Commit graph

1216 commits

Author SHA1 Message Date
ocornut
64944b4520 Merge remote-tracking branch 'origin/master' into docking
Some checks failed
build / Build - Windows (push) Has been cancelled
build / Build - Linux (push) Has been cancelled
build / Build - MacOS (push) Has been cancelled
build / Build - iOS (push) Has been cancelled
build / Build - Emscripten (push) Has been cancelled
build / Build - Android (push) Has been cancelled
build / Test - Windows (push) Has been cancelled
build / Test - Linux (push) Has been cancelled
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h
2026-09-25 15:38:34 +02:00
Brenton Bostick
e728936797 Docs: fixed typos/repeated words. (#9555) 2026-09-24 14:33:24 +02:00
ocornut
4212de7d5b Backends: fixed Clang -Wold-style-cast warnings.
Amend 8e17468

# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_opengl3.cpp
2026-09-18 22:33:18 +02:00
ocornut
420f179341 Backends: fixed Clang -Wold-style-cast warnings.
Amend 8e17468
2026-09-18 22:31:58 +02:00
ocornut
730623ea35 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx11.h
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx12.h
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_opengl3.h
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_sdlgpu3.h
#	backends/imgui_impl_sdlrenderer3.cpp
#	backends/imgui_impl_sdlrenderer3.h
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_wgpu.cpp
#	backends/imgui_impl_wgpu.h
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
2026-09-18 22:19:23 +02:00
ocornut
eabff0fd08 Backends: OpenGL2/OpenGL3: Added support for platform_io.DrawCallback_SetSamplerFromTex. (#9378) 2026-09-17 20:36:02 +02:00
ocornut
25e16fd8b6 Backends: OpenGL3: minor refactor for both sampler callback to share more code + comments. (#9378) 2026-09-17 20:36:02 +02:00
ocornut
333f5186e3 Backends: OpenGL2, OpenGL3: fixed DrawCallback_ResetRenderState handler not reseting all states in the glTexParameter() path. (#9378)
+ made OpenGL3 SetSamplerLinear/SetSamplerNearest check UseBindSampler for consistency.
2026-09-17 20:36:02 +02:00
ocornut
b5135f270f Backends: SDLRenderer3: added support for platform_io.DrawCallback_SetSamplerFromTex. (#9378) 2026-09-17 19:08:19 +02:00
ocornut
09b7ff9385 Backends: rework header comments about ImGui_ImplXXX_GetRenderState() functions.
Amend 8e17468
2026-09-17 19:08:18 +02:00
ocornut
8d3e37eb53 Backends: SDLRenderer3: restore modified texture scale modes at the end of RenderDrawData(). (#9378, #9543) 2026-09-17 15:17:26 +02:00
ocornut
7cb5ded5d2 Backends: SDLRenderer2, SDLRenderer3: reduce includes. (#9543)
Amend a5b5f2d
2026-09-17 11:36:57 +02:00
Clownacy
a5b5f2d85a Backends: SDLRenderer3: expose CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState. (#9543) 2026-09-17 11:36:46 +02:00
ocornut
8e174685ae Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
ocornut
545d1a884a Backends: DX10, DX11, DX12: fixed a crash rendering multi-viewports if a ClearRenderTargetView() or CreateSwapChain() call failed. (#9546)
Likely to be incomplete for DX12.
2026-09-16 16:03:18 +02:00
ocornut
d7950e2c42 Backends: GLFW: fixed applying mouse cursor shapes to secondary viewports. (#9545)
Amend 9a4fd69f6
2026-09-15 17:26:02 +02:00
ocornut
a2b7d6e792 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_metal4.mm
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdlgpu3.cpp
#	backends/imgui_impl_vulkan.cpp
#	imgui.cpp
2026-09-07 19:52:24 +02:00
ocornut
4898533613 Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
SlowRiot
080319c4ce Backends: WebGPU: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:38:02 +02:00
Lukasz Stalmirski
5316e70614 Backends: Vulkan: support multiple Vulkan contexts with custom loader. (#6616)
Vulkan function calls now go through a short trampoline function, only apply when IMGUI_IMPL_VULKAN_USE_LOADER is set.
2026-09-03 17:01:15 +02:00
ocornut
7e1b65d26d Merge branch 'master' into docking
# Conflicts:
#	imgui_internal.h
2026-09-02 17:27:51 +02:00
ocornut
35a13e9948 Backends, Examples: WebGPU: further simplications. (#9377, #9532, #9530)
Suggested by @lucascompython
2026-08-31 12:23:26 +02:00
ocornut
e44b1129bd Backends, Examples: WebGPU: fixed warnings, renamed .sln, fixed SDL2+WGPU cmakefile. 2026-08-31 12:11:39 +02:00
ocornut
6d1f88fe4a Backends: WebGPU: update to build with wgpu-native 29.0+. (#9532, #9530) 2026-08-31 11:56:01 +02:00
ocornut
fd13a1e892 Merge branch 'master' into docking
# Conflicts:
#	examples/example_apple_opengl2/main.mm
2026-08-19 13:39:46 +02:00
rubbededo
3e9d0f7e82 Backends: WebGPU: fixed passing non-integer sizes to wgpuRenderPassEncoderSetViewport(). (#9515, #8628) 2026-08-18 12:47:14 +02:00
ocornut
83f668625a Examples: OSX: fixed warning. 2026-08-06 22:53:34 +02:00
ocornut
de4a2990a2 Backends: Metal, Metal4: fixed resizing windows losing framebuffer scale. (#6828, #8856)
Untested for Metal4
2026-08-06 22:18:41 +02:00
ocornut
6ca5197cf8 Backends: Win32: remove unused code from an old experiment. 2026-08-06 21:50:04 +02:00
ocornut
f2ce2def09 Backends: OSX: fixed reporting backing scale as content scale (dpiscale).
Was possibly harmless because DpiScale is only used by user or certain opt-in feature.
But, Metal backend wrongly used viewport->DpiScale in ImGui_ImplMetal_SetWindowSize() so it might affect it cc #6828
2026-08-06 21:46:03 +02:00
ocornut
e236e74206 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_sdl2.cpp
#	examples/example_sdl2_metal/main.mm
#	imgui_internal.h
2026-08-06 21:32:43 +02:00
ocornut
730f099239 Backends: OpenGL3: fixed unused variable warning. (#9507) 2026-08-06 19:01:49 +02:00
ocornut
724c69b182 Backends: SDL2: fixed querying framebuffer scale/density when using Metal. (#5592) 2026-08-06 18:34:33 +02:00
ocornut
a5a3e1bd04 (Breaking) Backends: DX12: removed support for legacy ImGui_ImplDX12_Init() signature obsoleted in 1.91.6. (#9487)
Amend 40b2286d1, 142827f7, eefe5d5aa.
2026-08-05 14:58:59 +02:00
ocornut
11bd4e7731 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2026-08-04 14:34:04 +02:00
ocornut
7c9f0c148c Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492)
Moved functions in example_qnx_opengl3/main.cpp to match structure of other examples.
2026-08-04 14:20:12 +02:00
Mike Gorchak
40ec568762 Backends+Examples: QNX Screen: added initial QNX support to backends and examples. (#9492) 2026-08-04 14:10:19 +02:00
ocornut
9b7699f325 Backends: amend comments to state that bilinear filtering is required ahead of 1.93. 2026-07-31 22:07:01 +02:00
ocornut
b48d1afbe8 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2026-07-31 16:25:00 +02:00
ocornut
f1cc2ae15e Version 1.92.9b 2026-07-31 16:14:42 +02:00
ocornut
950d27137e Tweaks. 2026-07-29 15:51:15 +02:00
ocornut
ff135cf5e5 Backends: DirectX11: removed obsolete comment that got left in this backend only. 2026-07-27 21:49:46 +02:00
ocornut
ca49eff398 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2026-07-22 15:46:24 +02:00
Brenton Bostick
61a093635c Backends: OpenGL3: fixed updating textures. (#9478, #9477, #9473, #8802)
Fixed 0ff4a8a.
2026-07-17 13:49:02 +02:00
ocornut
93bd4f0adb Merge branch 'master' into docking
# Conflicts:
#	.github/workflows/build.yml
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl2.cpp
#	examples/example_apple_metal4/main.mm
#	imgui.cpp
2026-07-16 15:56:36 +02:00
ocornut
0ff4a8a900 Backends: OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture(). Amends. (#9473, #8802)
Fix setting GL_UNPACK_ROW_LENGTH twice.
2026-07-15 18:20:05 +02:00
Turtle Dove
e3927dc004 Backends: OpenGL2/3: Backup and restore GL_UNPACK state in UpdateTexture() (#9473, #8802) 2026-07-15 18:16:57 +02:00
Turtle Dove
35a7e8e864 Backends: SDL2: restore SDL_StartTextInput()/SDL_StopTextInput() calls on Android (#7636, #9474) 2026-07-15 17:59:25 +02:00
Turtle Dove
909082890a Backends: Android: clear mouse position on touch release. (#6627, #9474) 2026-07-15 17:36:39 +02:00
Turtle Dove
162ce49af2 Backends: Vulkan: Fixed use-after-free in multi-viewport dynamic rendering path (#9390, #9468) 2026-07-15 14:32:52 +02:00