Commit graph

105787 commits

Author SHA1 Message Date
Philipp Oeser
c842a90e2f Version bump: 2.93.6-release 2021-11-16 15:54:38 +01:00
Jeroen Bakker
fa99d3e53b Fix T92807: Incorrect display planar tracking.
Issue introduced in {7e66616b7e} where the shader was replaced with a
2d image shader. This patch reverts several commits that removed the 3d
image shader.
2021-11-10 10:31:53 +01:00
Campbell Barton
3bd6b80d65 Fix T92515: Incorrect translation when scaling pose bones 2021-11-10 10:19:27 +01:00
Julian Eisel
1180b4ff4a Fix T89516: Crash on append
Caused by 37458798fa, was doing a NULL-pointer dereference because it used
the wrong pointer to check if the data-block is linked.
2021-11-04 09:11:32 +01:00
Bastien Montagne
9a80455d87 Fix missing proper 'make local' call for liboverrides from outliner.
Also includes minor improvements to
`BKE_lib_override_library_make_local` itself.

This is a complement to rB37458798fa02c.
2021-11-02 14:29:33 +01:00
Bastien Montagne
9a290dd657 LibOverride: Fix crash in ShapeKeys when making a mesh override local.
Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys
in override context) was not properly cleaned up when making an override
fully local.

Reported by studio, thanks.

@jbakker should be backported to 2.93LTS if possible.
2021-11-02 14:29:19 +01:00
Philipp Oeser
619c51592f Fix T92608: Image Editor does not display stereo images
Caused by own {rB5aa3167e48b2}.
Related commit: {rBebaa3fcedd23}.

For stereo renders, `BKE_image_is_multilayer` is true, however we seem
to get to down to `space_image_gpu_texture_get` [where this is called]
from `IMAGE_cache_init` with a NULL Image->RenderResult.

So what then happens is that `BKE_image_multilayer_index` is called and
even though it has an appropriate codepath for stereo, it earlies out
and does not set multi_index correctly.

Still a bit puzzled why RenderResult is NULL for a render, but since
other places also check for a valid RenderResult before going down the
_multilayer_ route (and doing _multiview_ instead), now do the same
thing, BKE_image_multiview_index is now called in these cases (and seems
to behave correctly, checked with layers and passes and all seems to
display correctly, either in stereo or choosing individual eyes).

thx @jbakker & @brecht for double-checking.

Maniphest Tasks: T92608

Differential Revision: https://developer.blender.org/D13063
2021-11-02 13:25:51 +01:00
Clément Foucault
f9f6d8de58 Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection Plane
The planar reflections being rendered at the same resolution as the HiZ max
buffer, do not need any uv correction during raytracing.

However, the GTAO horizon buffer being at output resolution do need the
uv factors in order to match the pixels visible on screen. To avoid many
complication, we increase the size of the GTAO texture up to the hiz buffer
size. This way, if planar reflections need GTAO the texture is big enough.
We change the viewport of the GTAO framebuffer for the main view in order
to not have to modify Uvs in many places.
2021-11-02 13:17:28 +01:00
Ankit Meel
8e237d83f2 Fix T88877: 2.93: Crash on recent OSX with a non-English locale.
Looks like OSX changed the default format of its locale, which is not
valid anymore for gettext/boost::locale.

Solution based on investigations and patch by Kieun Mun (@kieuns), with
some further tweaks by Ankit Meel (@ankitm), many thanks.

Also add an exception catcher on `std::runtime_error` in
`bl_locale_set()`, since in OSX catching the ancestor `std::exception`
does not work with `boost::locale::conv::conversion_error` and the like
for some reasons.

Reviewed By: #platform_macos, brecht

Maniphest Tasks: T88877

Differential Revision: https://developer.blender.org/D13019
2021-11-02 13:15:45 +01:00
Sebastian Parborg
77104bf318 Fix T92355: Quadriflow crashes with zero length edges
Add a check for zero length edges to the manifold check as quadriflow
doesn't handle meshes with these.
2021-11-02 13:13:41 +01:00
Philipp Oeser
28d581af92 Fix T91411: Outliner crash using contextmenu operators from a shortcut
Oversight in {rBb0741e1dcbc5}.

This was guarded by an assert in `get_target_element`, but it can be
valid to have these assigned to a shortcut (and then perform the action
without an active outliner element).

Now remove the assert and let the operator polls check if we really have
a target element.

note: this basically makes `get_target_element` obsolete, could call
`outliner_find_element_with_flag` instead in all cases.

Maniphest Tasks: T91411

Differential Revision: https://developer.blender.org/D12495
2021-11-02 13:10:44 +01:00
Jacob Lewallen
7d2b6a213f Pass correct array size to BKE_object_material_remap_calc
This was patch D12460 from jlewallen and fixes T91339 and T90818.
2021-11-02 12:57:51 +01:00
Philipp Oeser
852d10bd3d Fix T92265: Outliner crash clicking override warning buttons
`outliner_draw_overrides_buts` uses `uiDefIconBlockBut` but doing so
without defining a function callback to actually build a block.
This will make the button go down the route of spawning a popup, but
without a menu. Crash then happens later accesing the (missing) menu in
`ui_handler_region_menu`.

So while we could dive into making this usage failsafe (carefully
checking `BUTTON_STATE_MENU_OPEN` in combination with
`uiHandleButtonData->menu` being NULL all over), but it seems much more
straightforward to just use `uiDefIconBut` (instead of
`uiDefIconBlockBut`) since this Override Warning buttons seem not to
intend spawning a menu anyways?

Maniphest Tasks: T92265

Differential Revision: https://developer.blender.org/D12917
2021-11-02 12:56:35 +01:00
Philipp Oeser
2491bc5ec7 Fix T92314: Auto naming of the Vertex Group doesn't work for Grease
Pencil

Not naming the auto-generated vertexgroup after the selected bone was
just confusing (since the group would not have an effect), so now use
similar code that is used for meshes for greasepencil as well.

Maniphest Tasks: T92314

Differential Revision: https://developer.blender.org/D12906
2021-11-02 12:55:01 +01:00
Philipp Oeser
5a5788ace2 Fix T92246: sculpt crash displaying statistics in certain situations
It seems possible to switch object selection (if `Lock Object Modes` is
turned off) and end up with an object that has a SculptSession but a
NULL PBVH.
(I was not able to repro from scratch, but file from the report was
clearly in that state).

This would crash in displaying scene statistics.

While there might be a deeper fix (making sure PBVH is available early
enough -- possibly using `BKE_sculpt_object_pbvh_ensure`,
`sculpt_update_object` or friends), there are also many checks in tools
for PBVH, so the situation seems to be somewhat vaild/expected also in
other places.
So to fix this, just check for a non-NULL PBVH, returning early
otherwise.
Note: this leaves us with displaying 0/0 Faces & Vertices in the borked
case until an operation takes place that updates the PBVH.

Maniphest Tasks: T92246

Differential Revision: https://developer.blender.org/D12904
2021-11-02 12:53:03 +01:00
Kévin Dietrich
554b1b1663 Fix missing null-terminator in BLI_string_join_arrayN
Although the documentation says so, the null-terminator was missing.
This could cause crashes when logging shader linking errors as shader
sources are empty in this case.
2021-11-02 12:50:31 +01:00
Clément Foucault
272cb6157d Fix T88766 EEVEE: Missing glossy reflections with Shader to RGB & SSR is active.
This was due to the shading evaluation being outdated inside the ShaderToRGBA
glsl code.
2021-11-02 12:48:29 +01:00
Clément Foucault
71799d46b4 Fix T91398 Overlay: Camera BG jitter offset (regression)
This was caused by camera background being rendered in world space, causing
floating point imprecision issues when camera was far from origin.

Adding a uniform to change vertex shader to process everything in viewspace
to fix the problem.
2021-11-02 12:38:09 +01:00
Antonio Vazquez
dff17b0893 Fix T92185: GPencil memory leak removing stroke from python
The API was not removing the weights, points and traingulation data. Only it was removing the stroke itself.
2021-11-02 12:35:22 +01:00
Brecht Van Lommel
d3f0470289 Fix LLVM 12 symbol conflict with Mesa drivers, after recent Linux libs update 2021-11-02 12:33:35 +01:00
Patrick Mours
31dfdb6379 Add missing "CUDA_ERROR_UNSUPPORTED_PTX_VERSION" to CUEW
This is required for Cycles to report a meaningful error message when it fails to load a PTX module
created with a newer CUDA toolkit version than the driver supports.

Fix crash when kernel loading failed (T91879)

Ref T91879
2021-11-02 12:30:28 +01:00
Gottfried Hofmann
ac42e58e31 Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d()
Fix for https://developer.blender.org/T84227

The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d().

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11645
2021-11-02 12:02:25 +01:00
Philipp Oeser
71f354a825 Fix T89164: Sculpt "Smooth" brush crash with zero pressure
Caused by {rB3e5431fdf439}

Issue is that sculpting could start with using `SCULPT_smooth` and
(because of the Pressure sensitivity dropping to zero) code would switch
to `SCULPT_enhance_details_brush` at strength zero.
Issue with this though is that this can be in the middle or end of a
stroke and the necessary `ss->cache->detail_directions` are only
initialized for the first brush step (see
`SCULPT_stroke_is_first_brush_step` in `SCULPT_enhance_details_brush`).
With these missing, it could only go downhill from there.

Suggest to prevent the "mode-flip" from `SCULPT_smooth` to
`SCULPT_enhance_details_brush` (happening solely because of pressure
strength) by changing the condition.
Now do `SCULPT_enhance_details_brush` only if strength is **below** zero
and `SCULPT_smooth` else (flipping from enhance_details to regular smooth
is fine).

If inverting the brush in the middle of the stroke will be supported at
some point, the codepath of `smooth` would have to inform the cache that
invert changed and detail_directions would have to be initialized then
(even if not at the start of the stroke).

Maniphest Tasks: T89164

Differential Revision: https://developer.blender.org/D12676
2021-11-02 11:54:35 +01:00
Philipp Oeser
53fd7abfe7 Fix T91237: Wrong Editors could sync animation 'Visible Range'
This was reported for the Outliner.

It was possible to set 'show_locked_time' on any space (via python, not
sure if there are other ways to achieve this).
Navigating in an animation editor obviously ruined the layout in certain
Editors that are not made for this.

Now restrict syncing to editors that support it well (the ones that have
this setting exposed in their menus) and prevent setting this in RNA.

Maniphest Tasks: T91237

Differential Revision: https://developer.blender.org/D12512
2021-11-02 11:35:46 +01:00
Dalai Felinto
aaa85ad2e0 VSE: Implement sanity check for files with more channels than supported
This is a follow up to 8fecc2a852.

This makes sure future .blend files that have more channels than the
limit won't break Blender.

For LTS this happens silently, without warning the users.

This is part of https://developer.blender.org/D12645

Differential Revision: https://developer.blender.org/D12648
2021-11-02 11:32:24 +01:00
Brecht Van Lommel
5d8a7ba7de Fix T91728: Cycles render artifacts with motion blur and object attributes 2021-11-02 11:16:58 +01:00
Germano Cavalcante
6489f2212b Fix T88386: Continuous Grab occasionally jumping on Arm64 MacOS
During the processing of a continuous drag event, other mouse move
events may be in the queue waiting to be processed.

But when a mouse wrapping happens, these waiting mouse move events
become out of date as they report a mouse position prior to wrapping.

The current code ignores these events by comparing their `timestamp` to
the time recorded in the last mouse wrapping.

The bug happens because the computed value in
`mach_absolute_time() * 1e-9` for some reason is incompatible with the
value of `[event timestamp]`.

Since macOS 10.6, we have a new way to get the amount of time the
system has been awake. `[[NSProcessInfo processInfo] systemUptime]`.

Using this updated method fixed the problem.

Differential Revision: https://developer.blender.org/D12202
2021-11-02 10:58:14 +01:00
Bastien Montagne
379ffa75aa Fix T90840: Can't duplicate or copy (Ctrl-C) object from linked file.
We need to separate the flag telling duplicate code to not handle
remapping to new IDs etc., from the one telling the code that we are
currently duplicating a 'root' ID (i.e. not a dependency of another
duplicated ID).

This whole duplicate code/logic is still fairly unsatisfying, think it
will need further refactor, or maybe even re-design, at some point...
2021-11-01 09:59:20 +01:00
Julian Eisel
d56d5bfafc Fix T87703: Failed assert when dragging object data-block into 3D View
Talked with Bastien and we ended up looking into this. Issue is that the
dupliation through drag & drop should also be considered a
"sub-process", like Shift+D duplicating does. Added a comment explaining
why this is needed.
2021-11-01 09:43:30 +01:00
Jeroen Bakker
0930a70e81 Version bump: 2.93.6-rc 2021-10-06 12:52:36 +02:00
Jeroen Bakker
a791bdabd0 Versioin bump: 2.93.5-release 2021-10-05 14:04:58 +02:00
Campbell Barton
af42086e74 Fix building without audaspace 2021-09-27 08:30:29 +02:00
Germano Cavalcante
1ff10bb6d1 Fix 'WM_window_find_under_cursor'
This function was not working if the window is partially out of screen space.
2021-09-27 08:28:46 +02:00
Campbell Barton
4528c9a357 Fix default surface resolution U/V mis-match
The resolution for surfaces was 12 for U, 4 for V,
where both should have been set to 4.

Regression in 9a076dd95a
2021-09-27 08:24:52 +02:00
Philipp Oeser
5b588282a6 Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer
Choosing a UV layer would actually affect the overlay in the viewport
and also painting with the mask brush was in that UV space, but the
resulting stencil mask was always applied with the active UV (not the
explicitly selected stencil UV -- the one one is looking at in the
viewport!) to painting.

This has been like that as far as I have checked back (at least 2.79b),
I am surprised this has not come up before, but it does not seem to make
sense at all...

Now use the UV specified for the stencil layer when applying the mask for
painting, so it corresponds to the stencil mask one is looking at in the
viewport.

Maniphest Tasks: T91557

Differential Revision: https://developer.blender.org/D12583
2021-09-27 08:24:24 +02:00
Antonio Vazquez
25440e2a91 Fix T91607: GPencil Tint modifier "apply" removes the effect 2021-09-27 08:23:32 +02:00
Jörg Müller
93c7e83b2a Audaspace: porting upstream pulseaudio fixes.
Fixes T89045 and T91057.
2021-09-22 08:36:48 +02:00
Jake
651f1b5cf9 EEVEE fix gloss low roughness error
Up lower clamp on spec_angle to prevent NaN from being generated on intel GPUs at low roughness.

Fixes T88754

Reviewed By: fclem

Maniphest Tasks: T88754

Differential Revision: https://developer.blender.org/D12508
2021-09-22 08:36:27 +02:00
Clément Foucault
f2e96c2473 Fix T87801: Eevee ambient occlusion is incorrect on M1 macMini
The issue was caused by `textureSize()` returning the size of the level 0
even when the min texture level is higher than 0.

Using a uniform to pass the correct size fixes the issue.

This issue also affected the downsampling of radiance for reflections and
refractions.

This does not affect anything other than the recusive downsampling shaders.
2021-09-22 08:33:31 +02:00
Antonio Vazquez
934c724755 Fix T91534: GPencil interpolate Sequence fails if stroke has 0 points
In some cases the stroke has 0 points and this must be skipped in the interpolation.
2021-09-22 08:32:52 +02:00
Antonio Vazquez
cc31c159a1 Fix T91511: GPencil weight_get and Vertex Groups not working at expected
The API was checking the number of total weights with the first point of the stroke and this was not valid because each point can have different number of weight elemnts,
2021-09-22 08:31:44 +02:00
Antonio Vazquez
8235d4dea6 Fix T91448: GPencil Fill simplify not working in render
The simplify was hardcode to be disabled in render.
2021-09-22 08:31:12 +02:00
Philipp Oeser
cbf18b6586 Fix straightline gesture snapping not working for modal tools
This was implemented in {rB14d56b4217f8} but was never working for
tools/operators other than the sculpt line mask tool.

To be precise, the preview actually snapped but the operations (e.g.
mesh bisect, vertex weight gradient) still happened "unsnapped" in
modal. For the sculpt line mask tool this wasnt a problem, because it
only draws a preview while modal, the actual mask was only applied
later.

This solves part one of T91320 (snapping), sculpting also introduced
flipping in {rB7ff6bfd1e0af} which does not make much sense for all
tools, but in bisect this could actually be supported, will add that in
a separate Diff.

ref T91320

Maniphest Tasks: T91320

Differential Revision: https://developer.blender.org/D12470
2021-09-22 08:30:41 +02:00
Campbell Barton
ec448d5a6a Fix memory leak if an error occurred assigning id-property sequence 2021-09-22 08:29:47 +02:00
Campbell Barton
e90aabdebf Fix T89241: Scale to fit overflows into a second line 2021-09-22 08:29:26 +02:00
Antonio Vazquez
597d9518ef Fix T91159: GPencil Smooth brush is using Affect Pressure but not used
The parameter wa sin the UI but was not used because it was replaced by Use Thickness.
2021-09-06 09:37:00 +02:00
Philipp Oeser
333db02e5d Fix T88433: no greaspencil depsgraph evaluation with certain drivers
When the same stroke was used as a driver variable, this could make this
stroke already tagged as built in the course of building driver
variables (via `build_gpencil`), but then important stuff from
`build_object_data_geometry_datablock` could be missed later on (because
both of these funtions use `checkIsBuiltAndTag`). Most importantly,
setting up operations such as GEOMETRY_EVAL would be skipped entirely.

`build_object_data_geometry_datablock` seems to cover greasepencil just
fine (does the same as `build_gpencil` and more). Proposed solution is to
remove `build_gpencil` entirely. In `build_id` it would then also call
`build_object_data_geometry_datablock` for `ID_GD` IDs. Now the covered
types that _call_ `build_object_data_geometry_datablock` match exactly
to what is covered _inside_ `build_object_data_geometry_datablock`.

Think this "duplication" of functionality was just overseen in
rB66da2f537ae8 [`build_gpencil` existed long before and said commit made
greasepencil a real object with geometry and such].

thx @JacquesLucke for additional input!

Maniphest Tasks: T88433

Differential Revision: https://developer.blender.org/D12324
2021-09-06 09:36:36 +02:00
Philipp Oeser
f0b3b6710c Fix T91060: GPencil Time Offset Modifier breaks evaluation time
Caused by {rBf3bf87e5887c}.

When using a GPencil Time Offset Modifier, the bGPDlayer>actframe can be
NULL. This can be determined though, but above optimization commit
skipped getting the active frame in this case entirely (with the
intention to only get it if framenumbers did not match).

Now also call BKE_gpencil_layer_frame_get() if actframe is NULL in order
to fetch a valid one if present.

Maniphest Tasks: T91060

Differential Revision: https://developer.blender.org/D12355
2021-09-06 09:36:16 +02:00
Jörg Müller
ae7ec34dfe Fix T88887: Audio causes issues with Playback when PC put to Sleep, Hibernate or when Screensaver appears
Porting WASAPI device reinitialization from upstream.
2021-09-06 09:35:14 +02:00
Campbell Barton
16637e7ff4 Fix error scaling thumbnails to zero dimensions
Follow up to fix for T89868.
2021-09-06 09:34:19 +02:00