.w * mSizeFraction, mMinSize * 2, area.w);
auto diffSize = sliderSize - area.w * mSizeFraction;
return { area.x, area.y + (area.w - diffSize) * mPositionFraction, area.z, sliderSize };
}
RectF ScrollBarWidget::getViewport() const {
if (mSizeFraction > 1.f) {
return this->mArea;
}
return { this->mArea.x, this->mArea.y, this->mArea.z - mHandleSize, this->mArea.w };
}
RectF ScrollBarWidget::getHandle() const {
return { this->mArea.x + this->mArea.z - mHandleSize + mPadding,
this->mArea.y + mPadding,
mHandleSize - mPadding * 2,
this->mArea.w - mPadding * 2 };
}
void ScrollBarWidget::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("Scrollbar");
mDefaultColor = wm.getColor("Default", "Base");
mHandleColor = wm.getColor("Handle", "Accent");
mHoveredColor = wm.getColor("Hovered", "Interaction");
mScrollingColor = wm.getColor("Scrolling", "Action");
mPadding = wm.getNumber("Padding", "Padding");
mHandleSize = wm.getNumber("HandleSize", 20.f);
mMinSize = wm.getNumber("MinSize", 20.f);
mRounding = wm.getNumber("Rounding", "Rounding");
}
ScrollableWindow::ScrollableWindow() {
this->mChildWidgets.pushBack(&mScroller);
this->mChildWidgets.pushBack(&mContentWidget);
}
ScrollableWindow::~ScrollableWindow() = default;
void ScrollableWindow::eventProcess(const Events& events) {
List<Widget*>& content = mContentWidget.mChildWidgets;
// to account all changed geometry of child widgets
for (auto widget : content) {
widget->procWrapper(events, mContentWidget.mVisibleArea);
}
updateContents(content);
updateContentSize(content);
const auto padding = mPadding;
mScroller.mSizeFraction = mContentWidget.mArea.w / mContentSize;
mScroller.setArea(this->mArea);
mContentWidget.setArea(mScroller.getViewport());
if (mScroller.mSizeFraction > 1.f) {
setOffset(content, 0);
} else {
setOffset(content, (-mScroller.mPositionFraction) * mContentSize);
}
for (auto widget : content) {
widget->setArea({ mContentWidget.mArea.x + padding,
mContentWidget.mArea.y + widget->mArea.y,
mScroller.getViewport().z - padding * 2,
widget->mArea.w });
}
}
void ScrollableWindow::addWidget(Widget* widget) {
mContentWidget.mChildWidgets.pushBack(widget);
List<Widget*>& content = mContentWidget.mChildWidgets;
updateContents(content);
updateContentSize(content);
}
void ScrollableWindow::clearContent() { mContentWidget.mChildWidgets.removeAll(); }
List<Widget*>& ScrollableWindow::getContent() { return mContentWidget.mChildWidgets; }
void ScrollableWindow::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("ScrollableWidget");
mPadding = wm.getNumber("Padding", "Padding");
}
[[nodiscard]] halnf ScrollableWindow::getContentSize() const { return mContentSize; }
void ScrollableWindow::updateContents(List<Widget*>& contentWidgets) {
if (!contentWidgets.size()) {
return;
}
const halnf offset = contentWidgets.first()->mArea.y + mPadding;
halnf start = 0;
for (auto widget : contentWidgets) {
widget->mArea.y = start;
start += widget->mArea.w + mPadding;
}
for (auto widget : contentWidgets) {
widget->mArea.y += offset;
}
}
void ScrollableWindow::updateContentSize(List<Widget*>& contentWidgets) {
mContentSize = 0;
if (contentWidgets.size()) {
mContentSize = contentWidgets.last()->mArea.y - contentWidgets.first()->mArea.y;
mContentSize += contentWidgets.last()->mArea.w;
mContentSize += 2 * mPadding;
}
}
void ScrollableWindow::setOffset(List<Widget*>& contentWidgets, const halnf offset) {
if (!contentWidgets.size()) return;
auto newOffset = offset - contentWidgets.first()->mArea.y + mPadding;
for (auto widget : contentWidgets) {
widget->mArea.y += newOffset;
}
}

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#include "SliderWidget.hpp"
using namespace tp;
SliderWidget::SliderWidget() = default;
void SliderWidget::eventProcess(const Events& events) {
if (this->isPressed()) {
mIsSliding = true;
} else if (events.isReleased(InputID::MOUSE1)) {
mIsSliding = false;
}
if (mIsSliding) {
mFactor = (events.getPointer().x - this->mArea.x - handleSize / 2.f) / (this->mArea.z - handleSize);
}
mFactor = tp::clamp(mFactor, 0.f, 1.f);
}
void SliderWidget::eventDraw(Canvas& canvas) {
canvas.rect(this->mArea, handleColor, rounding);
canvas.rect(this->mArea.shrink(borderSize), defaultColor, rounding);
canvas.rect(getHandle(), handleColor, rounding);
}
RectF SliderWidget::getHandle() const {
const auto left = this->mArea.x + (this->mArea.z - handleSize) * mFactor;
return { left, this->mArea.y, handleSize, this->mArea.w };
}
void SliderWidget::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("Slider");
defaultColor = wm.getColor("Default", "Base");
handleColor = wm.getColor("Handle", RGBA(0.3f, 0.3f, 0.3f, 1.f));
borderSize = wm.getNumber("BorderSize", 2);
handleSize = wm.getNumber("HandleSize", 15.f);
rounding = wm.getNumber("Rounding", "Rounding");
}
NamedSliderWidget::NamedSliderWidget(const char* name) {
mLabel.mLabel = name;
this->mArea = { 0, 0, 100, 30 };
this->mChildWidgets.pushBack(&mSlider);
this->mChildWidgets.pushBack(&mLabel);
}
void NamedSliderWidget::eventProcess(const Events& events) {
const auto widthFirst = this->mArea.z * mFactor;
const auto widthSecond = this->mArea.z * (1.f - mFactor);
RectF rec = this->mArea;
rec.size.x = widthFirst;
mLabel.setArea(rec);
rec.pos.x += widthFirst;
rec.size.x = widthSecond;
mSlider.setArea(rec);
}

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#include "TextInputWidget.hpp"
#include "imgui.h"
#include "imgui_internal.h"
using namespace tp;
TextInputWidget::TextInputWidget() = default;
void TextInputWidget::eventDraw(Canvas&) {
nChanged = false;
const auto col = mAccentColor;
const auto colSel = mHoveredColor;
ImGui::GetStyle().Colors[ImGuiCol_FrameBg] = { col.r, col.g, col.b, col.a };
ImGui::GetStyle().Colors[ImGuiCol_TextSelectedBg] = { colSel.r, colSel.g, colSel.b, colSel.a };
ImGui::SetNextWindowPos({ this->mArea.x, this->mArea.y });
ImGui::SetNextWindowSize({ this->mArea.z, this->mArea.w });
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 0, 0 });
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, mRounding * 1.5f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { mPadding, mPadding });
// ImGui::PushID((int) alni(this));
ImGui::Begin(
mId.c_str(),
0,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoResize
);
if (mMultiline) {
if (ImGui::InputTextMultiline("input", mBuff, mMaxBufferSize, { this->mArea.z, this->mArea.w })) {
mValue = mBuff;
nChanged = true;
}
} else {
if (ImGui::InputTextEx("input", mId.c_str(), mBuff, mMaxBufferSize, { this->mArea.z, this->mArea.w }, 0)) {
mValue = mBuff;
nChanged = true;
}
}
ImGui::End();
ImGui::PopStyleVar(3);
}
void TextInputWidget::eventUpdateConfiguration(WidgetManager& wm) {
wm.setActiveId("TextInput");
mAccentColor = wm.getColor("Accent", "Accent");
mBaseColor = wm.getColor("Base", "Base");
mRounding = wm.getNumber("Rounding", "Rounding");
mHoveredColor = wm.getColor("Hovered", "Accent");
mPadding = wm.getNumber("Padding", "Padding");
}

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#include "WidgetBase.hpp"
using namespace tp;
Widget::Widget() { mArea = { 0, 0, 100, 100 }; }
Widget::~Widget() = default;
void Widget::procWrapper(const Events& events, const RectF& parentArea) {
if (!mEnable) return;
checkVisibility(events, parentArea);
if (!mVisible) return;
checkFocus(events);
checkClicked(events);
if (mHandlesEvents) {
for (auto child : mChildWidgets) {
child->procWrapper(events, mVisibleArea);
}
eventProcess(events);
}
}
void Widget::drawWrapper(Canvas& canvas) {
if (!mEnable || !mVisible) return;
eventDraw(canvas);
// draw child widgets
canvas.pushClamp(this->mArea);
for (auto child = mChildWidgets.lastNode(); child; child = child->prev) {
child->data->drawWrapper(canvas);
}
canvas.popClamp();
eventDrawOver(canvas);
}
void Widget::updateConfigWrapper(WidgetManager& wm) {
wm.setActiveId("Global");
eventUpdateConfiguration(wm);
for (auto child : mChildWidgets) {
child->updateConfigWrapper(wm);
}
}
void Widget::eventProcess(const Events& events) {}
void Widget::eventDraw(Canvas& canvas) {}
void Widget::eventDrawOver(Canvas& canvas) {}
void Widget::eventUpdateConfiguration(WidgetManager& wm) {}
void Widget::eventVisible(const Events& events) {}
void Widget::eventNotVisible(const Events& events) {}
void Widget::eventFocusEnter(const Events& events) {}
void Widget::eventFocusLeave(const Events& events) {}
void Widget::eventPressed(const Events& events) {}
void Widget::eventReleased(const Events& events) {}
void Widget::checkVisibility(const Events& events, const RectF& parentArea) {
const bool currentVisibility = parentArea.isOverlap(getArea());
parentArea.calcIntersection(mArea, mVisibleArea);
if (currentVisibility != mVisible) {
if (currentVisibility) eventVisible(events);
else eventNotVisible(events);
}
mVisible = currentVisibility;
if (!mVisible) {
mHolding = false;
mPressed = false;
mReleased = false;
}
}
void Widget::checkFocus(const Events& events) {
const bool currentFocus = mVisibleArea.isInside(events.getPointerPrev());
if (currentFocus != mInFocus) {
if (currentFocus) eventFocusEnter(events);
else eventFocusLeave(events);
}
mInFocus = currentFocus;
if (!mInFocus) {
mHolding = false;
mPressed = false;
mReleased = false;
}
}
void Widget::checkClicked(const Events& events) {
mPressed = false;
mReleased = false;
if (!mInFocus) return;
if (mHolding) {
if (events.isReleased(InputID::MOUSE1)) {
eventReleased(events);
mReleased = true;
mHolding = false;
}
} else {
if (events.isPressed(InputID::MOUSE1) && mVisibleArea.isInside(events.getPointer())) {
eventPressed(events);
mHolding = true;
mPressed = true;
}
}
}
void Widget::setEnable(bool enable) { mEnable = enable; }
void Widget::setVisible(bool visible) { mVisible = visible; }
void Widget::setArea(const RectF& area) { mArea = area; }
const RectF& Widget::getArea() const { return mArea; }
bool Widget::isFocus() const { return mInFocus; }
bool Widget::isPressed() const { return mPressed; }
bool Widget::isReleased() const { return mReleased; }
bool Widget::isHolding() const { return mHolding; }
void Widget::clearEvents() {
mReleased = false;
mPressed = false;
mHolding = false;
}

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#include "WidgetManager.hpp"
using namespace tp;
WidgetManager::WidgetManager() { initGlobalParameters(); }
WidgetManager::~WidgetManager() { mConfigurations.removeAll(); }
const RGBA& WidgetManager::getColor(const std::string& parameterId, const RGBA& defaultValue) {
WidgetConfig& config = getWidgetConfig(mActiveId);
Parameter& parameter = getParameter(config, parameterId, Parameter(defaultValue));
return parameter.color;
}
const RGBA& WidgetManager::getColor(const std::string& parameterId, const char* globalRef) {
WidgetConfig& config = getWidgetConfig(mActiveId);
Parameter& parameter = getParameter(config, parameterId, Parameter(globalRef, Parameter::COL));
return parameter.color;
}
halnf WidgetManager::getNumber(const std::string& parameterId, halnf defaultValue) {
WidgetConfig& config = getWidgetConfig(mActiveId);
Parameter& parameter = getParameter(config, parameterId, Parameter(defaultValue));
return parameter.value;
}
halnf WidgetManager::getNumber(const std::string& parameterId, const char* globalRef) {
WidgetConfig& config = getWidgetConfig(mActiveId);
Parameter& parameter = getParameter(config, parameterId, Parameter(globalRef, Parameter::VAL));
return parameter.value;
}
void WidgetManager::setActiveId(const std::string& id) { mActiveId = id; }
WidgetConfig& WidgetManager::getWidgetConfig(const std::string& id) {
auto idx = mConfigurations.presents(id);
if (idx) return mConfigurations.getSlotVal(idx);
mConfigurations.put(id, {});
return mConfigurations.get(id);
}
WidgetManager::Parameter& WidgetManager::getParameter(WidgetConfig& config, const std::string& id, const Parameter& defaultValue) {
auto idx = config.mParameters.presents(id);
if (!idx) {
config.mParameters.put(id, defaultValue);
}
Parameter& parameter = config.mParameters.get(id);
if (parameter.globalReference) {
return mGlobalConfig.mParameters.get(parameter.globalId);
} else {
return parameter;
}
}
void WidgetManager::initGlobalParameters() {
auto& params = mGlobalConfig.mParameters;
params.put("FontSize", Parameter(15.f));
params.put("FontSizeDim", Parameter(12.f));
params.put("Rounding", Parameter(5.f));
params.put("Padding", Parameter(5.f));
params.put("HandleSize", Parameter(5.f));
params.put("Background", Parameter(RGBA{ 0.03f, 0.03f, 0.03f, 1.f }));
params.put("Base", Parameter(RGBA{ 0.07f, 0.07f, 0.07f, 1.f }));
params.put("Accent", Parameter(RGBA{ 0.13f, 0.13f, 0.13f, 1.f }));
params.put("Interaction", Parameter(RGBA{ 0.33f, 0.33f, 0.3f, 1.f }));
params.put("Action", Parameter(RGBA{ 0.44f, 0.44f, 0.4f, 1.f }));
params.put("Front", Parameter(RGBA{ 1.f, 1.f, 1.f, 1.f }));
params.put("FrontDim", Parameter(RGBA{ 0.7f, 0.7f, 0.7f, 1.f }));
}

View file

@ -0,0 +1,73 @@
#include "WorkspaceWidget.hpp"
using namespace tp;
WorkspaceWidget::WorkspaceWidget() {
this->mChildWidgets.pushBack(&mFloatingLayer);
this->mChildWidgets.pushBack(&mDockSpace);
}
void WorkspaceWidget::eventProcess(const Events& events) {
mDockSpace.setArea(this->mArea);
mFloatingLayer.setArea(this->mArea);
mDockSpace.mPreview = false;
mDockSpace.mHandlesEvents = !mFloatingLayer.handlesEvent();
for (auto floatingChild : mFloatingLayer.mChildWidgets) {
auto widget = dynamic_cast<FloatingWidget*>(floatingChild.data());
if (!widget) continue;
if (widget->mDropped) {
auto side = mDockSpace.getPreviewSide();
if (side != DockWidget::NONE) {
mFloatingLayer.mChildWidgets.removeNode(mFloatingLayer.mChildWidgets.find(widget));
widget->setCollapsed(false);
widget->stopFloating();
mDockSpace.addSideWidget(widget, side);
}
}
if (widget->isFloating()) {
mDockSpace.mHandlesEvents = true;
mDockSpace.mPreview = true;
}
}
for (auto& dockedChild : mDockSpace.mSideWidgets) {
auto widget = dynamic_cast<FloatingWidget*>(dockedChild.widget);
if (!widget) continue;
if (widget->isFloating()) {
mDockSpace.removeSideWidget(dockedChild.side);
mFloatingLayer.mChildWidgets.pushBack(widget);
widget->mArea.pos = events.getPointer() - 20;
widget->mArea.size = mDefaultFloatSize;
widget->mResizable = true;
// widget->mBorders = true;
}
}
// toggle hide state
if (events.isDown(InputID::LEFT_ALT)) {
if (events.isPressed(InputID::N1)) {
mDockSpace.toggleHiddenState(DockWidget::LEFT);
} else if (events.isPressed(InputID::N2)) {
mDockSpace.toggleHiddenState(DockWidget::TOP);
} else if (events.isPressed(InputID::N3)) {
mDockSpace.toggleHiddenState(DockWidget::RIGHT);
} else if (events.isPressed(InputID::N4)) {
mDockSpace.toggleHiddenState(DockWidget::BOTTOM);
}
}
for (auto& dockedChild : mDockSpace.mSideWidgets) {
auto widget = dynamic_cast<FloatingWidget*>(dockedChild.widget);
if (!widget) continue;
widget->setCollapsed(false);
widget->mResizable = false;
// widget->mBorders = false;
}
}

View file

@ -0,0 +1,35 @@
#pragma once
#include "LabelWidget.hpp"
#include <functional>
namespace tp {
class ButtonWidget : public Widget {
public:
// enum State { NONE, ANTICIPATION, ACTIVATED, CONFIRMED };
public:
ButtonWidget();
ButtonWidget(const std::string& label, const tp::RectF& aArea);
bool isFired();
void eventProcess(const Events&) override;
void eventDraw(Canvas& canvas) override;
void setLabel(const std::string& string);
public:
void eventUpdateConfiguration(WidgetManager& wm) override;
public:
LabelWidget mLabel;
// State mStat = NONE;
RGBA pressedColor;
RGBA hoveredColor;
RGBA accentColor;
halnf rounding = 0;
std::function<void()> mCallback = [](){};
};
}

View file

@ -0,0 +1,51 @@
#pragma once
#include "ScrollableWidget.hpp"
#include "ButtonWidget.hpp"
namespace tp {
class CollapsableMenu : public Widget {
public:
CollapsableMenu();
void eventProcess(const Events&) override;
void eventDraw(Canvas& canvas) override;
public:
void addWidgetToMenu(Widget* widget);
void setLabel(const std::string& string);
void toggleCollapsed();
void setCollapsed(bool collapsed);
[[nodiscard]] bool getCollapsed() const;
void updateGeometry();
private:
RectF getHeaderRect();
RectF getBodyRect();
public:
void eventUpdateConfiguration(WidgetManager& wm) override;
protected:
ScrollableWindow mBody;
LabelWidget mHeader;
RGBA mMenuColor;
RGBA mBorderColor;
halnf headerHeight = 30;
halnf rounding = 0;
halnf mBorderSize = 0;
halnf mPadding = 0;
halnf mPrevHeight = 200;
bool mCollapsed = true;
bool mLocked = false;
bool mAdjustHeight = true;
public:
bool mBorders = true;
};
}

View file

@ -0,0 +1,18 @@
#include "FloatingWidget.hpp"
namespace tp {
class FloatingLayoutWidget : public Widget {
public:
FloatingLayoutWidget();
void eventProcess(const Events& events) override;
[[nodiscard]] bool handlesEvent() const;
private:
void updateActiveWindow(const tp::Events& events);
private:
bool mIsPassThrough = false;
};
}

View file

@ -0,0 +1,38 @@
#pragma once
#include "CollapsableMenu.hpp"
namespace tp {
class FloatingWidget : public CollapsableMenu {
public:
FloatingWidget();
void eventProcess(const Events& events) override;
void eventDraw(Canvas& canvas) override;
void eventUpdateConfiguration(WidgetManager& wm) override;
[[nodiscard]] bool isFloating() const;
void stopFloating();
private:
void checkFloating(const Events& events);
void checkResizing(const Events& events);
RectF getResizeHandle();
private:
Vec2F mMinSize = { 70, 70 };
halnf mResizeHandleSize = 10;
RGBA mResizeHandleColor = {};
bool mFloating = false;
bool mResizing = false;
Vec2F mActionStartRelativePos = {};
public:
bool mResizable = true;
bool mDropped = false;
};
}

View file

@ -0,0 +1,88 @@
#include "WidgetBase.hpp"
namespace tp {
class DockWidget : public Widget {
public:
enum Side { LEFT, TOP, RIGHT, BOTTOM, NONE };
private:
struct ResizeHandle {
RectF area{ 0, 0, 0, 0 };
halnf start{ 0 };
halnf end{ 0 };
bool active = false;
bool hover = false;
};
struct SideWidgetData {
Widget* widget = nullptr;
bool hidden = false;
halnf absoluteSize = 200;
alni order = -1;
Side side = { TOP };
RectF area = {};
RectF headerArea = {};
RectF previewHandleArea = {};
ResizeHandle resizeHandle;
};
public:
DockWidget();
void eventProcess(const Events& events) override;
void eventDraw(Canvas& canvas) override;
void eventDrawOver(Canvas& canvas) override;
void addSideWidget(Widget* widget, Side side);
void removeSideWidget(Side side);
void toggleHiddenState(Side side);
void setCenterWidget(Widget* widget);
Side getPreviewSide();
private:
void calculateSideAreas();
void calculateResizeHandles();
void handleResizeEvents(const Events& events);
void updateChildSideWidgets();
void calculateHeaderAreas();
bool isSideVisible(Side side);
bool sideExists(DockWidget::Side side);
ualni getVisibleSidesSize();
void handlePreview(const Events& events);
private:
RectF mPreviewArea = {};
Side mPreviewSide = NONE;
int resizeType[2] = { 0, 0 };
public:
SideWidgetData mSideWidgets[4];
private:
Widget* mCenterWidget = nullptr;
RectF mCenterArea {};
// Parameters
halnf mSideSizePadding = 150.f;
halnf mPadding = 4;
halnf mHeaderSize = 27;
halnf mRounding = 10;
Vec2F mPreviewHandleSize = { 50, 50 };
RGBA mResizeHandleColorHovered = RGBA(0.3, 0.3, 0.3, 1);
RGBA mResizeHandleColorActive = RGBA(0.6, 0.6, 0.6, 1);
RGBA mBackgroundColor = RGBA(0, 0, 0, 1);
RGBA mPreviewColor = RGBA(0.6, 0.6, 0.6, 1);
public:
bool mPreview = false;
};
}

View file

@ -0,0 +1,23 @@
#pragma once
#include "WidgetBase.hpp"
namespace tp {
class LabelWidget : public Widget {
public:
LabelWidget();
void eventDraw(Canvas& canvas) override;
public:
void eventUpdateConfiguration(WidgetManager& wm) override;
public:
std::string mLabel = "Label";
halnf fontSize = 10;
halnf padding = 0;
RGBA fontColor = { 1, 1, 1, 1 };
};
}

View file

@ -0,0 +1,71 @@
#pragma once
#include "WidgetBase.hpp"
#include "Buffer.hpp"
namespace tp {
class ScrollBarWidget : public Widget {
public:
ScrollBarWidget();
// takes whole area
void eventProcess(const Events& events) override;
void eventDraw(Canvas& canvas) override;
RectF getHandleHandle() const;
RectF getViewport() const;
RectF getHandle() const;
public:
void eventUpdateConfiguration(WidgetManager& wm) override;
public:
bool mIsScrolling = false;
halnf mSizeFraction = 1.f;
halnf mPositionFraction = 0.f;
bool mHovered = false;
RGBA mDefaultColor;
RGBA mHandleColor;
RGBA mHoveredColor;
RGBA mScrollingColor;
halnf mPadding = 0;
halnf mHandleSize = 10;
halnf mMinSize = 10;
halnf mRounding = 10;
};
class ScrollableWindow : public Widget {
public:
ScrollableWindow();
virtual ~ScrollableWindow();
// takes whole area
void eventProcess(const Events& events) override;
void addWidget(Widget* widget);
void clearContent();
List<Widget*>& getContent();
void eventUpdateConfiguration(WidgetManager& wm) override;
[[nodiscard]] halnf getContentSize() const;
private:
void updateContents(List<Widget*>& contentWidgets);
// ready content size
void updateContentSize(List<Widget*>& contentWidgets);
void setOffset(List<Widget*>& contentWidgets, const halnf offset);
private:
Widget mContentWidget;
ScrollBarWidget mScroller;
halnf mContentSize = 0;
halnf mPadding = 0;
};
}

View file

@ -0,0 +1,41 @@
#pragma once
#include "LabelWidget.hpp"
namespace tp {
class SliderWidget : public Widget {
public:
SliderWidget();
void eventProcess(const Events& events) override;
void eventDraw(Canvas& canvas) override;
RectF getHandle() const;
public:
void eventUpdateConfiguration(WidgetManager& wm) override;
public:
halnf mFactor = 0.f;
bool mIsSliding = false;
RGBA defaultColor;
RGBA handleColor;
halnf handleSize = 0;
halnf rounding = 0;
halnf borderSize = 2;
};
class NamedSliderWidget : public Widget {
public:
explicit NamedSliderWidget(const char* name = "Value");
void eventProcess(const Events& events) override;
public:
SliderWidget mSlider;
LabelWidget mLabel;
halnf mFactor = 0.5f;
};
}

View file

@ -0,0 +1,29 @@
#pragma once
#include "WidgetBase.hpp"
namespace tp {
class TextInputWidget : public Widget {
public:
TextInputWidget();
void eventDraw(Canvas&) override;
public:
void eventUpdateConfiguration(WidgetManager& wm) override;
public:
enum { mMaxBufferSize = 512 };
char mBuff[mMaxBufferSize] = "";
bool nChanged = false;
std::string mValue;
std::string mId = "id";
bool mMultiline = false;
RGBA mAccentColor;
RGBA mHoveredColor;
RGBA mBaseColor;
halnf mRounding = 0;
halnf mPadding = 0;
};
}

View file

@ -0,0 +1,78 @@
#pragma once
#include "Graphics.hpp"
#include "EventHandler.hpp"
#include "WidgetManager.hpp"
#include "List.hpp"
namespace tp {
using Events = EventHandler;
class Widget {
public:
Widget();
virtual ~Widget();
void procWrapper(const Events& events, const RectF& parentArea);
void drawWrapper(Canvas& canvas);
void updateConfigWrapper(WidgetManager& wm);
virtual void eventProcess(const Events& events);
// draws before child widgets
virtual void eventDraw(Canvas& canvas);
// draws overlay after child widgets
virtual void eventDrawOver(Canvas& canvas);
virtual void eventUpdateConfiguration(WidgetManager& wm);
virtual void eventVisible(const Events& events);
virtual void eventNotVisible(const Events& events);
virtual void eventFocusEnter(const Events& events);
virtual void eventFocusLeave(const Events& events);
virtual void eventPressed(const Events& events);
virtual void eventReleased(const Events& events);
public:
void setEnable(bool enable);
void setVisible(bool visible);
void setArea(const RectF& area);
[[nodiscard]] const RectF& getArea() const;
[[nodiscard]] bool isFocus() const;
[[nodiscard]] bool isPressed() const;
[[nodiscard]] bool isReleased() const;
[[nodiscard]] bool isHolding() const;
void clearEvents();
private:
void checkVisibility(const Events& events, const RectF& parentArea);
void checkFocus(const Events& events);
void checkClicked(const Events& events);
public:
RectF mArea;
RectF mVisibleArea;
List<Widget*> mChildWidgets;
bool mVisible = false;
bool mEnable = true;
bool mHandlesEvents = true;
bool mInFocus = false;
bool mHolding = false;
bool mPressed = false;
bool mReleased = false;
// docking
bool mIsDocked = false;
};
}

View file

@ -0,0 +1,89 @@
#pragma once
#include "Animations.hpp"
#include "Map.hpp"
#include "Rect.hpp"
#include "InputCodes.hpp"
#include "Buffer.hpp"
namespace tp {
struct WidgetConfig {
struct Shortcut {
struct Condition {
std::string name;
std::string state;
};
std::string callbackName;
Shortcut() = default;
Shortcut(const InitialierList<Condition>&) {}
};
struct Parameter {
enum Type { NONE, VAL, COL };
halnf value = 0.f;
RGBA color = {};
Type type = NONE;
bool globalReference = false;
std::string globalId;
Parameter() = default;
explicit Parameter(halnf val) {
type = VAL;
value = val;
}
explicit Parameter(const RGBA& val) {
type = COL;
color = val;
}
explicit Parameter(const std::string& id, const Type& referenceType) {
type = referenceType;
globalId = id;
globalReference = true;
}
};
Map<std::string, Parameter> mParameters;
Buffer<Shortcut> mShortcuts;
};
class WidgetManager {
public:
using Parameter = WidgetConfig::Parameter;
public:
WidgetManager();
~WidgetManager();
const RGBA& getColor(const std::string& parameterId, const RGBA& defaultValue);
const RGBA& getColor(const std::string& parameterId, const char* globalRef);
halnf getNumber(const std::string& parameterId, halnf defaultValue);
halnf getNumber(const std::string& parameterId, const char* globalRef);
void setActiveId(const std::string& id);
private:
WidgetConfig& getWidgetConfig(const std::string& id);
Parameter& getParameter(WidgetConfig& config, const std::string& id, const Parameter& defaultValue);
void initGlobalParameters();
private:
Map<std::string, WidgetConfig> mConfigurations;
WidgetConfig mGlobalConfig;
RGBA mErrorColor = { 0, 0, 0, 1 };
halnf mErrorNumber = 0;
std::string mActiveId;
};
}

View file

@ -1,11 +1,13 @@
#pragma once
#include "Animations.hpp"
#include "ButtonWidget.hpp"
#include "LabelWidget.hpp"
#include "ScrollableWidget.hpp"
#include "SplitViewWidget.hpp"
#include "TextInputWidget.hpp"
#include "SliderWidget.hpp"
#include "CollapsableMenu.hpp"
#include "FloatingWidget.hpp"
#include "Animations.hpp"
#include "FloatingLayoutWidget.hpp"
#include "GridLayoutWidget.hpp"
#include "WorkspaceWidget.hpp"

View file

@ -0,0 +1,19 @@
#pragma once
#include "Widgets.hpp"
namespace tp {
class WorkspaceWidget : public Widget {
public:
WorkspaceWidget();
void eventProcess(const Events& events) override;
protected:
DockWidget mDockSpace;
FloatingLayoutWidget mFloatingLayer;
// Parameters
Vec2F mDefaultFloatSize = { 200, 200 };
};
}

9
.gitmodules vendored
View file

@ -19,3 +19,12 @@
[submodule "Externals/asio"]
path = Externals/asio
url = https://github.com/elushaX/asio.git
[submodule "Externals/implot"]
path = Externals/implot
url = https://github.com/epezent/implot.git
[submodule "Externals/googletest"]
path = Externals/googletest
url = https://github.com/google/googletest.git
[submodule "Externals/benchmark"]
path = Externals/benchmark
url = https://github.com/google/benchmark.git

View file

@ -2,7 +2,7 @@ project(3DEditor)
### ---------------------- Externals --------------------- ###
set(BINDINGS_INCLUDE ../Externals/glfw/include ../Externals)
set(BINDINGS_LIBS glfw Imgui)
set(BINDINGS_LIBS glfw Imgui OpenImageDenoise)
### ---------------------- Static Library --------------------- ###
file(GLOB SOURCES "./private/*.cpp" "./private/*/*.cpp")
@ -13,12 +13,12 @@ add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PUBLIC ./public/ ${BINDINGS_INCLUDE} ./ext/)
target_link_libraries(${PROJECT_NAME} PUBLIC Widgets RasterRender RayTracer)
target_link_libraries(${PROJECT_NAME} PRIVATE ${BINDINGS_LIBS})
target_link_libraries(${PROJECT_NAME} PRIVATE OpenImageDenoise)
### -------------------------- Applications -------------------------- ###
file(GLOB APP_SOURCES "./applications/*.cpp")
add_executable(3DEditorApp ${APP_SOURCES})
target_link_libraries(3DEditorApp ${PROJECT_NAME})
file(COPY "rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "rsc/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "../RasterRender/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "../Graphics/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "../3DScene/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")

View file

@ -1,39 +1,28 @@
#include "EditorWidget.hpp"
#include "GraphicApplication.hpp"
#include "WidgetApplication.hpp"
#include "RootWidget.hpp"
using namespace tp;
class EditorGUI : public Application {
class EditorGUI : public WidgetApplication {
public:
EditorGUI() {
auto canvas = this->mGraphics->getCanvas();
mGui = new EditorWidget<EventHandler, Canvas>(canvas, &mEditor);
mGui = new EditorWidget(canvas, &mEditor);
mEditor.loadDefaults();
setRoot(mGui);
// mScene.mCamera.lookAtPoint({ 0, 0, 0 }, { 3, 3, 2 }, { 0, 0, 1 });
}
~EditorGUI() override { delete mGui; }
void processFrame(EventHandler* eventHandler) override {
auto rec = RectF({ 0, 0 }, mWindow->getSize());
mGui->setArea(rec);
mGui->setVisible(true);
mGui->updateConfigWrapper(mWidgetManager);
mGui->procWrapper(*eventHandler, rec);
}
void drawFrame(Canvas* canvas) override { mGui->drawWrapper(*canvas); }
private:
Editor mEditor;
WidgetManager mWidgetManager;
EditorWidget<EventHandler, Canvas>* mGui;
EditorWidget* mGui;
};
int main() {

View file

@ -37,4 +37,4 @@ void Editor::denoise() {
if (device.getError(errorMessage) != oidn::Error::None) {
std::cerr << "Error: " << errorMessage << std::endl;
}
}
}

View file

@ -24,7 +24,10 @@ Editor::Editor() {
void Editor::renderViewport() {
switch (mRenderType) {
case RenderType::RASTER:
mRasterRenderer.render(mScene, mScene.mRenderSettings.size);
mRasterRenderer.beginRender(mScene, mScene.mRenderSettings.size);
mRasterRenderer.renderDefault(mScene);
if (mActive) mRasterRenderer.renderOutline(mScene.mCamera, *mActive);
mRasterRenderer.endRender();
break;
case RenderType::PATH_TRACER:
@ -54,9 +57,12 @@ uint4 Editor::getViewportTexID() {
void Editor::loadDefaults() {
mScene.load("rsc/scene/script.lua");
mResetCamera = mScene.mCamera;
}
void Editor::setViewportSize(const Vec2F& size) {
if (size.x <= 0 || size.y <= 0) return;
// TODO remove
// mScene.mCamera.rotate(0.01f, 0.0);
@ -71,6 +77,7 @@ Editor::~Editor() {
}
void Editor::renderPathFrame() {
mScene.updateCache();
mPathRenderer.render(mScene, mPathTracerBuffers, mScene.mRenderSettings);
sendBuffersToGPU();
}
@ -114,5 +121,20 @@ void Editor::navigationZoom(halnf factor) {
}
void Editor::navigationReset() {
mScene.mCamera.lookAtPoint({ 0, 0, 0 }, { 1, 5, 1 }, { 0, 0, 1 });
}
mScene.mCamera = mResetCamera;
// mScene.mCamera.lookAtPoint({ 0, 0, 0 }, { 1, 5, 1 }, { 0, 0, 1 });
}
void Editor::selectObject(const Vec2F& screenPos) {
mScene.updateCache();
auto dir = (mScene.mCamera.project(screenPos) - mScene.mCamera.getPos()).normalize();
Ray ray = Ray( dir, mScene.mCamera.getPos() );
auto rayCastData = mScene.castRay(ray, 1000);
mActive = rayCastData.obj;
}
Object* Editor::getActiveObject() { return mActive; }
Scene* Editor::getScene() { return &mScene; }

View file

@ -28,6 +28,10 @@ namespace tp {
void navigationZoom(halnf factor);
void navigationReset();
void selectObject(const Vec2F& screenPos);
Object* getActiveObject();
Scene* getScene();
private:
void sendBuffersToGPU();
@ -36,6 +40,8 @@ namespace tp {
private:
Scene mScene;
Camera mResetCamera;
RenderType mRenderType = RenderType::RASTER;
RasterRender mRasterRenderer;
@ -43,5 +49,7 @@ namespace tp {
RayTracer::OutputBuffers mPathTracerBuffers;
uint4 mPathRenderTexture = 0;
Object* mActive = nullptr;
};
}

View file

@ -1,11 +1,12 @@
#include "Widgets.hpp"
#include "Widget.hpp"
#include "DockWidget.hpp"
#include "Editor.hpp"
#include "FloatingWidget.hpp"
namespace tp {
template <typename Events, typename Canvas>
class ViewportWidget : public Widget<Events, Canvas> {
class ViewportWidget : public Widget {
public:
explicit ViewportWidget(Canvas* canvas, Editor* editor) {
mEditor = editor;
@ -13,17 +14,17 @@ namespace tp {
mCanvas = canvas;
}
~ViewportWidget() { mCanvas->deleteImageHandle(mImage); }
~ViewportWidget() override { mCanvas->deleteImageHandle(mImage); }
void eventProcess(const Events& events) override {
mEditor->setViewportSize(this->mArea.size);
void process(const EventHandler& events) override {
mEditor->setViewportSize(getAreaT().size);
}
void eventDraw(Canvas& canvas) override {
void draw(Canvas& canvas) override {
mEditor->renderViewport();
canvas.updateTextureID(mImage, mEditor->getViewportTexID());
canvas.drawImage(this->mArea, &mImage, PI);
canvas.drawImage(getArea().relative(), &mImage, PI);
}
public:
@ -33,147 +34,120 @@ namespace tp {
Canvas::ImageHandle mImage;
};
template <typename Events, typename Canvas>
class EditorWidget : public Widget<Events, Canvas> {
class EditorWidget : public DockWidget {
public:
EditorWidget(Canvas* canvas, Editor* editor) :
mViewport(canvas, editor)
{
mViewport(canvas, editor) {
mEditor = editor;
this->mChildWidgets.pushBack(&mViewport);
this->mChildWidgets.pushBack(&mSplitView);
this->mChildWidgets.pushBack(&mSettingsWidget);
mPanel.setText("Controls");
mPanel.addToMenu(&mNavigationMenu);
mPanel.addToMenu(&mRenderMenu);
dockWidget(&mPanel, DockLayout::RIGHT);
setCenterWidget(&mViewport);
// Render
{
mRenderPathTracer.setLabel("Render with Path Tracer");
mRenderRaster.setLabel("Render with Raster");
mRenderDeNoise.setLabel("Denoise (IntelOpenImage)");
mRenderPathTracer.setText("Render with Path Tracer");
mRenderRaster.setText("Render with Raster");
mRenderDeNoise.setText("Denoise (IntelOpenImage)");
mRenderMenu.addWidgetToMenu(&mRenderPathTracer);
mRenderMenu.addWidgetToMenu(&mRenderRaster);
mRenderMenu.addWidgetToMenu(&mRenderDeNoise);
mRenderMenu.addToMenu(&mRenderPathTracer);
mRenderMenu.addToMenu(&mRenderRaster);
mRenderMenu.addToMenu(&mRenderDeNoise);
mRenderMenu.setLabel("Render");
mRenderMenu.setText("Render");
}
// Navigation
{
mNavigationPan.setLabel("Pan");
mNavigationOrbit.setLabel("Orbit");
mNavigationZoom.setLabel("Zoom");
mNavigationReset.setLabel("Reset");
mNavigationPan.setText("Pan");
mNavigationOrbit.setText("Orbit");
mNavigationZoom.setText("Zoom");
mNavigationReset.setText("Reset");
mNavigationSelect.setText("Select");
mNavigationMenu.addWidgetToMenu(&mNavigationPan);
mNavigationMenu.addWidgetToMenu(&mNavigationOrbit);
mNavigationMenu.addWidgetToMenu(&mNavigationZoom);
mNavigationMenu.addWidgetToMenu(&mNavigationReset);
mNavigationMenu.addToMenu(&mNavigationPan);
mNavigationMenu.addToMenu(&mNavigationOrbit);
mNavigationMenu.addToMenu(&mNavigationZoom);
mNavigationMenu.addToMenu(&mNavigationReset);
mNavigationMenu.addToMenu(&mNavigationSelect);
mNavigationMenu.setLabel("Navigation");
mNavigationMenu.setText("Navigation");
}
mSettingsWidget.addWidget(&mRenderMenu);
mSettingsWidget.addWidget(&mNavigationMenu);
mRenderPathTracer.setAction([this]() {
mEditor->renderPathFrame();
mEditor->setRenderType(Editor::RenderType::PATH_TRACER);
});
mRenderRaster.setAction( [this]() { mEditor->setRenderType(Editor::RenderType::RASTER); });
mRenderDeNoise.setAction( [this]() { mEditor->denoisePathRenderBuffers(); });
mNavigationOrbit.setAction( [this]() { mNavigationType = ORBIT; });
mNavigationPan.setAction( [this]() { mNavigationType = PAN; });
mNavigationZoom.setAction( [this](){ mNavigationType = ZOOM; });
mNavigationSelect.setAction( [this](){ mNavigationType = SELECT; });
mNavigationReset.setAction( [this]() { mEditor->navigationReset(); });
}
void eventProcess(const Events& events) override {
mSplitView.setArea(this->mArea);
void process(const EventHandler& events) override {
DockWidget::process(events);
mViewport.setArea(mSplitView.getFirst());
mViewport.mEnable = mSplitView.getFirstEnabled();
mSettingsWidget.setArea(mSplitView.getSecond());
mSettingsWidget.mEnable = mSplitView.getSecondEnabled();
// render settings
{
if (mRenderPathTracer.isFired()) {
mEditor->renderPathFrame();
mEditor->setRenderType(Editor::RenderType::PATH_TRACER);
}
if (mRenderRaster.isFired()) {
mEditor->setRenderType(Editor::RenderType::RASTER);
}
if (mRenderDeNoise.isFired()) {
mEditor->denoisePathRenderBuffers();
}
if (auto obj = mEditor->getActiveObject()) { // dummy rotate active object
auto rotator = obj->mTopology.Basis.rotatorDir({1, 1, 1}, 0.1);
obj->mTopology.Basis = rotator * obj->mTopology.Basis;
}
// navigation
{
if (mNavigationOrbit.isFired()) {
mNavigationType = ORBIT;
}
mEditor->getScene()->updateCache();
if (mNavigationPan.isFired()) {
mNavigationType = PAN;
}
const auto& activeArea = mViewport.getArea();
if (mNavigationZoom.isFired()) {
mNavigationType = ZOOM;
}
auto pointer = events.getPointer();
auto pointerPrev = events.getPointerPrev();
auto pointerRelative = (((pointer - activeArea.pos) / activeArea.size) - 0.5f) * 2;
if (mNavigationReset.isFired()) {
mEditor->navigationReset();
}
if (activeArea.isInside(pointer) && events.isDown(InputID::MOUSE1)) {
switch (mNavigationType) {
case ORBIT: mEditor->navigationOrbit(events.getPointerDelta() / activeArea.size * 3); break;
const auto& activeArea = mViewport.mArea;
if (this->isHolding() && activeArea.isInside(events.getPointer())) {
switch (mNavigationType) {
case ORBIT:
mEditor->navigationOrbit(events.getPointerDelta() / activeArea.size * 3);
break;
case PAN:
{
auto prevPointerRelative = (((pointerPrev - activeArea.pos) / activeArea.size) - 0.5f) * 2;
mEditor->navigationPan(prevPointerRelative, pointerRelative);
}
break;
case PAN:
{
auto pointer = (((events.getPointer() - activeArea.pos) / activeArea.size) - 0.5f) * 2;
auto prevPointer = (((events.getPointerPrev() - activeArea.pos) / activeArea.size) - 0.5f) * 2;
mEditor->navigationPan(prevPointer, pointer);
}
break;
case ZOOM:
mEditor->navigationZoom(1 + (events.getPointerDelta().y / activeArea.size.y));
break;
}
case ZOOM: mEditor->navigationZoom(1 + (events.getPointerDelta().y / activeArea.size.y)); break;
case SELECT: mEditor->selectObject(pointerRelative * -1); break;
}
}
}
void eventDraw(Canvas& canvas) override {
canvas.rect(this->mArea, mBaseColor);
}
void eventUpdateConfiguration(WidgetManager& wm) override {
wm.setActiveId("3DEditor");
mBaseColor = wm.getColor("Base", "Base");
}
void draw(Canvas& canvas) override { canvas.rect(getArea().relative(), mBaseColor); }
public:
Editor* mEditor = nullptr;
SplitView<Events, Canvas> mSplitView;
ViewportWidget mViewport;
ViewportWidget<Events, Canvas> mViewport;
ScrollableWindow<Events, Canvas> mSettingsWidget;
FloatingMenu mPanel;
// Controls
CollapsableMenu<Events, Canvas> mRenderMenu;
ButtonWidget<Events, Canvas> mRenderPathTracer;
ButtonWidget<Events, Canvas> mRenderRaster;
ButtonWidget<Events, Canvas> mRenderDeNoise;
FloatingMenu mRenderMenu;
ButtonWidget mRenderPathTracer;
ButtonWidget mRenderRaster;
ButtonWidget mRenderDeNoise;
// Navigation
enum NavigationType { ORBIT, PAN, ZOOM } mNavigationType = ORBIT;
enum NavigationType { SELECT, ORBIT, PAN, ZOOM } mNavigationType = ORBIT;
CollapsableMenu<Events, Canvas> mNavigationMenu;
ButtonWidget<Events, Canvas> mNavigationPan;
ButtonWidget<Events, Canvas> mNavigationOrbit;
ButtonWidget<Events, Canvas> mNavigationZoom;
ButtonWidget<Events, Canvas> mNavigationReset;
FloatingMenu mNavigationMenu;
ButtonWidget mNavigationPan;
ButtonWidget mNavigationOrbit;
ButtonWidget mNavigationZoom;
ButtonWidget mNavigationReset;
ButtonWidget mNavigationSelect;
RGBA mBaseColor;
};

View file

@ -1,39 +0,0 @@
#version 330 core
in vec2 FragPos;
in vec2 screenSize;
out vec4 FragColor;
void drawDepth() {
FragColor = vec4(gl_FragCoord.z, gl_FragCoord.z, gl_FragCoord.z, 1.f);
}
void drawPoints()
{
// Define the point size
float pointSize = 15.0;
// Get the current fragment position in screen coordinates
vec2 fragCoord = gl_FragCoord.xy;
// Calculate the distance from the fragment to the vertex position
float dist = length(fragCoord - FragPos);
// If the distance is within the point size, draw the point
if (true || dist < pointSize)
{
FragColor = vec4(1.0, 0.0, 0.0, 1.0); // Red color for the point
}
else
{
FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
FragColor = vec4(FragPos.x, FragPos.y, 0, 1);
}
void main() {
drawPoints();
// drawDepth();
}

View file

@ -1,17 +0,0 @@
#version 330 core
layout(location = 0) in vec3 Point;
uniform vec2 ScreenSize;
uniform vec4 Origin;
uniform mat4 Basis;
uniform mat4 Camera;
out vec2 FragPos;
out vec2 screenSize;
void main() {
gl_Position = Camera * vec4(Point.xyz, 1.0);
FragPos = gl_Position.xy;
screenSize = ScreenSize;
}

View file

@ -7,6 +7,61 @@ extern "C" {
}
#include <filesystem>
#include <utility>
tp::Vec3F tp::Scene::getVec3(lua_State* state, const char* name) {
int stackSize = lua_gettop(state);
// Access the "pos" field and validate it
lua_getfield(state, -1, name);
if (!lua_istable(state, -1) || lua_rawlen(state, -1) != 3) {
throw IOError(std::string("Invalid vec3 named ") + name);
}
// Read the values from the table
float pos[3];
for (int i = 0; i < 3; i++) {
lua_rawgeti(state, -1, i + 1);
if (lua_isnumber(state, -1)) {
pos[i] = lua_tonumber(state, -1);
} else {
throw IOError("vec3 values must be numbers");
}
lua_pop(state, 1); // pop number
}
lua_pop(state, 1); // pop vec3
ASSERT(stackSize == lua_gettop(state))
return { pos[0], pos[1], pos[2] };
}
tp::Vec2F tp::Scene::getVec2(lua_State* state, const char* name) {
int stackSize = lua_gettop(state);
// Access the "pos" field and validate it
lua_getfield(state, -1, name);
if (!lua_istable(state, -1) || lua_rawlen(state, -1) != 2) {
throw IOError(std::string("Invalid vec2 named ") + name);
}
// Read the values from the table
float pos[2];
for (int i = 0; i < 2; i++) {
lua_rawgeti(state, -1, i + 1);
if (lua_isnumber(state, -1)) {
pos[i] = lua_tonumber(state, -1);
} else {
throw IOError("vec3 values must be numbers");
}
lua_pop(state, 1); // pop number
}
lua_pop(state, 1); // pop vec3
ASSERT(stackSize == lua_gettop(state))
return { pos[0], pos[1] };
}
// Function to read a Lua table representing RenderSettings
int readRenderSettings(lua_State* L, tp::RenderSettings& settings) {
@ -53,23 +108,8 @@ int readRenderSettings(lua_State* L, tp::RenderSettings& settings) {
}
// Function to read a Lua table representing a light
int readLight(lua_State* L, tp::PointLight* light) {
lua_getfield(L, -1, "pos"); // Get the "pos" field from the light table
if (!lua_istable(L, -1)) {
printf("Light is missing the 'pos' table.\n");
return 0; // Error
}
for (int i = 0; i < 3; i++) {
lua_rawgeti(L, -1, i + 1); // Index is 1-based in Lua
if (!lua_isnumber(L, -1)) {
printf("Light 'pos' field is not a number at index %d.\n", i);
lua_pop(L, 2); // Pop both the number and the 'pos' table
return 0; // Error
}
light->pos[i] = lua_tonumber(L, -1);
lua_pop(L, 1); // Pop the number
}
lua_pop(L, 1); // Pop the 'pos' table
int tp::Scene::readLight(lua_State* L, tp::PointLight* light) {
light->pos = getVec3(L, "pos");
lua_getfield(L, -1, "intensity"); // Get the "intensity" field from the light table
if (!lua_isnumber(L, -1)) {
@ -121,66 +161,29 @@ bool tp::Scene::loadLuaFormat(const std::string& scenePath) {
}
// --- camera
// Access Camera table
lua_getglobal(L, "Camera");
if (!lua_istable(L, -1)) {
printf("Camera is not a table.\n");
lua_close(L);
return false;
}
// Verify you are inside the "Camera" table
int cameraTableIndex = lua_gettop(L); // Get the index of the "Camera" table
// Access the "pos" field and validate it
lua_getfield(L, cameraTableIndex, "pos");
if (!lua_istable(L, -1) || lua_rawlen(L, -1) != 3) {
printf("Invalid 'pos' field in Camera table.\n");
lua_close(L);
return false;
}
// Read the values from the table
float pos[3];
for (int i = 0; i < 3; i++) {
lua_rawgeti(L, -1, i + 1);
if (lua_isnumber(L, -1)) {
pos[i] = lua_tonumber(L, -1);
} else {
printf("Invalid 'pos' field value at index %d.\n", i + 1);
{
lua_getglobal(L, "Camera");
if (!lua_istable(L, -1)) {
printf("Camera is not a table.\n");
lua_close(L);
return false;
}
Vec3F camPos = getVec3(L, "pos");
Vec3F camTarget = getVec3(L, "target");
Vec3F camUp = getVec3(L, "up");
Vec2F camSize = getVec2(L, "size");
mRenderSettings.size = camSize;
mCamera.lookAtPoint(camTarget, camPos, camUp);
mCamera.setFOV(3.14 / 4);
mCamera.setFar(100);
mCamera.setRatio((tp::halnf) camSize.y / (tp::halnf) camSize.x);
lua_pop(L, 1);
}
// Access the "size_x" field and validate it
lua_getfield(L, cameraTableIndex, "size_x");
if (!lua_isnumber(L, -1)) {
printf("Invalid or missing 'size_x' field in Camera table.\n");
lua_close(L);
return false;
}
int size_x = lua_tointeger(L, -1);
lua_pop(L, 1); // Pop the 'size_x' value from the stack
// Access the "size_y" field and validate it
lua_getfield(L, cameraTableIndex, "size_y");
if (!lua_isnumber(L, -1)) {
printf("Invalid or missing 'size_y' field in Camera table.\n");
lua_close(L);
return false;
}
int size_y = lua_tointeger(L, -1);
mRenderSettings.size = { (tp::halnf) size_x, (tp::halnf) size_y };
mCamera.lookAtPoint({ 0, 0, 0 }, { pos[0], pos[1], pos[2] }, { 0, 0, 1 });
mCamera.setFOV(3.14 / 4);
mCamera.setFar(100);
mCamera.setRatio((tp::halnf) size_y / (tp::halnf) size_x);
// ---------- LIGHTS
{
lua_getglobal(L, "Lights");

View file

@ -48,4 +48,39 @@ bool tp::Scene::loadOBJFormat(const std::string& objetsPath) {
}
return mObjects.size();
}
const tp::RayCastData& tp::Scene::castRay(const Ray& ray, alnf farVal) {
auto& out = mRayCastData;
out.hit = false;
out.obj = nullptr;
farVal *= farVal;
for (auto obj : mObjects) {
for (auto trig : obj->mCache.TrigCaches) {
if (trig->castRay(ray)) {
auto dist = (TrigCache::getHitPos() - ray.pos).length2();
if (farVal > dist && dist > EPSILON) {
out.trig = &trig.data();
out.hitPos = TrigCache::getHitPos();
out.obj = &obj.data();
out.hit = true;
farVal = dist;
}
}
}
}
return mRayCastData;
}
void tp::Scene::updateCache() {
for (auto obj : mObjects) {
obj->mCache.updateCache();
}
}

View file

@ -2,5 +2,13 @@
#include "Scene.hpp"
bool tp::Scene::load(const std::string& scenePath) {
return loadLuaFormat(scenePath);
try {
auto res = loadLuaFormat(scenePath);
if (!res) throw IOError("Failed loading lua script");
} catch (const IOError& err) {
printf("Failed loading scene : %s\n", err.description.c_str());
return false;
}
return true;
}

View file

@ -6,6 +6,8 @@
#include <string>
struct lua_State;
namespace tp {
struct RenderSettings {
uhalni depth = 2;
@ -42,7 +44,22 @@ namespace tp {
halnf intensity = 1.f;
};
struct RayCastData {
Object* obj = nullptr;
TrigCache* trig = nullptr;
Vec3F hitPos = { 0, 0, 0 };
bool hit = false;
bool inv = false;
};
class Scene {
struct IOError : public std::exception {
explicit IOError(std::string in) :
description(std::move(in)) {}
std::string description;
};
public:
Scene() = default;
@ -51,11 +68,23 @@ namespace tp {
bool loadLuaFormat(const std::string& scenePath);
bool loadOBJFormat(const std::string& objectsPath);
const RayCastData& castRay(const Ray& ray, alnf farVal);
void updateCache();
private:
Vec3F getVec3(lua_State* state, const char* name);
Vec2F getVec2(lua_State* state, const char* name);
int readLight(lua_State* L, tp::PointLight* light);
public:
Buffer<Object> mObjects;
Buffer<PointLight> mLights;
Camera mCamera;
RenderSettings mRenderSettings;
RayCastData mRayCastData;
};
}

View file

@ -2,9 +2,10 @@
Meshes = "meshes.obj"
Camera = {
pos = { 0.5, 4.5, 0.2 },
size_x = 600,
size_y = 800,
pos = { 0, 5, 0 },
target = { 0, 0, 0 },
up = { 0, 0, 1 },
size = { 600, 800 },
}
Lights = {

View file

@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 20)
@ -8,13 +8,20 @@ set(CMAKE_CXX_STANDARD 20)
project(ModulesRoot)
include(CMakeOptions.txt)
include(cmake/ModulesOptions.txt)
set(WINDOWS_LIBRARIES "../moduleswindowsl" CACHE STRING "Svn repository with windows libraries https://svn.riouxsvn.com/moduleswindowsl")
include(cmake/FindGLEW.cmake)
include(cmake/FindOIDN.cmake)
include(cmake/FindPortAudio.cmake)
add_subdirectory(Externals)
add_subdirectory(Modules)
add_subdirectory(Containers)
add_subdirectory(Math)
# add_subdirectory(Language)
add_subdirectory(Externals)
add_subdirectory(Connection)
add_subdirectory(Graphics)
add_subdirectory(DataAnalysis)

View file

@ -1,5 +1,7 @@
project(Containers)
include(GoogleTest)
### ---------------------- Static Library --------------------- ###
file(GLOB SOURCES "./private/*.cpp")
file(GLOB HEADERS "./public/*.hpp")
@ -16,6 +18,7 @@ file(GLOB TEST_SOURCES
./tests/ListTest.cpp
./tests/MapTest.cpp
./tests/TreeTest.cpp
./tests/RingBufferByte.cpp
./tests/Tests.cpp
)
@ -24,5 +27,10 @@ target_link_libraries(Tests${PROJECT_NAME} ${PROJECT_NAME} UnitTest++)
add_test(NAME Tests${PROJECT_NAME} COMMAND Tests${PROJECT_NAME})
add_executable(testLinearRingBuffer ./tests/testLinearRingBuffer.cpp)
target_link_libraries(testLinearRingBuffer ${PROJECT_NAME} gtest)
gtest_discover_tests(testLinearRingBuffer)
add_executable(AVLTreeSpeedTest ./tests/AVLTreeProfiling.cpp)
target_link_libraries(AVLTreeSpeedTest ${PROJECT_NAME})
target_link_libraries(AVLTreeSpeedTest ${PROJECT_NAME})

View file

@ -0,0 +1,65 @@
#include <cstdint>
#include <sys/mman.h>
#include <sys/syscall.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdexcept>
#include <cstring>
namespace lrbm {
static int create_memfd(const char* name) {
int fd = syscall(SYS_memfd_create, name, 0);
if (fd == -1) throw std::runtime_error("memfd_create failed");
return fd;
}
std::pair<void*, size_t> create_linear_ring(size_t size) {
const size_t page = sysconf(_SC_PAGESIZE);
size_t aligned = (size + page - 1) & ~(page - 1);
// Create RAM-backed file descriptor
int fd = create_memfd("linear_ring");
if (ftruncate(fd, aligned) != 0) throw std::runtime_error("ftruncate failed");
// Reserve 2× VA space
uint8_t* base = (uint8_t*) mmap(nullptr, aligned * 2, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (base == MAP_FAILED) throw std::runtime_error("mmap reserve failed");
// First mapping
void* p1 = mmap(base, aligned, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_SHARED, fd, 0);
if (p1 != base) throw std::runtime_error("first mmap failed");
// Mirror mapping
void* p2 = mmap(base + aligned, aligned, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_SHARED, fd, 0);
if (p2 != base + aligned) throw std::runtime_error("mirror mmap failed");
close(fd);
return { base, aligned }; // linear region [buf][buf]
}
void destroy_linear_ring(void* base, size_t size) { munmap(base, size); }
// void test() {
// const size_t RING_SIZE = 4096;
// uint8_t* ring = (uint8_t*) create_linear_ring(RING_SIZE);
// printf("Linear ring created at %p (size = %zu)\n", ring, RING_SIZE);
// const char* msg = "HELLO_LINEAR_RING";
// size_t msg_len = strlen(msg);
// size_t head = RING_SIZE - 4; // force boundary crossing
// std::memcpy(ring + head, msg, msg_len);
// char out[64];
// std::memcpy(out, ring + head, msg_len);
// out[msg_len] = 0;
// printf("Expected: %s\n", msg);
// printf("Readback: %s\n", out);
// if (std::strcmp(msg, out) == 0) printf("SUCCESS: Linear-address ring works!\n");
// else printf("FAILURE: Ring broken!\n");
// }
}

View file

@ -317,6 +317,13 @@ namespace tp {
return *this;
}
alni find(const tType& val) {
for (ualni idx = 0; idx < mLoad; idx++) {
if (mBuff[idx] == val) return (alni) idx;
}
return -1;
}
tType& append(Arg data) {
if (mLoad == mSize) {
resizeBuffer(tResizePolicy(mSize));
@ -368,6 +375,53 @@ namespace tp {
}
}
void erase(ualni start, ualni end) {
DEBUG_ASSERT(end <= mLoad)
DEBUG_ASSERT(end >= start)
if (start == end) return;
for (ualni idx = start; idx < end; idx++) {
mBuff[idx].~tType();
}
const auto diff = (end - start);
for (ualni idx = end; idx < mLoad; idx++) {
new (&mBuff[idx - diff]) tType(mBuff[idx]);
mBuff[idx].~tType();
}
mLoad -= diff;
ualni prevSize = tResizePolicyDown(mSize);
DEBUG_ASSERT(prevSize < mSize)
if (prevSize > mLoad) {
resizeBuffer(prevSize);
}
}
template<typename tRemoveConditionFunctor>
void erase_if(tRemoveConditionFunctor functor) {
alni lastIndex = mLoad - 1;
alni currentIndex = 0;
while (currentIndex < lastIndex + 1) {
if (functor(mBuff[currentIndex])) {
new (&mBuff[currentIndex]) tType(mBuff[lastIndex]);
mBuff[lastIndex].~tType();
lastIndex--;
} else {
currentIndex++;
}
}
erase(lastIndex + 1, mLoad);
}
void reverse() {
for (ualni idx = 0; idx < mLoad / 2; idx++) {
swapV(mBuff[idx], mBuff[mLoad - idx - 1]);
}
}
public:
class IteratorPointer {
protected:

View file

@ -58,12 +58,13 @@ namespace tp {
[[nodiscard]] Index2D size() const { return { mSize.x, mSize.y }; }
tType* getBuff() const { return mBuff; }
void setBuff(tType* data, Index2D size) { mBuff = data; mSize = size; }
void flipY() {
for (Index i = 0; i < mSize.x; i++) {
const auto lenIdx = mSize.y - 1;
for (Index j = 0; j < mSize.y / 2; j++) {
swap(get({i, j}), get({i, lenIdx - j}));
swapV(get({ i, j }), get({ i, lenIdx - j }));
}
}
}
@ -72,7 +73,7 @@ namespace tp {
for (Index i = 0; i < mSize.y; i++) {
const auto lenIdx = mSize.x - 1;
for (Index j = 0; j < mSize.x / 2; j++) {
swap(get({i, j}), get({i, lenIdx - j}));
swapV(get({ i, j }), get({ i, lenIdx - j }));
}
}
}

View file

@ -2,6 +2,8 @@
#include "Tree.hpp"
#include <limits>
namespace tp {
template <typename tType>
@ -31,7 +33,7 @@ namespace tp {
template <typename tTreeNodeType>
inline void updateNodeCache(const tTreeNodeType* node) {
mMax = 0;
mMax = std::numeric_limits<tType>::min();
if (node->mRight && node->mRight->key.mMax > mMax) mMax = node->mRight->key.mMax;
if (node->mLeft && node->mLeft->key.mMax > mMax) mMax = node->mLeft->key.mMax;
if (mMax < mEnd) mMax = mEnd;

View file

@ -0,0 +1,54 @@
#include <cstddef>
#include <cstdint>
#include <sys/mman.h>
#include "liniar_ring.hpp"
class LinearRingBuffer {
public:
LinearRingBuffer(size_t size, size_t history) {
const auto& [mem, aligned_size] = lrbm::create_linear_ring(size);
mem_ = (uint8_t*) mem;
memSize_ = aligned_size;
bufferSize_ = size;
historySize_ = history;
write_ptr_ = mem_;
read_ptr_ = mem_;
}
~LinearRingBuffer() { lrbm::destroy_linear_ring((void*) mem_, memSize_ * 2); }
uint8_t* write_data() { return write_ptr_; }
uint8_t* read_data() { return read_ptr_; }
void write_advance(size_t bytes) { write_ptr_ = advancePointer(write_ptr_, bytes); }
void read_advance(size_t bytes) { read_ptr_ = advancePointer(read_ptr_, bytes); }
void read_reset_with_history() {
const auto offset = size_t(write_ptr_ - mem_);
if (historySize_ < offset) {
read_ptr_ = write_ptr_ - historySize_;
return;
}
read_ptr_ = mem_ + (memSize_ + offset - historySize_);
}
private:
inline uint8_t* advancePointer(const uint8_t* ptr, size_t bytes) {
return mem_ + (size_t(ptr - mem_) + bytes) % memSize_;
}
size_t bufferSize_ = 0;
size_t historySize_ = 0;
size_t memSize_ = 0;
uint8_t* mem_ = nullptr;
uint8_t* read_ptr_ = 0;
uint8_t* write_ptr_ = 0;
};

View file

@ -110,6 +110,7 @@ namespace tp {
}
void attach(Node* node, Node* node_to) {
node->next = node->prev = nullptr;
if (node_to) {
if (node_to->next) {
node->next = node_to->next;
@ -158,15 +159,10 @@ namespace tp {
}
[[nodiscard]] Node* find(const TypeArg data) const {
Node* found = mFirst;
for (alni i = 0; data != found->data; i++) {
if (i == length()) return nullptr;
if (!found->next) {
return nullptr;
}
found = found->next;
for (Node* found = mFirst; found; found = found->next) {
if (data == found->data) return found;
}
return found;
return nullptr;
}
[[nodiscard]] inline const Type& operator[](Index idx) const {
@ -206,6 +202,7 @@ namespace tp {
void insert(TypeArg data, Index idx) { insert(newNode(data), idx); }
void removeNode(Node* node) {
if (!node) return;
detach(node);
deleteNode(node);
}
@ -291,9 +288,9 @@ namespace tp {
while (iter) {
tmp = iter;
iter = iter->next;
swap(tmp->next, tmp->prev);
swapV(tmp->next, tmp->prev);
}
swap(mFirst, mLast);
swapV(mFirst, mLast);
}
void detachAll() {

View file

@ -0,0 +1,127 @@
#pragma once
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cassert>
#include <cstring>
#include <stdexcept>
#include <vector>
template <bool ALLOW_BUFFER_OVERRIDE>
class RingBufferByte {
public:
explicit RingBufferByte(size_t maxCapacity) { buffer_.resize(maxCapacity); }
~RingBufferByte() = default;
void pushBack(const uint8_t* buffer, size_t size) {
const auto REQUIRED_SIZE = size + sizeof(size);
const auto DEPOSIT = static_cast<int>(freeSpace()) - static_cast<int>(REQUIRED_SIZE);
if (DEPOSIT < 0) {
if (ALLOW_BUFFER_OVERRIDE) {
freeupSpace(static_cast<size_t>(-DEPOSIT));
} else {
throw std::runtime_error("ring buffer overflow");
}
}
push(reinterpret_cast<const uint8_t*>(&size), sizeof(size));
push(buffer, size);
}
[[nodiscard]] auto frontSize() const -> size_t {
size_t size = 0;
if (dataSize() < sizeof(size)) {
throw std::runtime_error("no data in the buffer");
}
peek(reinterpret_cast<uint8_t*>(&size), sizeof(size));
return size;
}
auto popFront(uint8_t* buffer) -> size_t {
size_t size = 0;
if (dataSize() < sizeof(size)) {
return 0;
}
pop(reinterpret_cast<uint8_t*>(&size), sizeof(size));
pop(buffer, size);
return size;
}
void clear() {
end_ = 0;
start_ = 0;
}
[[nodiscard]] bool empty() const { return start_ == end_; }
private:
void push(const uint8_t* buffer, size_t size) {
for (size_t simpleIdx = 0; simpleIdx < size; simpleIdx++) {
buffer_[end_++] = buffer == nullptr ? 0 : buffer[simpleIdx];
if (end_ == buffer_.size()) {
end_ = 0;
}
}
}
void pop(uint8_t* buffer, size_t size) {
for (size_t sampleIdx = 0; sampleIdx < size; sampleIdx++) {
if (buffer != nullptr) {
buffer[sampleIdx] = buffer_[start_];
}
start_++;
if (start_ == buffer_.size()) {
start_ = 0;
}
}
}
void peek(uint8_t* buffer, size_t size) const {
auto iter = start_;
for (size_t sampleIdx = 0; sampleIdx < size; sampleIdx++) {
buffer[sampleIdx] = buffer_[iter++];
if (iter == buffer_.size()) {
iter = 0;
}
}
}
void freeupSpace(size_t additionalRequiredSpace) {
const auto CURRENT_DEPOSIT = freeSpace();
while (CURRENT_DEPOSIT + additionalRequiredSpace >= freeSpace()) {
popFront(nullptr);
}
}
[[nodiscard]] size_t freeSpace() const {
if (start_ > end_) {
return start_ - end_;
}
const auto OUT = buffer_.size() - (end_ - start_);
return OUT;
}
[[nodiscard]] size_t dataSize() const { return buffer_.size() - freeSpace(); }
[[nodiscard]] bool hasSpace(unsigned int length) const { return freeSpace() > length; }
std::vector<uint8_t> buffer_;
size_t end_ = 0;
size_t start_ = 0;
};

View file

@ -0,0 +1,9 @@
#include <cstddef>
#include <utility>
namespace lrbm {
std::pair<void*, size_t> create_linear_ring(size_t size);
void destroy_linear_ring(void* base, size_t size);
void test();
}

View file

@ -17,7 +17,7 @@ Item buff[size];
int main() {
AvlTree<AvlNumericKey<alni>, alni> tree;
for (auto i : Range(size)) {
for (auto i : IterRange(size)) {
buff[i].data = i;
}

View file

@ -9,7 +9,7 @@ SUITE(Buffer) {
TEST(Simple1) {
Buffer<TestClass, TestAllocator> buff;
CHECK(buff.size() == 0);
for (auto i : Range(size * 10)) {
for (auto i : IterRange(size * 10)) {
buff.append(TestClass(i));
}
CHECK(buff.size() == size * 10);
@ -21,7 +21,7 @@ SUITE(Buffer) {
TEST(Simple2) {
Buffer<TestClass, TestAllocator> buff(size);
CHECK(buff.size() == size);
for (auto i : Range(size * 10))
for (auto i : IterRange(size * 10))
buff.append(TestClass(i));
CHECK(buff.size() == size + size * 10);
while (buff.size())

View file

@ -16,9 +16,12 @@ struct Interval {
bool ignore = false;
void random(halnf span, halnf scale = 1.f) {
start = ((halnf) randomFloat()) * (span);
end = ((halnf) randomFloat()) * (span);
if (start > end) swap(start, end);
auto offset = 0;
start = ((halnf) randomFloat()) * (span) - offset;
end = ((halnf) randomFloat()) * (span) - offset;
if (start > end) swapV(start, end);
auto len = (end - start) * scale * 0.5f;
auto mid = (start + end) / 2.f;
@ -96,7 +99,7 @@ SUITE(IntervalTree) {
};
// initialize
for (auto i : Range<ualni>(NUM_TEST_INTERVALS)) {
for (auto i : IterRange<ualni>(NUM_TEST_INTERVALS)) {
auto interval = Interval();
interval.random(SPAN);
@ -111,7 +114,7 @@ SUITE(IntervalTree) {
test();
// remove some
for (auto i : Range<ualni>(NUM_TEST_INTERVALS / 2)) {
for (auto i : IterRange<ualni>(NUM_TEST_INTERVALS / 2)) {
auto idx = ualni(randomFloat() * (alnf) pool.size());
pool[idx].ignore = true;
intervalTree.remove({ pool[idx].start, pool[idx].end });
@ -136,18 +139,18 @@ SUITE(IntervalTree) {
Buffer<Interval> testIntervals;
auto WOBBLE = SPAN * 0;
for (auto i : Range<ualni>(NUM_TEST_INTERVALS)) {
for (auto i : IterRange<ualni>(NUM_TEST_INTERVALS)) {
auto interval = Interval();
interval.randomSized(SPAN, SCALE, WOBBLE);
intervalTree.insert({ interval.start, interval.end }, i);
// WOBBLE -= 1.f;
}
for (auto i : Range(0))
for (auto i : IterRange(0))
intervalTree.insert({ (halnf) i * 0.01f, SPAN }, 0);
WOBBLE = 0;
for (auto i : Range<ualni>(NUM_CHECKS)) {
for (auto i : IterRange<ualni>(NUM_CHECKS)) {
auto interval = Interval();
interval.randomSized(SPAN, SCALE, WOBBLE);
testIntervals.append(interval);
@ -197,7 +200,7 @@ SUITE(IntervalTree) {
};
Buffer<Stat> stats;
for (auto i : Range(2, 5)) {
for (auto i : IterRange(2, 5)) {
Stat stat = test(pow(10, i), 100);
stats.append(stat);
}

View file

@ -8,26 +8,26 @@ SUITE(HashTable) {
TEST(SimpleReference) {
tp::Map<tp::ualni, TestClass, TestAllocator> map;
for (auto i : Range(1000, 100000)) {
for (auto i : IterRange(1000, 100000)) {
map.put(i, TestClass(i));
}
for (auto i : Range(1000, 100000)) {
for (auto i : IterRange(1000, 100000)) {
CHECK(map.presents(i));
CHECK_EQUAL((tp::ualni) map.get(i).getVal(), (tp::ualni) i);
}
for (auto i : Range(1000, 100000)) {
for (auto i : IterRange(1000, 100000)) {
map.put(i, TestClass(i));
}
for (auto i : Range(1000, 2000)) {
for (auto i : IterRange(1000, 2000)) {
CHECK(map.presents(i));
map.remove(i);
CHECK(!map.presents(i));
}
for (auto i : Range(2000, 100000)) {
for (auto i : IterRange(2000, 100000)) {
CHECK(map.presents(i));
CHECK_EQUAL((tp::ualni) map.get(i).getVal(), (tp::ualni) i);
}
@ -42,29 +42,29 @@ SUITE(HashTable) {
TEST(SimplePointer) {
tp::Map<tp::ualni, TestClass*, TestAllocator> map;
for (auto i : Range(1000)) {
for (auto i : IterRange(1000)) {
map.put(i, new TestClass(i));
}
for (auto i : Range(1000)) {
for (auto i : IterRange(1000)) {
CHECK(map.presents(i));
CHECK_EQUAL((tp::ualni) map.get(i)->getVal(), (tp::ualni) i);
}
for (auto i : Range(1000)) {
for (auto i : IterRange(1000)) {
auto del = map.get(i);
map.put(i, new TestClass(i));
delete del;
}
for (auto i : Range(900, 1000)) {
for (auto i : IterRange(900, 1000)) {
CHECK(map.presents(i));
delete map.get(i);
map.remove(i);
CHECK(!map.presents(i));
}
for (auto i : Range(900)) {
for (auto i : IterRange(900)) {
CHECK(map.presents(i));
CHECK_EQUAL((tp::ualni) map.get(i)->getVal(), (tp::ualni) i);
}
@ -80,7 +80,7 @@ SUITE(HashTable) {
TEST(Copy) {
tp::Map<tp::ualni, TestClass, TestAllocator> map;
for (auto i : Range(10)) {
for (auto i : IterRange(10)) {
map.put(i, TestClass(i));
}
@ -95,7 +95,7 @@ SUITE(HashTable) {
TEST(SaveLoad) {
tp::Map<tp::ualni, TestClass, TestAllocator> map;
for (auto i : Range(10)) {
for (auto i : IterRange(10)) {
map.put(i, TestClass(i));
}
@ -114,7 +114,7 @@ SUITE(HashTable) {
CHECK(map.size() == 10);
for (auto i : Range(10)) {
for (auto i : IterRange(10)) {
CHECK(map.presents(i));
CHECK_EQUAL(map.get(i).getVal(), i);
}

View file

@ -0,0 +1,69 @@
#include "Tests.hpp"
#include "RingBufferByte.hpp"
SUITE(RingBufferBytes) {
TEST(Simple) {
using Data = std::vector<uint8_t>;
using DataStorage = std::vector<Data>;
constexpr auto BUFFER_SIZE = 395;
constexpr auto MAX_MSG_SIZE = 31;
constexpr auto ITERATIONS = 100000;
DataStorage pushed;
DataStorage popped;
RingBufferByte<true> buffer(BUFFER_SIZE);
Data randomSamples(MAX_MSG_SIZE);
for (auto idx = 0; idx < MAX_MSG_SIZE; idx++) {
randomSamples[idx] = (idx + 5 * 31) % 13;
}
const auto PUSH = [&](RingBufferByte<true>& buffer, DataStorage* storage) {
const Data& pushedSample = randomSamples;
buffer.pushBack(pushedSample.data(), pushedSample.size());
if (storage) {
storage->push_back(pushedSample);
}
};
const auto POP = [](RingBufferByte<true>& buffer, DataStorage* storage) {
const auto poppedSampleSize = buffer.frontSize();
Data poppedSample(poppedSampleSize);
const auto SIZE = buffer.popFront(poppedSample.data());
CHECK(poppedSample.size() == SIZE);
if (storage) {
storage->push_back(poppedSample);
}
};
for (auto iteration = 0; iteration < ITERATIONS; iteration++) {
PUSH(buffer, nullptr);
}
while (!buffer.empty()) {
POP(buffer, nullptr);
}
for (auto iteration = 0; iteration < ITERATIONS; iteration++) {
PUSH(buffer, &pushed);
POP(buffer, &popped);
}
CHECK(pushed.size() == popped.size());
for (auto idx = 0; idx < popped.size(); idx++) {
CHECK(pushed[idx] == popped[idx]);
}
}
}

View file

@ -37,7 +37,7 @@ SUITE(AvlTree) {
Item buff[size];
for (auto i : Range(size)) {
for (auto i : IterRange(size)) {
buff[i].data.setVal(i);
}

View file

@ -0,0 +1,188 @@
#include "LinearRingBuffer.hpp"
#include <gtest/gtest.h>
#include <cstring>
#include <cstdint>
#include <random>
static void fill(void* ptr, size_t n, uint8_t value) { std::memset(ptr, value, n); }
static bool check(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
static bool expect_mem_eq(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
using Data = std::vector<uint8_t>;
using DataStorage = std::vector<Data>;
typedef ::testing::Types<
std::integral_constant<size_t, 64>,
std::integral_constant<size_t, 128>,
std::integral_constant<size_t, 1000>,
std::integral_constant<size_t, 4096>,
std::integral_constant<size_t, 4096 * 2>>
BufferSizes;
template <typename TypeParam>
class LinearRingBufferTest : public ::testing::Test {
protected:
LinearRingBuffer rb;
LinearRingBufferTest() :
historySize_(10),
rb(size_t(TypeParam::value), size_t(historySize_)) {}
static constexpr auto ITERATIONS = TypeParam::value * 10;
size_t messagesPushed_ = 0;
size_t historySize_ = 0;
auto iterations() { return ITERATIONS; }
auto historySize() { return historySize_; }
size_t randomSize() {
static std::random_device rnd;
std::uniform_int_distribution<size_t> dist(0, 1000);
return dist(rnd);
}
auto write_and_advance(size_t messageSize, DataStorage* storage) {
Data pushedSample(messageSize);
for (auto idx = 0; idx < messageSize; idx++) {
pushedSample[idx] = (idx + messagesPushed_++ * 53) % 321;
}
std::memcpy(this->rb.write_data(), pushedSample.data(), pushedSample.size());
this->rb.write_advance(pushedSample.size());
if (storage) {
storage->push_back(pushedSample);
}
};
auto read_and_advance(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
this->rb.read_advance(poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
auto reset_with_history() { this->rb.read_reset_with_history(); };
auto read_with_history(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
};
TYPED_TEST_SUITE(LinearRingBufferTest, BufferSizes);
TYPED_TEST(LinearRingBufferTest, LinearWriteAcrossBoundary) {
constexpr size_t N = TypeParam::value;
if (N % 4096 != 0) {
return;
}
auto* base = this->rb.write_data();
size_t half = N - 16;
fill(base, half, 0xAA);
fill(base + half, 32, 0xBB);
EXPECT_EQ(expect_mem_eq(base, 16, 0xBB), true);
EXPECT_EQ(expect_mem_eq(base + 16, half - 16, 0xAA), true);
EXPECT_EQ(expect_mem_eq(base + half, 32, 0xBB), true);
}
TYPED_TEST(LinearRingBufferTest, Chase) {
DataStorage pushed;
DataStorage popped;
static constexpr auto MSG_SIZE = 31;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
this->write_and_advance(MSG_SIZE, &pushed);
this->read_and_advance(MSG_SIZE, &popped);
}
ASSERT_EQ(pushed.size(), popped.size());
for (auto idx = 0; idx < popped.size(); idx++) {
ASSERT_EQ(pushed[idx], popped[idx]);
}
}
Data makeMessageWithHistory(const Data& prev, const Data& current, size_t historySize) {
if (historySize > prev.size()) historySize = prev.size();
std::vector<uint8_t> result;
result.reserve(historySize + current.size());
result.insert(result.end(), prev.end() - historySize, prev.end());
result.insert(result.end(), current.begin(), current.end());
return result;
}
TYPED_TEST(LinearRingBufferTest, History) {
DataStorage pushed;
DataStorage popped;
pushed.push_back(Data(this->historySize()));
static constexpr auto MAX_MSG_SIZE = 111;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
const auto MSG_SIZE = this->historySize() + this->randomSize() % MAX_MSG_SIZE;
auto prevPushed = pushed.back();
pushed.clear();
this->reset_with_history();
this->write_and_advance(MSG_SIZE, &pushed);
auto currentPushed = pushed.back();
this->read_with_history(this->historySize() + MSG_SIZE, &popped);
auto poppedWithHistory = popped.back();
popped.clear();
auto correctResult = makeMessageWithHistory(prevPushed, currentPushed, this->historySize());
ASSERT_EQ(correctResult, poppedWithHistory);
}
}
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

View file

@ -0,0 +1,188 @@
#include "LinearRingBuffer.hpp"
#include <gtest/gtest.h>
#include <cstring>
#include <cstdint>
#include <random>
static void fill(void* ptr, size_t n, uint8_t value) { std::memset(ptr, value, n); }
static bool check(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
static bool expect_mem_eq(const void* ptr, size_t n, uint8_t value) {
const uint8_t* p = static_cast<const uint8_t*>(ptr);
for (size_t i = 0; i < n; ++i) {
if (p[i] != value) return false;
}
return true;
}
using Data = std::vector<uint8_t>;
using DataStorage = std::vector<Data>;
typedef ::testing::Types<
std::integral_constant<size_t, 64>,
std::integral_constant<size_t, 128>,
std::integral_constant<size_t, 1000>,
std::integral_constant<size_t, 4096>,
std::integral_constant<size_t, 4096 * 2>>
BufferSizes;
template <typename TypeParam>
class LinearRingBufferTest : public ::testing::Test {
protected:
LinearRingBuffer rb;
LinearRingBufferTest() :
historySize_(10),
rb(size_t(TypeParam::value), size_t(historySize_)) {}
static constexpr auto ITERATIONS = TypeParam::value * 10;
size_t messagesPushed_ = 0;
size_t historySize_ = 0;
auto iterations() { return ITERATIONS; }
auto historySize() { return historySize_; }
size_t randomSize() {
static std::random_device rnd;
std::uniform_int_distribution<size_t> dist(0, 1000);
return dist(rnd);
}
auto write_and_advance(size_t messageSize, DataStorage* storage) {
Data pushedSample(messageSize);
for (auto idx = 0; idx < messageSize; idx++) {
pushedSample[idx] = (idx + messagesPushed_++ * 53) % 321;
}
std::memcpy(this->rb.write_data(), pushedSample.data(), pushedSample.size());
this->rb.write_advance(pushedSample.size());
if (storage) {
storage->push_back(pushedSample);
}
};
auto read_and_advance(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
this->rb.read_advance(poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
auto reset_with_history() { this->rb.read_reset_with_history(); };
auto read_with_history(size_t messageSize, DataStorage* storage) {
Data poppedSample(messageSize);
std::memcpy(poppedSample.data(), this->rb.read_data(), poppedSample.size());
if (storage) {
storage->push_back(poppedSample);
}
};
};
TYPED_TEST_SUITE(LinearRingBufferTest, BufferSizes);
TYPED_TEST(LinearRingBufferTest, LinearWriteAcrossBoundary) {
constexpr size_t N = TypeParam::value;
if (N % 4096 != 0) {
return;
}
auto* base = this->rb.write_data();
size_t half = N - 16;
fill(base, half, 0xAA);
fill(base + half, 32, 0xBB);
EXPECT_EQ(expect_mem_eq(base, 16, 0xBB), true);
EXPECT_EQ(expect_mem_eq(base + 16, half - 16, 0xAA), true);
EXPECT_EQ(expect_mem_eq(base + half, 32, 0xBB), true);
}
TYPED_TEST(LinearRingBufferTest, Chase) {
DataStorage pushed;
DataStorage popped;
static constexpr auto MSG_SIZE = 31;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
this->write_and_advance(MSG_SIZE, &pushed);
this->read_and_advance(MSG_SIZE, &popped);
}
ASSERT_EQ(pushed.size(), popped.size());
for (auto idx = 0; idx < popped.size(); idx++) {
ASSERT_EQ(pushed[idx], popped[idx]);
}
}
Data makeMessageWithHistory(const Data& prev, const Data& current, size_t historySize) {
if (historySize > prev.size()) historySize = prev.size();
std::vector<uint8_t> result;
result.reserve(historySize + current.size());
result.insert(result.end(), prev.end() - historySize, prev.end());
result.insert(result.end(), current.begin(), current.end());
return result;
}
TYPED_TEST(LinearRingBufferTest, History) {
DataStorage pushed;
DataStorage popped;
pushed.push_back(Data(this->historySize()));
static constexpr auto MAX_MSG_SIZE = 111;
for (auto iteration = 0; iteration < this->iterations(); iteration++) {
const auto MSG_SIZE = this->historySize() + this->randomSize() % MAX_MSG_SIZE;
auto prevPushed = pushed.back();
pushed.clear();
this->reset_with_history();
this->write_and_advance(MSG_SIZE, &pushed);
auto currentPushed = pushed.back();
this->read_with_history(this->historySize() + MSG_SIZE, &popped);
auto poppedWithHistory = popped.back();
popped.clear();
auto correctResult = makeMessageWithHistory(prevPushed, currentPushed, this->historySize());
ASSERT_EQ(correctResult, poppedWithHistory);
}
}
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

View file

@ -10,6 +10,8 @@
using namespace tp;
#include <filesystem>
void loadImage(Buffer<halnf>& output, const char* name) {
int x, y, channels_in_file;
unsigned char* loadedImage = stbi_load(name, &x, &y, &channels_in_file, 4);
@ -18,7 +20,7 @@ void loadImage(Buffer<halnf>& output, const char* name) {
output.reserve(x * y);
for (auto i : Range(output.size())) {
for (auto i : IterRange(output.size())) {
output[i] = loadedImage[i * 4] / 255.f;
}
@ -28,7 +30,9 @@ void loadImage(Buffer<halnf>& output, const char* name) {
void loadNN(FCNN& nn) {
ArchiverLocalConnection<true> archiver;
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true));
if (std::filesystem::exists(std::filesystem::path("NumRec.wb"))) {
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true));
}
if (archiver.connection.getConnectionStatus().isOpened()) {
archiver % nn;
@ -56,7 +60,7 @@ void executeCmd(const char* imageName) {
}
int main(int argc, char** argv) {
const char* imageName = "digit.png";
const char* imageName = "tmp2.png";
if (argc == 2) {
imageName = argv[1];

View file

@ -1,3 +1,4 @@
#include <filesystem>
#include "FCNN.hpp"
#include "LocalConnection.hpp"
@ -52,7 +53,7 @@ bool loadDataset(Dataset& out, const std::string& location) {
out.labels.reserve(out.length);
out.images.reserve(out.length);
for (auto i : Range(out.length)) {
for (auto i : IterRange(out.length)) {
auto& image = out.images[i];
image.reserve(sizeX * sizeY);
dataset.readBytes((LocalConnection::Byte*) image.getBuff(), sizeX * sizeY);
@ -71,7 +72,9 @@ struct NumberRec {
{
ArchiverLocalConnection<true> archiver;
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true));
if (std::filesystem::exists(std::filesystem::path("NumRec.wb"))) {
archiver.connection.connect(LocalConnection::Location("NumRec.wb"), LocalConnection::Type(true));
}
if (archiver.connection.getConnectionStatus().isOpened()) {
archiver % nn;
@ -89,7 +92,7 @@ struct NumberRec {
}
mTestcases.reserve(dataset.images.size());
for (auto i : Range(dataset.images.size())) {
for (auto i : IterRange(dataset.images.size())) {
auto& image = dataset.images[i];
auto label = dataset.labels[i];
@ -97,13 +100,13 @@ struct NumberRec {
testcase.output.reserve(10);
for (auto dig : Range(10)) {
for (auto dig : IterRange(10)) {
testcase.output[dig] = label == dig ? 1 : 0;
}
testcase.input.reserve(image.size());
for (auto pxl : Range(image.size())) {
for (auto pxl : IterRange(image.size())) {
testcase.input[pxl] = (halnf) image[pxl] / 255.f;
}
}
@ -137,7 +140,7 @@ struct NumberRec {
static halni getMaxIdx(const Buffer<halnf>& in) {
halni out = 0;
for (auto i : Range(in.size())) {
for (auto i : IterRange(in.size())) {
if (in[i] > in[out]) {
out = i;
}
@ -165,15 +168,15 @@ struct NumberRec {
void displayImage(ualni idx) {
auto& testcase = mTestcases[idx];
printf("Image : %i\n", int(getMaxIdx(testcase.output)));
for (auto i : Range(28)) {
for (auto j : Range(28)) {
for (auto i : IterRange(28)) {
for (auto j : IterRange(28)) {
printf("%c", char(testcase.input[j * 28 + i] * 255));
}
printf("\n");
}
}
halnf test(const Range<halni>& range) {
halnf test(const IterRange<halni>& range) {
halnf avgCost = 0;
for (auto i : range) {
avgCost += eval(i);
@ -182,7 +185,7 @@ struct NumberRec {
return avgCost;
}
void trainStep(const Range<halni>& range) {
void trainStep(const IterRange<halni>& range) {
nn.clearGrad();
for (auto i : range) {
nn.evaluate(mTestcases[i].input, output);
@ -210,18 +213,19 @@ int main() {
NumberRec app;
auto numBatches = 10;
auto trainRange = Range(0, 50000);
auto testRange = Range(50000, 70000);
auto trainRange = IterRange(0, 50000);
auto testRange = IterRange(50000, 70000);
auto batchSize = trainRange.idxDiff() / numBatches;
for (auto epoch : Range(1)) {
for (auto epoch : IterRange(10)) {
printf("Epoch %i\n", epoch.index());
for (auto batchIdx : Range(trainRange.idxDiff() / batchSize)) {
for (auto batchIdx : IterRange(trainRange.idxDiff() / batchSize)) {
printf(" - Batch :%i \n", batchIdx.index());
auto batchRange = Range(trainRange.idxBegin() + batchSize * batchIdx, trainRange.idxBegin() + batchSize * (batchIdx + 1));
auto batchRange =
IterRange(trainRange.idxBegin() + batchSize * batchIdx, trainRange.idxBegin() + batchSize * (batchIdx + 1));
app.trainStep(batchRange);
@ -240,5 +244,5 @@ int main() {
// app.displayImage(i);
}
printf("\n\nIncorrect - %i out of %i (%f)\n\n", errors, testRange.idxDiff(), (halnf) errors / (halnf) testRange.idxDiff());
printf("\n\nIncorrect - %i out of %i error percentage (%f)\n\n", errors, testRange.idxDiff(), (halnf) errors / (halnf) testRange.idxDiff());
}

View file

@ -32,7 +32,7 @@ void FCNN::initializeRandom(const Buffer<halni>& description) {
mLayers.reserve(description.size());
for (auto i : Range<halni>(0, (halni) description.size())) {
for (auto i : IterRange<halni>(0, (halni) description.size())) {
mLayers[i].neurons.reserve(description[i]);
if (i == 0) {
continue;
@ -50,17 +50,17 @@ void FCNN::initializeRandom(const Buffer<halni>& description) {
void FCNN::evaluate(const Buffer<halnf>& input, Buffer<halnf>& output) {
ASSERT(output.size() == mLayers.last().neurons.size() && input.size() == mLayers.first().neurons.size())
for (auto idx : Range(input.size())) {
for (auto idx : IterRange(input.size())) {
mLayers.first().neurons[idx].activationValue = input[idx];
}
for (auto layerIdx : Range<halni>(1, (halni) mLayers.size())) {
for (auto layerIdx : IterRange<halni>(1, (halni) mLayers.size())) {
auto& layer = mLayers[layerIdx];
auto& layerPrev = mLayers[layerIdx - 1];
for (auto neuron : layer.neurons) {
neuron->activationValue = 0;
for (auto connectionIdx : Range(neuron->weights.size())) {
for (auto connectionIdx : IterRange(neuron->weights.size())) {
neuron->activationValue += neuron->weights[connectionIdx].val * layerPrev.neurons[connectionIdx].activationValue;
}
neuron->activationValue += neuron->bias.val;
@ -69,26 +69,26 @@ void FCNN::evaluate(const Buffer<halnf>& input, Buffer<halnf>& output) {
}
}
for (auto idx : Range(output.size())) {
for (auto idx : IterRange(output.size())) {
output[idx] = mLayers.last().neurons[idx].activationValue;
}
}
halnf FCNN::calcCost(const Buffer<halnf>& output) {
halnf out = 0;
for (auto neuronIdx : Range(mLayers.last().neurons.size())) {
for (auto neuronIdx : IterRange(mLayers.last().neurons.size())) {
out += pow(output[neuronIdx] - mLayers.last().neurons[neuronIdx].activationValue, 2);
}
return out;
}
void FCNN::clearGrad() {
for (auto layIdx : Range<halni>(1, (halni) mLayers.size())) {
for (auto layIdx : IterRange<halni>(1, (halni) mLayers.size())) {
auto& layer = mLayers[layIdx];
for (auto neuron : layer.neurons) {
neuron->bias.grad = 0;
for (auto weightIdx : Range(neuron->weights.size())) {
for (auto weightIdx : IterRange(neuron->weights.size())) {
neuron->weights[weightIdx].grad = 0;
}
}
@ -102,7 +102,7 @@ void FCNN::calcGrad(const Buffer<halnf>& output) {
auto& lastLayer = mLayers.last();
// calculate chaining cache value for each neuron in last layer
for (auto neuronIdx : Range(lastLayer.neurons.size())) {
for (auto neuronIdx : IterRange(lastLayer.neurons.size())) {
auto& neuron = lastLayer.neurons[neuronIdx];
neuron.cache = 2 * (neuron.activationValue - output[neuronIdx]);
}
@ -113,7 +113,7 @@ void FCNN::calcGrad(const Buffer<halnf>& output) {
auto& currentLayer = mLayers[layerIdx];
auto& inputLayer = mLayers[layerIdx - 1];
for (auto currentNeuronIdx : Range(currentLayer.neurons.size())) {
for (auto currentNeuronIdx : IterRange(currentLayer.neurons.size())) {
auto& currentNeuron = currentLayer.neurons[currentNeuronIdx];
// calculate cache value (chaining)
@ -131,7 +131,7 @@ void FCNN::calcGrad(const Buffer<halnf>& output) {
currentNeuron.bias.grad += currentNeuron.cache;
// calculate gradient for weights of current neuron
for (auto weightIdx : Range(currentNeuron.weights.size())) {
for (auto weightIdx : IterRange(currentNeuron.weights.size())) {
currentNeuron.weights[weightIdx].grad += inputLayer.neurons[weightIdx].activationValue * currentNeuron.cache;
}
}
@ -142,12 +142,12 @@ void FCNN::calcGrad(const Buffer<halnf>& output) {
void FCNN::applyGrad(halnf step) {
for (auto layIdx : Range<halni>(1, (halni) mLayers.size())) {
for (auto layIdx : IterRange<halni>(1, (halni) mLayers.size())) {
auto& layer = mLayers[layIdx];
for (auto neuron : layer.neurons) {
neuron->bias.val -= neuron->bias.grad / (halnf) mAvgCount * step;
for (auto weightIdx : Range(neuron->weights.size())) {
for (auto weightIdx : IterRange(neuron->weights.size())) {
neuron->weights[weightIdx].val -= (neuron->weights[weightIdx].grad / (halnf) mAvgCount) * step;
}
}

View file

@ -31,11 +31,11 @@ SUITE(FCNN) {
Buffer<halnf> outputExpected(layers.last());
Buffer<halnf> output(layers.last());
for (auto inputVal : Range(layers.first())) {
for (auto inputVal : IterRange(layers.first())) {
input[inputVal] = inputLayer[inputVal];
}
for (auto outIdx : Range(layers.last())) {
for (auto outIdx : IterRange(layers.last())) {
outputExpected[outIdx] = outputLayer[outIdx];
}
@ -44,7 +44,7 @@ SUITE(FCNN) {
halnf cost = 0;
for (auto i : Range(150)) {
for (auto i : IterRange(150)) {
nn.evaluate(input, output);

View file

@ -1,42 +1,5 @@
# find_package(ALSA REQUIRED)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
message("Configuring for windows...")
message("Libraries path is - ${WINDOWS_LIBRARIES}")
set(CMAKE_PREFIX_PATH "${WINDOWS_LIBRARIES}/glew-2.1.0")
find_package(GLEW REQUIRED)
set(GLEW_LIB ${GLEW_STATIC_LIBRARY_RELEASE} opengl32.lib PARENT_SCOPE)
# Your relative paths
set(RELATIVE_INCLUDE_DIR "${WINDOWS_LIBRARIES}/portaudio/include")
set(RELATIVE_LIB "${WINDOWS_LIBRARIES}/portaudio_build/Debug/portaudio.lib")
# Convert to absolute paths
get_filename_component(ABSOLUTE_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_INCLUDE_DIR}" ABSOLUTE)
get_filename_component(ABSOLUTE_LIB "${CMAKE_CURRENT_SOURCE_DIR}/${RELATIVE_LIB}" ABSOLUTE)
# Set absolute paths with respect to the parent scope
set(PORTAUDIO_INCLUDE_DIR "${ABSOLUTE_INCLUDE_DIR}" PARENT_SCOPE)
set(PORTAUDIO_LIB "${ABSOLUTE_LIB}" PARENT_SCOPE)
else()
find_package(GLEW REQUIRED)
set(GLEW_LIB ${GLEW_LIBRARIES} GL PARENT_SCOPE)
set(PORTAUDIO_LIB portaudio PARENT_SCOPE)
endif()
#add_subdirectory(glew/build/cmake/)
#target_compile_definitions(glew_s PUBLIC GLEW_NO_GLU)
#add_subdirectory(unittest-cpp)
add_subdirectory(lalr)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
else()
target_compile_options(UnitTest++ PUBLIC -Wno-error)
endif()
add_subdirectory(glfw)
project(Imgui)
@ -45,14 +8,18 @@ set(${PROJECT_NAME}_SOURCES
imgui/imgui_draw.cpp
imgui/imgui_tables.cpp
imgui/imgui_widgets.cpp
imgui/imgui_demo.cpp
imgui/backends/imgui_impl_glfw.cpp
imgui/backends/imgui_impl_opengl3.cpp
implot/implot.cpp
implot/implot_items.cpp
)
add_library(${PROJECT_NAME} STATIC ${${PROJECT_NAME}_SOURCES})
include_directories(${PROJECT_NAME} ./glfw/include)
target_include_directories(${PROJECT_NAME} PUBLIC ./imgui/ ./imgui/backends/)
target_include_directories(${PROJECT_NAME} PUBLIC ./imgui/ ./imgui/backends/ ./implot/)
project(Nanovg)
set(${PROJECT_NAME}_SOURCES
@ -86,8 +53,6 @@ project(ImageIO)
add_library(${PROJECT_NAME} INTERFACE)
target_include_directories(${PROJECT_NAME} INTERFACE ./imageIO/)
add_subdirectory(lalr)
#set(OIDN_DEVICE_CPU ON)
#set(OIDN_STATIC_LIB ON)
#add_subdirectory(oidn)
find_package(OpenImageDenoise REQUIRED)
add_subdirectory(googletest)

1
Externals/benchmark vendored Submodule

@ -0,0 +1 @@
Subproject commit c3f86578bb2081b52cee9d51615912ca4aa52fe4

1
Externals/googletest vendored Submodule

@ -0,0 +1 @@
Subproject commit 1b96fa13f549387b7549cc89e1a785cf143a1a50

2
Externals/imgui vendored

@ -1 +1 @@
Subproject commit 4144d7d772a800f08693b8b13f7c81f1f22a73c4
Subproject commit 7237d3e5c3a6b837b7b457460877cf5eea8c3745

1
Externals/implot vendored Submodule

@ -0,0 +1 @@
Subproject commit f156599faefe316f7dd20fe6c783bf87c8bb6fd9

2
Externals/lalr vendored

@ -1 +1 @@
Subproject commit 6d16a6bb60490a2ee4e86f689c86e647b300c7fb
Subproject commit 498612239713a6dbbf9f26b8e412e985538a0650

View file

@ -19,5 +19,5 @@ target_link_libraries(Example${PROJECT_NAME} ${PROJECT_NAME} ${BINDINGS_LIBS})
target_include_directories(Example${PROJECT_NAME} PRIVATE ${BINDINGS_INCLUDE})
file(COPY "examples/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "../Graphics/rsc" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")

View file

@ -1,5 +1,8 @@
#include "GraphicApplication.hpp"
#include <GL/glew.h>
#include "imgui.h"
using namespace tp;
@ -8,15 +11,20 @@ class ExampleApplication : public Application {
public:
ExampleApplication() = default;
void processFrame(EventHandler* eventHandler) override {
void processFrame(EventHandler* eventHandler, halnf) override {
// example
}
virtual void drawFrame(Canvas* canvas) override {
ImGui::Text("Frames processed per second: %f", this->mFramesProcessedPerSecond);
ImGui::Text("Frames drawn per second: %f", this->mFramesDrawnPerSecond);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::ShowDemoWindow();
drawDebug();
}
bool forceNewFrame() override { return false; }
virtual ~ExampleApplication() = default;
};

View file

@ -27,7 +27,7 @@ Canvas::Canvas(Window* window) {
mContext->vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
if (nvgCreateFont(mContext->vg, "default", "Font.ttf") == -1) {
if (nvgCreateFont(mContext->vg, "default", "rsc/Font.ttf") == -1) {
ASSERT(!"Cant create NVG font")
}
}
@ -37,7 +37,9 @@ Canvas::~Canvas() {
delete mContext;
}
void Canvas::rect(const RectF& rec, const RGBA& col, halnf round) {
void Canvas::rect(RectF rec, const RGBA& col, halnf round) {
rec.pos += mOrigin;
nvgBeginPath(mContext->vg);
if (round == 0) {
@ -50,13 +52,70 @@ void Canvas::rect(const RectF& rec, const RGBA& col, halnf round) {
nvgFill(mContext->vg);
}
void Canvas::debugCross(RectF rec, const RGBA& col) {
nvgBeginPath(mContext->vg);
nvgMoveTo(mContext->vg, rec.p1().x, rec.p1().y);
nvgLineTo(mContext->vg, rec.p3().x, rec.p3().y);
nvgMoveTo(mContext->vg, rec.p2().x, rec.p2().y);
nvgLineTo(mContext->vg, rec.p4().x, rec.p4().y);
nvgStrokeWidth(mContext->vg, 2);
nvgStrokeColor(mContext->vg, { col.r, col.g, col.b, col.a });
nvgStroke(mContext->vg);
// nvgFill(mContext->vg);
}
void Canvas::frame(RectF rec, const RGBA& col, halnf round) {
nvgBeginPath(mContext->vg);
nvgMoveTo(mContext->vg, rec.p1().x, rec.p1().y);
nvgLineTo(mContext->vg, rec.p2().x, rec.p2().y);
nvgLineTo(mContext->vg, rec.p3().x, rec.p3().y);
nvgLineTo(mContext->vg, rec.p4().x, rec.p4().y);
nvgLineTo(mContext->vg, rec.p1().x, rec.p1().y);
nvgStrokeWidth(mContext->vg, 2);
nvgStrokeColor(mContext->vg, { col.r, col.g, col.b, col.a });
nvgStroke(mContext->vg);
// nvgFill(mContext->vg);
}
void Canvas::line(Vec2F start, Vec2F end, const RGBA& col, halnf thickness) {
start += mOrigin;
end += mOrigin;
nvgBeginPath(mContext->vg);
nvgFillColor(mContext->vg, { col.r, col.g, col.b, col.a});
nvgMoveTo(mContext->vg, start.x, start.y);
nvgLineTo(mContext->vg, end.x, end.y);
nvgStrokeWidth(mContext->vg, thickness);
nvgStrokeColor(mContext->vg, { col.r, col.g, col.b, col.a });
nvgStroke(mContext->vg);
}
void Canvas::circle(Vec2F pos, halnf size, const RGBA& col) {
pos += mOrigin;
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, pos.x, pos.y, size);
nvgFillColor(mContext->vg, { col.r, col.g, col.b, col.a });
nvgFill(mContext->vg);
}
void Canvas::setOrigin(const Vec2F& origin) {
mOrigin = origin;
}
void Canvas::pushClamp(const RectF& rec) {
RectF intersection = rec;
if (mScissors.size()) {
mScissors.last().calcIntersection(rec, intersection);
}
nvgScissor(mContext->vg, intersection.x, intersection.y, intersection.z, intersection.w);
mScissors.append(rec);
mScissors.append(intersection);
}
void Canvas::popClamp() {
@ -71,10 +130,16 @@ void Canvas::popClamp() {
}
}
const RectF& Canvas::getClampedArea() const {
return mScissors.last();
}
void Canvas::text(
const char* string, const RectF& aRec, halnf size, Align align, halnf marging, const RGBA& col
) {
RectF rec = { aRec.x + marging, aRec.y + marging, aRec.z - marging * 2, aRec.w - marging * 2 };
rec.pos += mOrigin;
pushClamp(rec);
@ -113,7 +178,9 @@ void Canvas::text(
popClamp();
}
void Canvas::drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding) {
void Canvas::drawImage(RectF rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding) {
rec.pos += mOrigin;
auto imgPaint = nvgImagePattern(mContext->vg, rec.x, rec.y, rec.z, rec.w, angle, image->id, alpha);
nvgBeginPath(mContext->vg);
nvgRoundedRect(mContext->vg, rec.x, rec.y, rec.z, rec.w, rounding);
@ -155,3 +222,195 @@ void Canvas::drawEnd() {
glViewport(0, 0, size.x, size.y);
nvgEndFrame(mContext->vg);
}
void Canvas::colorWheel(const RectF& rec, const ColorWheel& colorWheel) {
auto NVG = mContext->vg;
const auto sizeInner = 5.f;
const auto sizeOuter = 7.f;
float const x = rec.x + mOrigin.x;
float const y = rec.y + mOrigin.y;
float const w = rec.z;
float const h = rec.w;
const HSV& hsv = colorWheel.color;
float const hue = hsv.h / (NVG_PI * 2);
int i;
float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
NVGpaint paint;
nvgSave(mContext->vg);
cx = x + w * 0.5f;
cy = y + h * 0.5f;
r1 = (w < h ? w : h) * 0.5f - colorWheel.margin;
r0 = r1 - colorWheel.thickness;
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
for (i = 0; i < 6; i++) {
float a0 = (float)i / 6.0f * NVG_PI * 2.0f - aeps;
float a1 = (float)(i + 1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
nvgBeginPath(NVG);
nvgArc(NVG, cx, cy, r0, a0, a1, NVG_CW);
nvgArc(NVG, cx, cy, r1, a1, a0, NVG_CCW);
nvgClosePath(NVG);
ax = cx + cosf(a0) * (r0 + r1) * 0.5f;
ay = cy + sinf(a0) * (r0 + r1) * 0.5f;
bx = cx + cosf(a1) * (r0 + r1) * 0.5f;
by = cy + sinf(a1) * (r0 + r1) * 0.5f;
paint = nvgLinearGradient(NVG, ax, ay, bx, by, nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255), nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255));
nvgFillPaint(NVG, paint);
nvgFill(NVG);
}
nvgBeginPath(NVG);
nvgCircle(NVG, cx, cy, r0 - 0.5f);
nvgCircle(NVG, cx, cy, r1 + 0.5f);
nvgStrokeColor(NVG, nvgRGBA(0, 0, 0, 64));
nvgStrokeWidth(NVG, 1.0f);
nvgStroke(NVG);
// Selector
nvgSave(NVG);
nvgTranslate(NVG, cx, cy);
nvgRotate(NVG, hue * NVG_PI * 2);
// Marker on
nvgStrokeWidth(NVG, 2.0f);
nvgBeginPath(NVG);
nvgRect(NVG, r0 - 1, -3, r1 - r0 + 2, 6);
nvgStrokeColor(NVG, nvgRGBA(255, 255, 255, 192));
nvgStroke(NVG);
paint = nvgBoxGradient(NVG, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, nvgRGBA(0, 0, 0, 128), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(NVG);
nvgRect(NVG, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
nvgRect(NVG, r0 - 2, -4, r1 - r0 + 4, 8);
nvgPathWinding(NVG, NVG_HOLE);
nvgFillPaint(NVG, paint);
nvgFill(NVG);
// Center triangle
r = r0 - 6;
ax = cosf(120.0f / 180.0f * NVG_PI) * r;
ay = sinf(120.0f / 180.0f * NVG_PI) * r;
bx = cosf(-120.0f / 180.0f * NVG_PI) * r;
by = sinf(-120.0f / 180.0f * NVG_PI) * r;
nvgBeginPath(NVG);
nvgMoveTo(NVG, r, 0);
nvgLineTo(NVG, ax, ay);
nvgLineTo(NVG, bx, by);
nvgClosePath(NVG);
paint = nvgLinearGradient(NVG, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255), nvgRGBA(255, 255, 255, 255));
nvgFillPaint(NVG, paint);
nvgFill(NVG);
paint = nvgLinearGradient(NVG, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
nvgFillPaint(NVG, paint);
nvgFill(NVG);
nvgStrokeColor(NVG, nvgRGBA(0, 0, 0, 64));
nvgStroke(NVG);
// Select circle on triangle
float yt = hsv.v * hsv.s;
float xt = hsv.v - 0.5 * yt;
ay = sinf(120.0f / 180.0f * NVG_PI) * r * (-1.0f + xt * 2.0f);
ax = cosf(120.0f / 180.0f * NVG_PI) * r * (1.0f - yt * 3.f);
nvgStrokeWidth(NVG, 2.0f);
nvgBeginPath(NVG);
nvgCircle(NVG, ax, ay, sizeInner);
nvgStrokeColor(NVG, nvgRGBA(255, 255, 255, 192));
nvgStroke(NVG);
paint = nvgRadialGradient(NVG, ax, ay, 7, 9, nvgRGBA(0, 0, 0, 64), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(NVG);
nvgRect(NVG, ax - 20, ay - 20, 40, 40);
nvgCircle(NVG, ax, ay, sizeOuter);
nvgPathWinding(NVG, NVG_HOLE);
nvgFillPaint(NVG, paint);
nvgFill(NVG);
nvgRestore(NVG);
nvgRestore(NVG);
}
void Canvas::ColorWheel::fromPoint(const tp::RectF& area, const tp::Vec2F& crs) {
auto wheel_rec = area;
wheel_rec.pos += margin;
wheel_rec.size -= margin * 2;
auto center = wheel_rec.pos + wheel_rec.size / 2.f;
auto edge = min(wheel_rec.size.x, wheel_rec.size.y);
wheel_rec.pos = center - edge / 2.f;
wheel_rec.size = edge;
HSV hsv = color;
auto pos = crs - center;
auto r = (crs - center).length();
if (r < edge / 2.f) {
if (r > edge / 2.f - thickness) {
auto angle = halnf(atan2(pos.y, pos.x));
angle = halnf(angle > 0 ? angle : PI * 2 + angle);
angle = clamp(angle, 0.f, halnf(PI * 2));
hsv.h = angle;
}
else {
pos.y *= -1;
pos /= (edge / 2.f) - thickness - 10;
auto angle = PI * 2 - hsv.h - PI / 2;
if (angle < 0) {
angle += PI * 2;
}
auto sin = halnf(::sin(-angle));
auto cos = halnf(::cos(-angle));
auto sv_pos = Vec2F{ pos.x * cos - pos.y * sin, pos.x * sin + pos.y * cos };
auto sv_angle = halnf(atan2(sv_pos.x, sv_pos.y));
sv_angle = halnf(sv_angle > 0 ? sv_angle : PI * 2 + sv_angle);
sv_angle = clamp(sv_angle, 0.f, halnf(PI * 2));
auto p1 = Vec2F(0, 1);
auto p2 = Vec2F(::cos(PI / 6), -::sin(PI / 6));
auto p3 = Vec2F{ -p2.x, p2.y };
Vec2F intersection = sv_pos;
if (sv_angle < PI / 3 * 2) {
if (intersectLines2D({ 0, 0 }, sv_pos, p1, p2, &intersection)) {
sv_pos = intersection;
}
}
else if (sv_angle < PI / 3 * 4) {
if (intersectLines2D({ 0, 0 }, sv_pos, p3, p2, &intersection)) {
sv_pos = intersection;
}
}
else {
if (intersectLines2D({ 0, 0 }, sv_pos, p1, p3, &intersection)) {
sv_pos = intersection;
}
}
sv_pos.y = halnf((sv_pos.y + 1 / 2.f) * 2 / 3.f * 1.0);
sv_pos.x = halnf(sv_pos.x * 2 / sqrt(3) * 1.0);
sv_pos.x = (sv_pos.x + 1.f) / 2;
sv_pos.x = clamp(sv_pos.x, 0.f, 1.f);
sv_pos.y = clamp(sv_pos.y, 0.f, 1.f);
auto v = sv_pos.y * 0.5f + sv_pos.x;
auto s = sv_pos.y / v;
hsv.v = clamp(v, 0.001f, 0.999f);
hsv.s = clamp(s, 0.001f, 0.999f);
}
}
color = hsv;
}

View file

@ -9,6 +9,8 @@
#include <imgui_impl_opengl3.h>
#include <imgui_internal.h>
#include "implot.h"
namespace tp {
class DebugGUI::Context {
public:
@ -34,19 +36,65 @@ DebugGUI::DebugGUI(Window* window) {
ImGui_ImplOpenGL3_Init("#version 330");
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("Font.ttf", 20.f);
io.Fonts->AddFontFromFileTTF("rsc/Font.ttf", 20.f);
io.ConfigInputTrickleEventQueue = false;
// appearance
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImPlot::CreateContext();
return;
auto& colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_WindowBg] = ImVec4{ 0.1f, 0.105f, 0.11f, 1.0f };
// Headers
colors[ImGuiCol_Header] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
colors[ImGuiCol_HeaderHovered] = ImVec4{ 0.3f, 0.305f, 0.31f, 1.0f };
colors[ImGuiCol_HeaderActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
// Buttons
colors[ImGuiCol_Button] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
colors[ImGuiCol_ButtonHovered] = ImVec4{ 0.3f, 0.305f, 0.31f, 1.0f };
colors[ImGuiCol_ButtonActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
// Frame BG
colors[ImGuiCol_FrameBg] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
colors[ImGuiCol_FrameBgHovered] = ImVec4{ 0.3f, 0.305f, 0.31f, 1.0f };
colors[ImGuiCol_FrameBgActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
// Tabs
colors[ImGuiCol_Tab] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TabHovered] = ImVec4{ 0.38f, 0.3805f, 0.381f, 1.0f };
colors[ImGuiCol_TabActive] = ImVec4{ 0.28f, 0.2805f, 0.281f, 1.0f };
colors[ImGuiCol_TabUnfocused] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TabUnfocusedActive] = ImVec4{ 0.2f, 0.205f, 0.21f, 1.0f };
// Title
colors[ImGuiCol_TitleBg] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TitleBgActive] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
colors[ImGuiCol_TitleBgCollapsed] = ImVec4{ 0.15f, 0.1505f, 0.151f, 1.0f };
}
DebugGUI::~DebugGUI() {
ImPlot::DestroyContext();
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
delete mContext;
}
void DebugGUI::procBegin() {
}
void DebugGUI::procEnd() {
}
void DebugGUI::drawBegin() {
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();

View file

@ -3,7 +3,10 @@
using namespace tp;
EventHandler::EventHandler() = default;
EventHandler::EventHandler() {
mTimerEvent.reset();
}
EventHandler::~EventHandler() = default;
void EventHandler::postEvent(InputID inputID, InputEvent inputEvent) {
@ -16,6 +19,12 @@ bool EventHandler::isEvents() {
mMutex.lock();
auto res = mEventQueue.length();
mMutex.unlock();
if (mTimerEvent.isTimeout()) {
mTimerEvent.reset();
res = true;
}
return res;
}
@ -33,12 +42,38 @@ bool transitionsReduce[4][4] = {
{ true, true, true, true },
};
void EventHandler::processAllEvent() {
mMutex.lock();
mPointerPrev = mPointer;
while (mEventQueue.size()) {
processEventUnguarded();
}
mMutex.unlock();
}
void EventHandler::processEvent() {
mMutex.lock();
auto lastEvent = &mEventQueue.last();
const auto& eventData = lastEvent->second;
const auto& inputId = lastEvent->first;
mPointerPrev = mPointer;
if (!mEventQueue.size()) {
mMutex.unlock();
return;
}
processEventUnguarded();
mMutex.unlock();
}
void EventHandler::processEventUnguarded() {
auto firstEvent = &mEventQueue.first();
const auto& eventData = firstEvent->second;
const auto& inputId = firstEvent->first;
switch (eventData.type) {
case InputEvent::Type::MOUSE_POS:
@ -56,8 +91,6 @@ void EventHandler::processEvent() {
mInputStates[(int) inputId].mCurrentState = transitions[currentState][reportedEvent];
// printf("%i - %i \n", reportedEvent, mInputStates[(int) InputID::A].mCurrentState);
if (transitionsReduce[currentState][reportedEvent]) {
mEventQueue.popFront();
}
@ -65,6 +98,17 @@ void EventHandler::processEvent() {
break;
}
case InputEvent::Type::SCROLL:
{
if (mScrollDelta == Vec2F { 0, 0 }) {
mScrollDelta = eventData.scrollDelta;
} else {
mEventQueue.popFront();
mScrollDelta = 0;
}
break;
}
default:
{
mEventQueue.popFront();
@ -72,29 +116,41 @@ void EventHandler::processEvent() {
}
mPointerPressure = mInputStates[(int) InputID::MOUSE1].mCurrentState != InputState::State::NONE;
mMutex.unlock();
}
const Vec2F& EventHandler::getPointer() const { return mPointer; }
void EventHandler::setCursorOrigin(const Vec2F& origin) {
mPointerOrigin = origin;
}
const Vec2F& EventHandler::getPointerPrev() const { return mPointerPrev; }
Vec2F EventHandler::getPointer() const { return mPointer - mPointerOrigin; }
Vec2F EventHandler::getPointerPrev() const { return mPointerPrev - mPointerOrigin; }
bool EventHandler::isPressed(InputID id) const {
if (!mEnableKeyEvents) return false;
return mInputStates[(int) id].mCurrentState == InputState::State::PRESSED;
}
bool EventHandler::isReleased(InputID id) const {
if (!mEnableKeyEvents) return false;
return mInputStates[(int) id].mCurrentState == InputState::State::RELEASED;
}
halnf EventHandler::getPointerPressure() const { return mPointerPressure; }
halnf EventHandler::getPointerPressure() const {
if (!mEnableKeyEvents) return 0;
return mPointerPressure;
}
bool EventHandler::isDown(InputID id) const {
if (!mEnableKeyEvents) return false;
return mInputStates[(int) id].mCurrentState == InputState::State::PRESSED ||
mInputStates[(int) id].mCurrentState == InputState::State::HOLD;
}
halnf EventHandler::getScrollY() const { return 0; }
halnf EventHandler::getScrollY() const { return mScrollDelta.y; }
Vec2F EventHandler::getPointerDelta() const { return mPointer - mPointerPrev; }
void EventHandler::setEnableKeyEvents(bool enable) {
mEnableKeyEvents = enable;
}

View file

@ -1,10 +1,12 @@
#include "GraphicApplication.hpp"
#include "imgui.h"
using namespace tp;
Application::Application() {
mWindow = Window::createWindow();
mWindow = Window::createWindow({1500, 900});
mGraphics = new Graphics(mWindow);
mDrawTimer.setDuration(1000.f / mDrawPerSecond);
@ -12,7 +14,7 @@ Application::Application() {
mPerSecondTimer.setDuration(1000.f);
}
void Application::run() {
void Application::runDefaultLoop() {
auto eventHandler = new EventHandler();
mWindow->setEventHandler(eventHandler);
@ -25,8 +27,8 @@ void Application::run() {
// proc first frame by default
{
mWindow->processEvents();
processFrame(eventHandler);
mWindow->processEvents(false);
processFrame(eventHandler, 0);
mGraphics->drawBegin();
drawFrame(mGraphics->getCanvas());
@ -34,17 +36,33 @@ void Application::run() {
mWindow->draw();
}
time_ms prevProcTime = get_time();
bool isForcedNewFrame = true;
while (!mWindow->shouldClose()) {
if (mProcTimer.isTimeout()) {
mWindow->processEvents(!isForcedNewFrame);
updateGlobalTime();
mWindow->processEvents();
if (mProcTimer.isTimeout() || eventHandler->isEvents() || isForcedNewFrame) {
while ((eventHandler->isEvents() || isForcedNewFrame)) {
while (eventHandler->isEvents()) {
eventHandler->processEvent();
processFrame(eventHandler);
time_ms currentTime = get_time();
processFrame(eventHandler, halnf(currentTime - prevProcTime));
prevProcTime = currentTime;
redrawNeeded = true;
mFramesProcessed++;
isForcedNewFrame = forceNewFrame();
if (isForcedNewFrame) {
// mWindow->processEvents();
break;
}
}
mProcTimer.wait();
@ -82,13 +100,46 @@ void Application::run() {
delete eventHandler;
}
void Application::processFrame(EventHandler* eventHandler) {}
void Application::runDebugLoop() {
auto eventHandler = new EventHandler();
mWindow->setEventHandler(eventHandler);
time_ms prevProcTime = get_time();
while (!mWindow->shouldClose()) {
mWindow->processEvents();
eventHandler->processAllEvent();
time_ms currentTime = get_time();
processFrame(eventHandler, halnf(currentTime - prevProcTime));
prevProcTime = currentTime;
mGraphics->drawBegin();
drawFrame(mGraphics->getCanvas());
mGraphics->drawEnd();
mWindow->draw();
}
delete eventHandler;
}
void Application::run() {
runDefaultLoop();
// runDebugLoop();
}
void Application::processFrame(EventHandler* eventHandler, halnf deltaTime) {}
void Application::drawFrame(Canvas* canvas) {
// ImGui::Text("Frames processed per second: %f", mFramesProcessedPerSecond);
// ImGui::Text("Frames drawn per second: %f", mFramesDrawnPerSecond);
}
void Application::drawDebug() {
ImGui::Text("Frames processed per second: %f", this->mFramesProcessedPerSecond);
ImGui::Text("Frames drawn per second: %f", this->mFramesDrawnPerSecond);
}
Application::~Application() {
delete mGraphics;
Window::destroyWindow(mWindow);

View file

@ -26,7 +26,10 @@ static void scrollCallback(GLFWwindow* window, double xOffset, double yOffset);
Window::Window(Vec2F size, const char* title) {
mContext = new Context();
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
// glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
// glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
mSize = size;
// Create a window and OpenGL context
mContext->window = glfwCreateWindow((int) size.x, (int) size.y, title, nullptr, nullptr);
@ -40,6 +43,7 @@ Window::Window(Vec2F size, const char* title) {
// Initialize GLEW
if (glewInit() != GLEW_OK) {
printf("Failed to initialize GLEW\n");
exit(1);
return;
}
@ -63,7 +67,10 @@ Window* Window::createWindow(Vec2F size, const char* title) {
}
count--;
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
#ifdef ENV_OS_LINUX
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
#endif
// glfwInitHint(GLFW_WAYLAND_LIBDECOR, GLFW_WAYLAND_DISABLE_LIBDECOR);
// Initialize GLFW
if (!glfwInit()) {
@ -88,8 +95,9 @@ void Window::destroyWindow(Window* window) {
bool Window::shouldClose() const { return glfwWindowShouldClose(mContext->window); }
void Window::processEvents() {
glfwWaitEvents();
void Window::processEvents(bool wait) {
if (wait) glfwWaitEvents();
else glfwPollEvents();
checkAxisUpdates();
}
@ -119,13 +127,13 @@ void Window::checkAxisUpdates() {
double x, y;
glfwGetCursorPos(mContext->window, &x, &y);
int posX, posY;
glfwGetWindowPos(mContext->window, &posX, &posY);
// int posX, posY;
// glfwGetWindowPos(mContext->window, &posX, &posY);
if (mPointerPos != Vec2F{ (halnf) x, (halnf) y }) {
mPointerPos = { (halnf) x, (halnf) y };
auto pos = Vec2F{ (halnf) posX, (halnf) posY };
// auto pos = Vec2F{ (halnf) posX, (halnf) posY };
RectF windowRec = { { 0, 0 }, mSize };
if (windowRec.isInside(mPointerPos)) {
@ -163,13 +171,20 @@ static void mouseButtonCallback(GLFWwindow* window, int button, int action, int
auto id = (InputID) ((int) InputID::MOUSE1 + button);
if (action == GLFW_PRESS) {
eventHandler->postEvent(id, { InputEvent::Type::BUTTON_ACTION, InputEvent::ButtonAction::PRESS, {} }
);
// printf("mouse\n");
eventHandler->postEvent(id, { InputEvent::Type::BUTTON_ACTION, InputEvent::ButtonAction::PRESS, {} });
} else if (action == GLFW_RELEASE) {
eventHandler->postEvent(id, { InputEvent::Type::BUTTON_ACTION, InputEvent::ButtonAction::RELEASE, {} });
}
}
static void scrollCallback(GLFWwindow* window, double xOffset, double yOffset) {
// ignore for now
auto* self = static_cast<Window*>(glfwGetWindowUserPointer(window));
if (!self) return;
EventHandler* eventHandler = self->getEventHandler();
if (!eventHandler) return;
eventHandler->postEvent(InputID::SCROLL, { InputEvent::Type::SCROLL, {}, {}, { xOffset, yOffset } });
}

View file

@ -4,6 +4,7 @@
#include "Vec.hpp"
#include "List.hpp"
#include "Map.hpp"
#include "Timing.hpp"
#include <mutex>
@ -15,6 +16,7 @@ namespace tp {
BUTTON_ACTION,
MOUSE_DELTA,
MOUSE_POS,
SCROLL,
} type = Type::NONE;
enum class ButtonAction {
@ -26,6 +28,7 @@ namespace tp {
} buttonAction = ButtonAction::NONE;
Vec2F mouseEvent = { 0, 0 };
Vec2F scrollDelta = { 0, 0 };
};
class InputState {
@ -68,9 +71,12 @@ namespace tp {
public: // User interface
bool isEvents();
void processEvent();
void processAllEvent();
[[nodiscard]] const Vec2F& getPointer() const;
[[nodiscard]] const Vec2F& getPointerPrev() const;
void setCursorOrigin(const Vec2F& origin);
[[nodiscard]] Vec2F getPointer() const;
[[nodiscard]] Vec2F getPointerPrev() const;
[[nodiscard]] Vec2F getPointerDelta() const;
[[nodiscard]] bool isPressed(InputID id) const;
@ -80,6 +86,11 @@ namespace tp {
[[nodiscard]] halnf getPointerPressure() const;
void setEnableKeyEvents(bool);
private:
void processEventUnguarded();
private:
std::mutex mMutex = {};
@ -87,12 +98,19 @@ namespace tp {
List<std::pair<InputID, InputEvent>> mEventQueue;
// input states
Vec2F mPointerOrigin = { 0, 0 };
Vec2F mPointer;
Vec2F mPointerPrev;
Vec2F mScrollDelta;
halnf mPointerPressure = 0;
InputState mInputStates[(int) InputID::LAST_KEY_CODE]{};
Timer mTimerEvent = Timer(1000);
bool mEnableKeyEvents = true;
};
}

View file

@ -12,16 +12,24 @@ namespace tp {
void run();
virtual void processFrame(EventHandler* eventHandler);
virtual bool forceNewFrame() { return false; }
virtual void processFrame(EventHandler* eventHandler, halnf deltaTime);
virtual void drawFrame(Canvas* canvas);
virtual ~Application();
void drawDebug();
private:
void runDefaultLoop();
void runDebugLoop();
protected:
bool mInitialized = false;
ualni mDrawPerSecond = 60;
ualni mProcPerSecond = 160;
ualni mDrawPerSecond = 1160;
ualni mProcPerSecond = 1300;
Timer mDrawTimer;
Timer mProcTimer;

View file

@ -17,8 +17,8 @@ namespace tp {
explicit DebugGUI(Window* window);
~DebugGUI();
void procBegin() {}
void procEnd() {}
void procBegin();
void procEnd();
void drawBegin();
void drawEnd();
@ -55,20 +55,38 @@ namespace tp {
ualni id = 0;
};
struct ColorWheel {
HSV color = { 0.13, 0.5, 1 };
halnf thickness = 20;
halnf margin = 5;
void fromPoint(const RectF& area, const Vec2F& point);
};
void setOrigin(const Vec2F& origin);
void pushClamp(const RectF& rec);
void popClamp();
void rect(const RectF& rec, const RGBA& col, halnf round = 0);
[[nodiscard]] const RectF& getClampedArea() const;
void debugCross(RectF rec, const RGBA& col);
void rect(RectF rec, const RGBA& col, halnf round = 0);
void frame(RectF rec, const RGBA& col, halnf round = 0);
void circle(Vec2F pos, halnf size, const RGBA& col);
void text(const char*, const RectF&, halnf size, Align, halnf padding, const RGBA&);
void colorWheel(const RectF& rec, const ColorWheel& colorWheel);
void line(Vec2F start, Vec2F end, const RGBA& col, halnf thickness);
ImageHandle createImageFromTextId(ualni id, Vec2F size);
void updateTextureID(ImageHandle handle, ualni id);
void deleteImageHandle(ImageHandle image);
void drawImage(const RectF& rec, ImageHandle* image, halnf angle = 0, halnf alpha = 1.f, halnf rounding = 0.f);
void drawImage(RectF rec, ImageHandle* image, halnf angle = 0, halnf alpha = 1.f, halnf rounding = 0.f);
private:
Buffer<RectF> mScissors;
bool mIsClamping = false;
Vec2F mOrigin = { 0, 0 };
};
class Graphics {

View file

@ -143,8 +143,10 @@ namespace tp {
MOUSE4 = 504,
MOUSE5 = 505,
LAST_KEY_CODE = 508,
SCROLL,
WINDOW_RESIZE = 1000,
WINDOW_RESIZE,
LAST_KEY_CODE,
};
}

View file

@ -12,12 +12,12 @@ namespace tp {
~Window();
public:
static Window* createWindow(Vec2F size = { 500.f, 500.f }, const char* title = "Window");
static Window* createWindow(Vec2F size = { 1000.f, 700.f }, const char* title = "Window");
static void destroyWindow(Window* window);
public:
void draw();
void processEvents();
void processEvents(bool wait = true);
void setEventHandler(EventHandler* eventHandler);
[[nodiscard]] EventHandler* getEventHandler();

350
LICENSE
View file

@ -1,339 +1,37 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
SOFTWARE LICENSE AGREEMENT
This Software License Agreement ("Agreement") is made and entered into as of 2024-11-24 ("Effective Date") by Ilya Shurupov.
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
WHEREAS, Licensor owns certain software that it desires to license to Licensee;
Preamble
WHEREAS, Licensee desires to use such software under the terms and conditions set forth herein.
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
NOW, THEREFORE, in consideration of the mutual promises contained herein and for other good and valuable consideration, the receipt and sufficiency of which are hereby acknowledged, the parties agree as follows:
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
1. Definition of Software:
The term "Software" refers to the Modules, including any updates, modifications, or associated documentation provided by Licensor.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
2. Grant of License:
Subject to the terms and conditions of this Agreement, Licensor hereby grants to Licensee a no license to use the Software.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
3. Derivative Works:
No modifications or derivative works are allowed.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
4. Commercial Use:
Commercial use is not allowed.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
5. Attribution:
No attribution is required.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
6. Intellectual Property Rights:
All intellectual property rights in the Software shall remain the property of Licensor. The Licensee does not acquire any rights to the Software except for the limited use rights specified in this Agreement.
The precise terms and conditions for copying, distribution and
modification follow.
7. Warranty and Liability:
The Software is provided "as is" without warranty of any kind. Licensor shall not be liable for any damages arising out of or related to the use or inability to use the Software.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
8. Termination:
This Agreement shall terminate automatically if Licensee breaches any of its terms and conditions. Upon termination, Licensee must cease all use of the Software and destroy all copies.
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
9. Governing Law:
This Agreement shall be governed by and construed in accordance with the laws of .
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
https://www.binpress.com/license-generator/

View file

@ -15,7 +15,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC Graphics Connection Widgets)
target_link_libraries(${PROJECT_NAME} PUBLIC ${BINDINGS_LIBS})
file(COPY "library" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}")
file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/")
file(COPY "applications/Font.ttf" DESTINATION "${CMAKE_BINARY_DIR}/${PROJECT_NAME}/rsc/")
### -------------------------- Applications -------------------------- ###
add_executable(libView ./applications/Entry.cpp)

View file

@ -1,10 +1,10 @@
#include "GUI.hpp"
#include "GraphicApplication.hpp"
#include "WidgetApplication.hpp"
using namespace tp;
class LibraryViewer : public Application {
class LibraryViewer : public WidgetApplication {
public:
LibraryViewer() :
gui(&library, &player) {
@ -12,25 +12,15 @@ public:
library.checkExisting();
gui.updateTracks();
setRoot(&gui);
}
void processFrame(EventHandler* eventHandler) override {
auto rec = RectF{ { 0, 0 }, mWindow->getSize() };
gui.setVisible(true);
gui.setArea(rec);
gui.updateConfigWrapper(mWidgetManager);
gui.procWrapper(*eventHandler, rec);
}
void drawFrame(Canvas* canvas) override { gui.drawWrapper(*canvas); }
private:
Player player;
Library library;
tp::WidgetManager mWidgetManager;
LibraryWidget<EventHandler, Canvas> gui;
LibraryWidget gui;
};
int main() {

View file

@ -1,7 +1,6 @@
#include "Library.hpp"
#include "LocalConnection.hpp"
#include "WidgetBase.hpp"
#include "picojson.h"
#include <filesystem>

View file

@ -2,67 +2,95 @@
#include "Library.hpp"
#include "Player.hpp"
#include "Widgets.hpp"
#include "FloatingWidget.hpp"
#include "DockWidget.hpp"
#include "imgui.h"
namespace tp {
template <typename Events, typename Canvas>
class TrackWidget : public Widget<Events, Canvas> {
class TrackWidget : public Widget {
public:
explicit TrackWidget(const Track* track = nullptr) :
mTrack(track) {
this->mArea.w = 70;
col.mColor.setAnimTime(0);
col.mColor.setNoTransition({ 0.15f, 0.15f, 0.15f, 0.f });
enum State {
IDLE,
HOVER,
SELECTED,
};
void eventProcess(const Events& events) override {
mSelected = false;
if (!mTrack) return;
if (this->mArea.isInside(events.getPointer())) {
col.set({ 0.15f, 0.15f, 0.15f, 1.f });
mSelected = events.isReleased(InputID::MOUSE1);
} else {
col.set({ 0.15f, 0.15f, 0.15f, 0.f });
explicit TrackWidget(const Track* track = nullptr) :
mTrack(track) {
getLayout()->setMinSize({ 70, 70 });
};
void process(const EventHandler& events) override {
mState = IDLE;
if (!mTrack) {
mState = IDLE;
return;
}
switch (mState) {
case HOVER:
case IDLE:
mState = getArea().relative().isInside(events.getPointer()) ? HOVER : IDLE;
if (events.isPressed(InputID::MOUSE1)) {
mState = SELECTED;
}
break;
case SELECTED:
break;
}
}
void eventDraw(Canvas& canvas) override {
void draw(Canvas& canvas) override {
if (!mTrack) return;
auto area = getArea().relative();
canvas.rect(this->mArea, col.get(), 4.f);
switch (mState) {
case IDLE: canvas.rect(area, colorIdle, rounding); break;
case HOVER: canvas.rect(area, colorHover, rounding); break;
case SELECTED: canvas.rect(area, colorSelected, rounding); break;
}
const RectF imageArea = {
this->mArea.x + margin, this->mArea.y + margin, this->mArea.w - margin * 2, this->mArea.w - margin * 2
const RectF imageArea = { area.x + margin, area.y + margin, area.w - margin * 2, area.w - margin * 2 };
canvas.rect(imageArea, colorImage, rounding);
const RectF textArea = {
area.x + area.w + margin, area.y + margin, area.z - area.w - margin * 2, area.w - margin * 2
};
canvas.rect(imageArea, { 0.25f, 0.25f, 0.25f, 1.f }, 4.f);
const RectF textArea = { this->mArea.x + this->mArea.w + margin,
this->mArea.y + margin,
this->mArea.z - this->mArea.w - margin * 2,
this->mArea.w - margin * 2 };
// canvas.rect(textArea, { 0.25f, 0.25f, 0.25f, 1.f }, 4.f);
const RectF textAreaName = { textArea.x, textArea.y, textArea.z, textArea.w * 0.5f };
const RectF textAreaAuthor = { textArea.x, textArea.y + textArea.w * 0.5f, textArea.z, textArea.w * 0.5f };
canvas.text(mTrack->mName.c_str(), textAreaName, 15.f, Canvas::LC, 4.f, { 0.9f, 0.9f, 0.9f, 1.f });
canvas.text(mTrack->mArtist.c_str(), textAreaAuthor, 12.f, Canvas::LC, 4.f, { 0.8f, 0.8f, 0.8f, 1.f });
canvas.text(mTrack->mName.c_str(), textAreaName, 15.f, Canvas::LC, rounding, colorNameTrack);
canvas.text(mTrack->mArtist.c_str(), textAreaAuthor, 12.f, Canvas::LC, rounding, colorNameArtist);
}
[[nodiscard]] bool processesEvents() const override { return true; }
public:
halnf margin = 5.f;
AnimColor col;
const Track* mTrack;
bool mSelected = false;
State mState = IDLE;
private:
halnf margin = 5.f;
halnf rounding = 5.f;
RGBA colorIdle = 0;
RGBA colorNameTrack = { 0.9f, 0.9f, 0.9f, 1.f };
RGBA colorNameArtist = { 0.8f, 0.8f, 0.8f, 1.f };
RGBA colorImage = { 0.5, 0.5, 0.5, 1.0 };
RGBA colorHover = { 0.13, 0.13, 0.13, 0.9 };
RGBA colorSelected = { 0.43, 0.43, 0.43, 0.9 };
};
template <typename Events, typename Canvas>
class TrackInfoWidget : public Widget<Events, Canvas> {
class TrackInfoWidget : public Widget {
struct SortType {
std::string text;
bool dec = false;
@ -76,21 +104,23 @@ namespace tp {
items.append({ "Date Last Played" });
}
void eventDraw(Canvas&) override {
void draw(Canvas&) override {
if (!mTrack) return;
// canvas.rect(this->mArea, { 0.13f, 0.13f, 0.13f, 1.f }, 4.f);
renderUI();
}
void renderUI() {
ImGui::SetNextWindowPos({ this->mArea.x, this->mArea.y });
ImGui::SetNextWindowSize({ this->mArea.z, this->mArea.w });
// auto area = getArea();
// ImGui::SetNextWindowPos({ area.x, this->mArea.y });
// ImGui::SetNextWindowSize({ area.z, this->mArea.w });
ImGui::Begin(
"InfoWindow",
nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoResize
nullptr //,
//ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBackground |
// ImGuiWindowFlags_NoResize
);
if (mTrack) {
@ -186,54 +216,59 @@ namespace tp {
int filterExisting = 0; // all existing no-existing
};
template <typename Events, typename Canvas>
class LibraryWidget : public Widget<Events, Canvas> {
class LibraryWidget : public DockWidget {
public:
LibraryWidget(Library* lib, Player* player) {
mLibrary = (lib);
mPlayer = (player);
updateTracks();
// updateTracks();
mCurrentTrackInfo.mPlayer = mPlayer;
this->mChildWidgets.pushBack(&mSplitView);
this->mChildWidgets.pushBack(&mSongList);
this->mChildWidgets.pushBack(&mCurrentTrackInfo);
this->mChildWidgets.pushBack(&mCurrentTrack);
setCenterWidget(&mSongList);
dockWidget(&mCurrentTrackInfo, DockLayout::RIGHT);
// this->mChildWidgets.pushBack(&mCurrentTrackInfo);
// this->mChildWidgets.pushBack(&mCurrentTrack);
}
void updateTracks() {
mTracks.clear();
for (auto track : mTracks) {
delete track.data();
}
for (auto track : mLibrary->mTraks) {
mTracks.append(TrackWidget<Events, Canvas>(&track.data()));
mTracks.append(new TrackWidget(&track.data()));
}
}
void eventProcess(const Events& events) override {
void process(const EventHandler& events) override {
filter();
mSplitView.setArea(this->mArea);
mSongList.setArea(mSplitView.getFirst());
for (auto track : mSongList.getContent()) {
auto trackWidget = (TrackWidget<Events, Canvas>*) track.data();
if (trackWidget->mSelected) {
mCurrentTrackInfo.mTrack = trackWidget->mTrack;
for (auto track : mSongList.getContainer()->getChildren()) {
if (auto trackWidget = dynamic_cast<TrackWidget*>(track.data())) {
if (trackWidget->mState == TrackWidget::SELECTED) {
mCurrentTrackInfo.mTrack = trackWidget->mTrack;
}
}
}
mCurrentTrackInfo.setArea(mSplitView.getSecond());
// mCurrentTrack.proc(events, this->mArea, mSplitView.getFirst());
DockWidget::process(events);
}
void eventDraw(Canvas& canvas) override { canvas.rect(this->mArea, { 0.1f, 0.1f, 0.1f, 1.f }); }
// void eventDraw(Canvas& canvas) override {
// canvas.rect(this->mArea, { 0.1f, 0.1f, 0.1f, 1.f });
// }
void filter() {
if (!mCurrentTrackInfo.isSongFilterChanged) return;
mSongList.clearContent();
mSongList.getContainer()->clear();
for (auto track : mTracks) {
if (!mCurrentTrackInfo.songFilter.PassFilter(track->mTrack->mName.c_str()) &&
@ -255,7 +290,7 @@ namespace tp {
break;
}
mSongList.addWidget(&track.data());
mSongList.getContainer()->addChild(track.data());
}
mCurrentTrackInfo.isSongFilterChanged = false;
@ -265,11 +300,10 @@ namespace tp {
Library* mLibrary = nullptr;
Player* mPlayer = nullptr;
Buffer<TrackWidget<Events, Canvas>> mTracks;
Buffer<TrackWidget*> mTracks;
SplitView<Events, Canvas> mSplitView;
ScrollableWindow<Events, Canvas> mSongList;
TrackInfoWidget<Events, Canvas> mCurrentTrackInfo;
TrackWidget<Events, Canvas> mCurrentTrack;
ScrollableWidget mSongList;
TrackInfoWidget mCurrentTrackInfo;
TrackWidget mCurrentTrack;
};
}

View file

@ -88,7 +88,7 @@ void Camera::lookAtPoint(const Vec3F& aTarget, const Vec3F& aPos, Vec3F aUp) {
}
mPos = aPos;
mTarget = aTarget;
Vec3F f = (mPos - mTarget).normalize();
Vec3F f = (mTarget - mPos).normalize();
mUp = f * (aUp.normalize() * f);
}
@ -117,16 +117,20 @@ void Camera::rotate(halnf angleX, halnf angleY) {
Vec3F wup(0, 0, 1);
mPos -= mTarget;
mat3f rotZ = mat3f::rotatorDir(wup, angleX);
Mat3F rotZ = Mat3F::rotatorDir(wup, angleX);
mPos = rotZ * mPos;
mUp = rotZ * mUp;
Vec3F f = mPos.unitV();
Vec3F s = mUp * f;
mPos = mat3f::rotatorDir(s, -angleY) * mPos;
mPos = Mat3F::rotatorDir(s, -angleY) * mPos;
mPos += mTarget;
lookAtPoint(mTarget, mPos, mUp);
}
void Camera::setPos(Vec3F pos) {
mPos = pos;
}

View file

@ -88,18 +88,18 @@ void TopologyCache::updateCache() {
}
TransformedPoints.reserve(Source->Points.size());
for (auto idx : Range(TransformedPoints.size())) {
for (auto idx : IterRange(TransformedPoints.size())) {
TransformedPoints[idx] = Source->Basis.transform(Source->Points[idx]);
TransformedPoints[idx] += Source->Origin;
}
TransformedNormals.reserve(Source->Normals.size());
for (auto idx : Range(TransformedNormals.size())) {
for (auto idx : IterRange(TransformedNormals.size())) {
TransformedNormals[idx] = Source->Basis.transform(Source->Normals[idx]);
}
TrigCaches.reserve(Source->Indexes.size());
for (auto idx : Range(TrigCaches.size())) {
for (auto idx : IterRange(TrigCaches.size())) {
TrigCaches[idx].mP1 = Source->Indexes[idx].x;
TrigCaches[idx].mP2 = Source->Indexes[idx].y;
TrigCaches[idx].mP3 = Source->Indexes[idx].z;

View file

@ -18,6 +18,7 @@ namespace tp {
void setRatio(halnf ratio);
void setFOV(halnf fov);
void setFar(halnf far);
void setPos(Vec3F pos);
[[nodiscard]] const Vec3F& getPos() const;
[[nodiscard]] const Vec3F& getTarget() const;

View file

@ -79,6 +79,15 @@ namespace tp {
bool operator==(const RGBA& in) const { return r == in.r && g == in.g && b == in.b && a == in.a; }
static RGBA random() {
return RGBA{
(halnf) randomFloat(),
(halnf) randomFloat(),
(halnf) randomFloat(),
1.f,
};
}
public:
union {
RGB rgbs;

View file

@ -221,7 +221,7 @@ namespace tp {
static_assert(tNRows == tNColoumns);
for (halni i = 0; i < tNColoumns; i++) {
for (halni j = i + 1; j < tNColoumns; j++) {
swap((*this)[i][j], (*this)[j][i]);
swapV((*this)[i][j], (*this)[j][i]);
}
}
return *this;
@ -465,8 +465,15 @@ namespace tp {
}
// Matrix Properties
MVec transform(const MVec& in) const { return MVec(i.x * in.x + i.y * in.y, j.x * in.y + j.y * in.x); }
MVec toGlobal(const MVec &in) const { return i * in.x + j * in.y; }
Mat toGlobal(const Mat &in) const { return {toGlobal(in.i), toGlobal(in.j)}; }
MVec toLocal(const MVec &in) const { return transform(in); }
MVec transform(const MVec& in) const { return MVec(i.x * in.x + i.y * in.y, j.x * in.x + j.y * in.y); }
// ???
Mat transform(const Mat& in) const {
Mat out;
out.i.x = i.x * in.i.x + j.x * in.i.y;
@ -479,7 +486,7 @@ namespace tp {
Mat operator*(const Mat& in) { return transform(in); }
Mat& transpose() {
swap(j.x, i.y);
swapV(j.x, i.y);
return *this;
}
@ -495,8 +502,8 @@ namespace tp {
};
template <typename Type>
using mat3 = Mat<Type, 3, 3>;
using mat3f = mat3<halnf>;
using Mat3 = Mat<Type, 3, 3>;
using Mat3F = Mat3<halnf>;
template <typename Type>
class Mat<Type, 3, 3> {
@ -635,9 +642,9 @@ namespace tp {
}
Mat& transpose() {
swap(I.y, J.x);
swap(I.z, K.x);
swap(J.z, K.y);
swapV(I.y, J.x);
swapV(I.z, K.x);
swapV(J.z, K.y);
return *this;
}
@ -647,22 +654,22 @@ namespace tp {
Mat inv() { return cofactors() /= det(); }
Mat rotatorX(alnf angle) {
Mat rotatorX(alnf angle) const {
alnf cosA = (alnf) cos(angle);
alnf sinA = (alnf) sin(angle);
return { { 1, 0, 0 }, { 0, cosA, -sinA }, { 0, sinA, cosA } };
}
Mat rotatorY(alnf angle) {
Mat rotatorY(alnf angle) const {
alnf cosA = (alnf) cos(angle);
alnf sinA = (alnf) sin(angle);
return { { cosA, 0, sinA }, { 0, 1, 0 }, { -sinA, 0, cosA } };
}
Mat rotatorZ(alnf angle) {
alnf cosA = (alnf) cos(angle);
alnf sinA = (alnf) sin(angle);
return { { cosA, -sinA, 0 }, { sinA, cosA, 0 }, { 0, 0, 1 } };
static Mat rotatorZ(alnf angle) {
Type cosA = (Type) cos(angle);
Type sinA = (Type) sin(angle);
return { vec{ cosA, -sinA, 0 }, vec{ sinA, cosA, 0 }, vec{ 0, 0, 1 } };
}
static Mat rotatorDir(vec dir, alnf angle) {
@ -707,4 +714,14 @@ namespace tp {
Type det() { return Type(); }
};
template<typename Type>
Mat<Type, 4, 4> toMat4(const Mat<Type, 3, 3>& in) {
Mat<Type, 4, 4> out;
out[0] = { in[0][0], in[0][1], in[0][2], 0 };
out[1] = { in[1][0], in[1][1], in[1][2], 0 };
out[2] = { in[2][0], in[2][1], in[2][2], 0 };
out[3] = { Type(0), Type(0), Type(0), Type(1) };
return out;
}
}

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