Commit graph

105913 commits

Author SHA1 Message Date
Thomas Dinges
90e4c8436d Updating submodule hash before tagging Blender 2.93.12 2022-12-20 11:41:27 +01:00
Thomas Dinges
3cc1875d23 Version char bump for Blender 2.93.12, release. 2022-12-19 18:01:48 +01:00
Philipp Oeser
1f30e7c183 Fix: missing greasepencil hook modifier relationship lines
Overlay relationship lines were missing between the object having the
modifier and the target object.

To make this consistent with other objects types, now draw relationship
lines for greasepencil and hooks now, too.

Spotted while looking into T102741.

Maniphest Tasks: T102741

Differential Revision: https://developer.blender.org/D16609
2022-12-14 14:40:22 +01:00
Philipp Oeser
cdc73cb840 Fix T102685: Grease Pencil brush cursors missing on file open
Brush cursors were missing when opening a file saved in sculpt/vertex-/
weightpaint mode.

Since we dont do a full modeswitch on file load in `ED_editors_init` for
grease pencil since rBde994d6b7b1c, we were missing the brush cursor
toggling [`ED_gpencil_toggle_brush_cursor`] normally done in
`ED_gpencil_setup_modes`.

This is now explicitly added for any greasepencil paintmode (in case
object is active).

Maniphest Tasks: T102685

Differential Revision: https://developer.blender.org/D16603
2022-12-14 14:26:31 +01:00
Philipp Oeser
9a537b63a5 Fix: greasepencil selection of entire_strokes not working
Caused by rB85f90ed6fd88.

Above commit made sure whole strokes are selected when the
GP_SELECTMODE_STROKE is used in different modes, but ignored the fact
that this can also already be set by the entire_strokes select operator
property.

This is now corrected.

Differential Revision: https://developer.blender.org/D16576
2022-12-14 14:19:18 +01:00
Philipp Oeser
9e0fcd5755 Fix T102514: wrong scene reported for missing compositing camera
If compositing uses renderlayers, and a camera was missing in the
associated scenes, the error message also referred to the scene the comp
tree was in (not the scene of the renderlayer -- which can potentionally
be different).

This was confusing and is now rectified.

Maniphest Tasks: T102514

Differential Revision: https://developer.blender.org/D16542
2022-12-14 14:18:31 +01:00
Chris Blackbourn
34e9924086 Fix T100926: Show UV outline in texture paint mode
After rB716ea1547989 the UV overlay is no longer displayed in
the UV Editor. It only appears for the Image Editor.

So restore the previous behavior, displaying the "UV shadow"
overlay in the UV editor as well.

Reviewed By: Jeroen Bakker, Germano Cavalcante

Maniphest Tasks: T92614, T100926

Differential Revision: https://developer.blender.org/D16490
2022-12-14 14:10:40 +01:00
Pratik Borhade
6a9b0772fe Fix T102187: Add knife tool in mesh panel
Add knife tool option in mesh panel

Reviewer: campbellbarton, JulienKaspar

Differential Revision: https://developer.blender.org/D16395
2022-12-14 14:09:48 +01:00
Ray Molenkamp
ac7b4855bd audaspace: Fix build error with MSVC 17.4+
`DeviceManager.h` uses `std::string` without explicitly including
the `<string>` header. While older MSVC implicitly included this
header somewhere, the headers for 17.4+ do not leading to a build
error.
2022-12-14 14:08:58 +01:00
Philipp Oeser
4db3ae2c52 Fix T102312: anchored brush texture overlay draws in wrong place
Rotation and scale was done around the wrong center (always around mouse
position) in paint_draw_tex_overlay [on the other hand,
paint_draw_cursor_overlay already got the center right].

Now make the center dependent on UnifiedPaintSettings "draw_anchored".

Maniphest Tasks: T102312

Differential Revision: https://developer.blender.org/D16418
2022-12-14 14:08:24 +01:00
Julian Eisel
0e1877b754 Fix T85870: ColorRamp Keyframes crash Blender
The color-band needs to do some special, rather awkward updating of the
UI state when certain values are changed. As @lichtwerk noted in the
report, this was done to the wrong buttons. Now lookup the proper
buttons, and don't assume that `uiItemR()` only adds a single button
(which often isn't the case).
2022-12-14 14:07:34 +01:00
Philipp Oeser
3e3a70a8bb Fix File Browser Move Bookmark malfunction if no item is selected
The operator was acting on non selected items (wasnt checking SpaceFile
bookmarknr for being -1) which could end up removing items even.

Now sanatize this by introducing proper poll (which returns false if
nothing is selected).

Fixes T102014.

Maniphest Tasks: T102014

Differential Revision: https://developer.blender.org/D16385
2022-12-14 14:06:06 +01:00
Philipp Oeser
398de297cf Fix T99603: node body colors colormanagement issue
This led to the color actually looking different on the node body itself
vs. in the panel, also using the colorpicker gave unexpected results.

UI colors should use PROP_COLOR_GAMMA to avoid being affected by scene
color management (clarification by @brecht).

Maniphest Tasks: T99603

Differential Revision: https://developer.blender.org/D16334
2022-12-14 13:52:42 +01:00
Pratik Borhade
18f0caa6c1 Fix T99997: Calling teleport without waiting for the previous event disables gravity
During teleport event, gravity is disabled and WalkMethod
is stored in `teleport.navigation_mode` which is used later to reset
the status after execution. Calling teleport events consecutively
will change the initial WalkMethod value. So update it only on the
first call. Also remove `else condition` as it stops the previously running
teleport when the new teleport call fails to find a hit point.

Reviewed by: dfelinto, mano-wii

Differential Revision: https://developer.blender.org/D15574
2022-12-14 13:51:53 +01:00
Campbell Barton
283af78657 Fix T101591: mathutils.geometry.intersect_line_line 2D vector error
Uninitialized stack memory was used when intersecting 2D vectors.
2022-12-14 13:34:47 +01:00
Hans Goudey
c184516c37 Fix T89350: Emboss color missing from icon buttons without emboss
Passing `emboss=False`set `UI_EMBOSS_NONE` in the layout, which
completely disables button background colors for things like animation
state. This commit changes that to `UI_EMBOSS_NONE_OR_STATUS`,
which effectively restores the behavior to what it was prior to the
addition of that flag, with the added option to completely disable
the status emboss with `UI_EMBOSS_NONE`.
2022-12-14 13:20:53 +01:00
Thomas Dinges
ed4fc6aabe Release cycle: Version bump to 2.93.12 rc 2022-12-09 12:23:54 +01:00
Thomas Dinges
dd444323f3 Fix Cycles integrator presets.
New presets couldn't be added.
2022-12-09 12:19:45 +01:00
Alexander Gavrilov
26e08cbeb8 Depsgraph: fix spurious cycles with identically named idprops on bones.
If multiple bones have a custom property with the same name,
depsgraph didn't distinguish between them, potentially leading
to spurious cycles.

This patch moves ID_PROPERTY operation nodes for bone custom
properties from the parameters component to individual bone
components, thus decoupling them.

Differential Revision: https://developer.blender.org/D13729
2022-12-02 12:00:16 +01:00
Brecht Van Lommel
f7093b961a Build: update 2.93 LTS snap files to match 3.3 LTS and later
So the buildbot doesn't need special exceptions for this track.
2022-11-29 16:43:40 +01:00
Thomas Dinges
d52a0fa115 Bump version cycle for Blender 2.93.11 release. 2022-10-04 20:12:35 +02:00
Philipp Oeser
dfcc8086fb Fix: GPencil animated layer transforms evaluate wrong when identity
Due to (optimization) checks in in `BKE_gpencil_prepare_eval_data` &
`BKE_gpencil_update_layer_transforms`, updates were skipped if animation
reached exact identity transforms.

Now check if the matrix has changed additionally to gain proper updates.
Unsure if this is the cheapest way to check for the animated state of
layer transforms tbh, but I see similar checks elsewhere.

Fixes T101164.

Maniphest Tasks: T101164

Differential Revision: https://developer.blender.org/D16018
2022-10-03 21:19:04 +02:00
Philipp Oeser
1e7e1b151c Fix T101109: Animation on nodes problems when dealing with Node Groups
Whenever animation on nodes was transfered to/from nodegroups (grouping/
ungrouping/separating) via BKE_animdata_transfer_by_basepath, it was
possible to create new nodes with the same name (in the formerly same
path -- see report for an example of this) and animation from the
original node was still performed on them. Issue went away after save/
reload.

In order to fully update the action, a depsgraph is now performed on the
action (similar to what is done when renaming for example).

Maniphest Tasks: T101109

Differential Revision: https://developer.blender.org/D15987
2022-10-03 21:00:03 +02:00
Philipp Oeser
3dce2469ee Fix T101046: missing DEG update changing bone layers in editmode
Following {T54811} (and {rBbb92edd1c802}), DEG updates have been added
to the various operators. This has also been done for the layers
operators (see {rBf998bad211ae}, `ARMATURE_OT_bone_layers` has been
marked done in T54811). However, instead of `ARMATURE_OT_bone_layers`,
the update tagging actually happened for `POSE_OT_bone_layers`.

Now do this for `ARMATURE_OT_bone_layers` as well (keep it for
`POSE_OT_bone_layers`, dont think this is wrong there either).

Maniphest Tasks: T101046

Differential Revision: https://developer.blender.org/D15969
2022-10-03 20:59:23 +02:00
Clément Foucault
331fe92e46 Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratio
This was caused by the vertical/horizontal clasification being done in
NDC space which wasn't respecting the Aspect ratio.

Multiplying the test vector by the target size fixes the issue.
2022-10-03 20:58:32 +02:00
Chris Blackbourn
170e03aa98 Fix T101138: remove console spam when hovering over toolbar in uv editor
Reviewers: Campbell Barton <ideasman42>, Ryan Inch <Imaginer>

Differential Revision: https://developer.blender.org/D16015
2022-10-03 20:57:36 +02:00
Campbell Barton
5c20363e37 Fix T100606: Apply object transform fails with delta quaternion rotation
Apply transform failed to clear delta quaternion & axis-angle rotation.
2022-10-03 20:51:26 +02:00
Pratik Borhade
4b3b8156ee Fix T99070: Apply transform fails to clear delta transform values
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale

Reviewed By: mano-wii

Maniphest Tasks: T99070

Differential Revision: https://developer.blender.org/D15270
2022-10-03 20:48:39 +02:00
Philipp Oeser
8c148a4f3b Fix T100851: Sync markers does not work for numinput
special_aftertrans_update would always use TransInfo values (not
the values_final -- we need the final values to follow numinput, snapping,
etc).

Maniphest Tasks: T100851

Differential Revision: https://developer.blender.org/D15893
2022-09-19 14:46:27 +02:00
Philipp Oeser
fd248e6bf9 Fix T100578: Surface Deform modifier displays wrong in editmode
This was the case when the "Show in Editmode" option was used and a
vertexgroup affected the areas.

Probably an oversight in {rBdeaff945d0b9}?, seems like deforming
modifiers always need to call `BKE_mesh_wrapper_ensure_mdata` in
`deformVertsEM` when a vertex group is used.

Maniphest Tasks: T100578

Differential Revision: https://developer.blender.org/D15756
2022-09-19 14:45:44 +02:00
Campbell Barton
52a5c80313 Fix T100191: Crash with the wave modifier using normals in edit-mode 2022-09-19 14:43:01 +02:00
Antonio Vazquez
6d24de6c43 Fix T99979: GPencil strokes cannot be edited after set origin
The stroke points were changed but the bounding box calculation was not
done and this produced a problem in any bounding box check done by
different tools.
2022-09-19 14:39:21 +02:00
Philipp Oeser
238cd2b2a4 Release cycle: Blender 2.93.11 candidate. 2022-09-19 14:36:14 +02:00
Thomas Dinges
0a65e1a8e7 Release cycle: Blender 2.93.10 release. 2022-08-02 20:21:24 +02:00
Bastien Montagne
977a5bbee1 Fix T99820: missing 'no more mising' tagging on reloaded libraries.
Backport of rB4d8018948ddb for 2.93 LTS.
2022-08-02 15:11:06 +02:00
Campbell Barton
d03a5fab7a Python: restrict name-space access for restricted evaluation
From [0], restrict namsepace access to anything with an underscore
prefix since these may be undocumented.

[0]: 00c7e760b3
2022-08-02 10:42:39 +02:00
Bastien Montagne
ddffd1bc9f Fix (studio-reported) crash in some rare cases in blendfile read code.
Crash would happen when a linked ID would become missing, that was
'pre-declared' and used only once as a 'weak link' in another library
stored before the one it came from.

In that case, the place-holder generated in read code would be freed in
read_library_clear_weak_links, when handling its 'owner' library, but
since all previous libraries in the list had already been 'lib_linked'
and their filedata (and related libmap) freed, the update of the libmaps
in read_library_clear_weak_links would not apply to data from those
previous libraries, leading to ID pointers there pointing to freed
memory.

This fix should also be backported to 2.93.
2022-08-02 10:33:29 +02:00
Campbell Barton
bc9d461ab0 Fix Python SystemExit exceptions silently exiting
Any script that raised a SystemExit called by --python, --python-expr
command line args or by executing the text block would exit without
printing a message. This caused the error from T99966 to be hidden.

Add explicit handling for SystemExit to ensure the message is always
shown before exiting.

More details noted in code-comments.
2022-08-02 10:16:44 +02:00
Siddhartha Jejurkar
41689bb310 Fix: Incorrect coordinates used in BLI_rct*_isect_segment functions
Ref D15330.
2022-08-02 10:05:03 +02:00
Bastien Montagne
a2cadb786f API doc changelog generation: fix issue with version/path.
`BLENDER_VERSION_DOTS` has changed since 2.93, in that version of the
codebase it cannot be used directly to get directory in the API doc
matching Blender version.
2022-07-06 14:46:02 +02:00
Bastien Montagne
3d4cfd228a Py API doc: Add some more dependencies versions requirements.
Copied over from the ones for the manual for 2.93.

This is an attempt to fix API doc generation for 2.93 LTS.
2022-07-06 12:26:08 +02:00
Gaia Clary
d7901ed607 COLLADA: Support for alpha color in vertex data.
Many thanks to the original Author of this patch: Christian Aguilera

The COLLADA importer was silently ignoring the alpha component in the
vertex data.

The `stride` variable holds the component count (3 for RGB; 4 for RGBA),
and can be used for honouring the alpha channel in the vertex data.

Test plan:
- Open Blender.
- Clear the scene.
- Add a plane.
- Enter **Vertex Paint** mode.
- Switch to the **Erase Alpha** blending mode.
- Select a tone of gray.
- Turn strength down to less than 1
- Paint [some of] the vertices of the plane.
- Export project as a COLLADA file (`.dae`).
- Clear the scene.
- Re-import the COLLADA file again.
- Export the project again (with different name).

**Without** this patch, the second exported project will have lost the
alpha component in their vertex data:

```lang=xml, counterexample
<float_array id="Plane-mesh-colors-Col-array" count="24">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</float_array>
```

**With** the patch, the first and the second exported projects retain
the alpha values painted previously:

```lang=xml
<float_array id="Plane-mesh-colors-Col-array" count="24">1 1 1 1 1 1 1 0.5490196 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5490196</float_array>
```

Reviewed By: cristian64, SonnyCampbell_Unity
Authored by: Christian Aguilera

Differential Revision: https://developer.blender.org/D14246
2022-07-02 22:30:38 +02:00
Bastien Montagne
7ec5ef4e1e Py API Doc: add runtime changelog generation to sphinx_doc_gen.py.
Optionally use `sphinx_changelog_gen.py` to dump current version of the
API in a JSON file, and use closest previous one listed in given index
file to create a changelog RST page for Sphinx.

Part of {T97663}.
2022-07-01 11:14:24 +02:00
Bastien Montagne
5e4a8fa12e Py API Doc: refactor changelog generation script.
Main change is to make it use JSON format for its dump files, instead of
some Python code.

It also introduces an index for those API dump files, mapping a blender
version to the relevant file path.

This is then used to automatically the most recent (version-number wise)
previous API dump to compare against current one, when generating the
change log RST file.

Part of {T97663}.
2022-07-01 11:12:12 +02:00
Chris Blackbourn
d57f57717a Fix T98699: Face dot colors in UV editor was using wrong color from theme 2022-06-16 11:00:49 +02:00
Bastien Montagne
8f530d6a47 Fix (unreported) bad memory access in read/write code of MeshDeform modifier.
This abuse of one one size value to handle another allocated array of a
different size is bad in itself, but at least now read/write code of
this modifier should not risk invalid memory access anymore.

NOTE: invalid memory access would in practice only happen in case endian
switch would be performed at read time I think (those switches only check
for given length being non-zero, not for a NULL data pointer...).
2022-06-16 09:30:12 +02:00
Philipp Oeser
354c22b28c Version bump: 2.93.10-rc 2022-04-20 12:08:38 +02:00
Philipp Oeser
31712ce77a Version bump: 2.93.9-release 2022-04-19 16:25:25 +02:00
Philipp Oeser
d2ca2c6e74 Fix T85467: Mask transform center doesn't take parent Track into account
Coordinate checks in `spline_under_mouse_get` need to take place with
the evaluated mask to get the right center. This is now more in line to
how this is done in `ED_mask_point_find_nearest`.

Note: similar issues are reported with box/circle/lasso selection in
T97135, will tackle these separately though.

Maniphest Tasks: T85467

Differential Revision: https://developer.blender.org/D14598
2022-04-19 16:11:21 +02:00
Philipp Oeser
59e68d8031 Fix T97135: Fix selection issues with parented masks in the MCE
Box, Circle and Lasso select were not taking into account if a
mask(point) was parented; selection was only succeeding in the original
place.

Now check coordinates from evaluated mask (points) instead while
setting selection flags and DEG tagging still happens on the original ID.

Maniphest Tasks: T97135

Differential Revision: https://developer.blender.org/D14651
2022-04-19 16:07:22 +02:00